OpenSceneGraph/src/osg/CopyOp.cpp

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#include <osg/CopyOp>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/Texture>
#include <osg/Drawable>
using namespace osg;
Referenced* CopyOp::operator() (const Referenced* ref) const
{
return const_cast<Referenced*>(ref);
}
Object* CopyOp::operator() (const Object* obj) const
{
if (obj && _flags&DEEP_COPY_OBJECTS)
return obj->clone(*this);
else return const_cast<Object*>(obj);
}
Node* CopyOp::operator() (const Node* node) const
{
if (node && _flags&DEEP_COPY_NODES)
return dynamic_cast<Node*>(node->clone(*this));
else
return const_cast<Node*>(node);
}
Drawable* CopyOp::operator() (const Drawable* drawable) const
{
if (drawable && _flags&DEEP_COPY_DRAWABLES)
return dynamic_cast<Drawable*>(drawable->clone(*this));
else
return const_cast<Drawable*>(drawable);
}
StateSet* CopyOp::operator() (const StateSet* stateset) const
{
if (stateset && _flags&DEEP_COPY_STATESETS)
return dynamic_cast<StateSet*>(stateset->clone(*this));
else
return const_cast<StateSet*>(stateset);
}
StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
{
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
{
const Texture* text = dynamic_cast<const Texture*>(attr);
if (text)
{
return operator()(text);
}
else
return dynamic_cast<StateAttribute*>(attr->clone(*this));
}
else
return const_cast<StateAttribute*>(attr);
}
Texture* CopyOp::operator() (const Texture* text) const
{
if (text && _flags&DEEP_COPY_TEXTURES)
return dynamic_cast<Texture*>(text->clone(*this));
else
return const_cast<Texture*>(text);
}
Image* CopyOp::operator() (const Image* image) const
{
if (image && _flags&DEEP_COPY_IMAGES)
return dynamic_cast<Image*>(image->clone(*this));
else return const_cast<Image*>(image);
}