OpenSceneGraph/include/osgUtil/TrackballManipulator

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#ifndef OSGUTIL_TRACKBALLMANIPULATOR
#define OSGUTIL_TRACKBALLMANIPULATOR 1
#include <osgUtil/CameraManipulator>
namespace osgUtil{
class OSGUTIL_EXPORT TrackballManipulator : public CameraManipulator
{
public:
TrackballManipulator();
virtual ~TrackballManipulator();
/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*);
/** Return node if attached.*/
virtual const osg::Node* getNode() const;
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/** Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.*/
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Start/restart the manipulator.*/
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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private:
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const GUIEventAdapter& ea);
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/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
void trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y);
float tb_project_to_sphere(float r, float x, float y);
/** Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.*/
bool isMouseMoving();
// Internal event stack comprising last three mouse events.
osg::ref_ptr<const GUIEventAdapter> _ga_t1;
osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
float _modelScale;
float _minimumZoomScale;
bool _thrown;
};
}
#endif