2002-04-12 18:24:45 +08:00
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# Microsoft Developer Studio Project File - Name="osgPlugin 3ds" - Package Owner=<4>
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2001-09-20 05:08:56 +08:00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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2002-04-14 06:19:29 +08:00
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CFG=osgPlugin 3ds - Win32 Release
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2001-09-20 05:08:56 +08:00
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "lib3ds.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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2002-04-14 06:19:29 +08:00
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!MESSAGE NMAKE /f "lib3ds.mak" CFG="osgPlugin 3ds - Win32 Release"
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2001-09-20 05:08:56 +08:00
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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2002-04-12 18:24:45 +08:00
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!MESSAGE "osgPlugin 3ds - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "osgPlugin 3ds - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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2001-09-20 05:08:56 +08:00
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!MESSAGE
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# Begin Project
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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2002-04-12 18:24:45 +08:00
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!IF "$(CFG)" == "osgPlugin 3ds - Win32 Release"
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2001-09-20 05:08:56 +08:00
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# PROP BASE Use_MFC 0
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2003-03-20 16:46:19 +08:00
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F90=df.exe
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2001-10-09 22:18:47 +08:00
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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2004-05-14 06:04:08 +08:00
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../src/osgPlugins/lib3ds" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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2001-09-20 05:08:56 +08:00
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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2001-10-09 22:18:47 +08:00
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# ADD LINK32 /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_3ds.dll" /libpath:"../../../lib"
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2001-09-20 05:08:56 +08:00
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# SUBTRACT LINK32 /nodefaultlib
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2002-04-12 18:24:45 +08:00
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!ELSEIF "$(CFG)" == "osgPlugin 3ds - Win32 Debug"
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2001-09-20 05:08:56 +08:00
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2003-03-20 16:46:19 +08:00
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F90=df.exe
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2001-10-09 22:18:47 +08:00
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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2004-05-14 06:04:08 +08:00
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../src/osgPlugins/lib3ds" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
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2001-09-20 05:08:56 +08:00
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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2001-10-09 22:18:47 +08:00
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# ADD LINK32 /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_3dsd.dll" /pdbtype:sept /libpath:"../../../lib"
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2001-09-20 05:08:56 +08:00
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# SUBTRACT LINK32 /nodefaultlib
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# Begin Target
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2002-04-12 18:24:45 +08:00
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# Name "osgPlugin 3ds - Win32 Release"
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# Name "osgPlugin 3ds - Win32 Debug"
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2001-09-20 05:08:56 +08:00
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\ReaderWriter3DS.cpp
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.cpp
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