OpenSceneGraph/include/osgGA/GUIEventAdapter

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_GUIEVENTADAPTER
#define OSGGA_GUIEVENTADAPTER 1
#include <osg/Object>
#include <osg/Matrix>
#include <osg/GraphicsContext>
#include <osgGA/Event>
namespace osgGA{
struct PointerData : public osg::Referenced
{
PointerData():
object(0),
x(0.0f),
xMin(-1.0f),
xMax(1.0f),
y(0.0f),
yMin(-1.0f),
yMax(1.0f) {}
PointerData(osg::Object* obj, float in_x, float in_xMin, float in_xMax, float in_y, float in_yMin, float in_yMax):
object(obj),
x(in_x),
xMin(in_xMin),
xMax(in_xMax),
y(in_y),
yMin(in_yMin),
yMax(in_yMax) {}
PointerData(const PointerData& pd):
osg::Referenced(),
object(pd.object),
x(pd.x),
xMin(pd.xMin),
xMax(pd.xMax),
y(pd.y),
yMin(pd.yMin),
yMax(pd.yMax) {}
PointerData& operator = (const PointerData& pd)
{
if (&pd==this) return *this;
object = pd.object;
x = pd.x;
xMin = pd.xMin;
xMax = pd.xMax;
y = pd.y;
yMin = pd.yMin;
yMax = pd.yMax;
return *this;
}
osg::observer_ptr<osg::Object> object;
float x, xMin, xMax;
float y, yMin, yMax;
float getXnormalized() const { return (x-xMin)/(xMax-xMin)*2.0f-1.0f; }
float getYnormalized() const { return (y-yMin)/(yMax-yMin)*2.0f-1.0f; }
};
/** Event class for storing Keyboard, mouse and window events.
*/
class OSGGA_EXPORT GUIEventAdapter : public Event
{
public:
enum MouseButtonMask {
LEFT_MOUSE_BUTTON = 1<<0,
MIDDLE_MOUSE_BUTTON = 1<<1,
RIGHT_MOUSE_BUTTON = 1<<2
};
enum EventType {
NONE = 0,
PUSH = 1<<0,
RELEASE = 1<<1,
DOUBLECLICK = 1<<2,
DRAG = 1<<3,
MOVE = 1<<4,
KEYDOWN = 1<<5,
KEYUP = 1<<6,
FRAME = 1<<7,
RESIZE = 1<<8,
SCROLL = 1<<9,
PEN_PRESSURE = 1<<10,
PEN_ORIENTATION = 1<<11,
PEN_PROXIMITY_ENTER = 1<<12,
PEN_PROXIMITY_LEAVE = 1<<13,
CLOSE_WINDOW = 1<<14,
QUIT_APPLICATION = 1<<15,
USER = 1<<16
};
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enum KeySymbol
{
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KEY_Space = 0x20,
KEY_0 = '0',
KEY_1 = '1',
KEY_2 = '2',
KEY_3 = '3',
KEY_4 = '4',
KEY_5 = '5',
KEY_6 = '6',
KEY_7 = '7',
KEY_8 = '8',
KEY_9 = '9',
KEY_A = 'a',
KEY_B = 'b',
KEY_C = 'c',
KEY_D = 'd',
KEY_E = 'e',
KEY_F = 'f',
KEY_G = 'g',
KEY_H = 'h',
KEY_I = 'i',
KEY_J = 'j',
KEY_K = 'k',
KEY_L = 'l',
KEY_M = 'm',
KEY_N = 'n',
KEY_O = 'o',
KEY_P = 'p',
KEY_Q = 'q',
KEY_R = 'r',
KEY_S = 's',
KEY_T = 't',
KEY_U = 'u',
KEY_V = 'v',
KEY_W = 'w',
KEY_X = 'x',
KEY_Y = 'y',
KEY_Z = 'z',
KEY_Exclaim = 0x21,
KEY_Quotedbl = 0x22,
KEY_Hash = 0x23,
KEY_Dollar = 0x24,
KEY_Ampersand = 0x26,
KEY_Quote = 0x27,
KEY_Leftparen = 0x28,
KEY_Rightparen = 0x29,
KEY_Asterisk = 0x2A,
KEY_Plus = 0x2B,
KEY_Comma = 0x2C,
KEY_Minus = 0x2D,
KEY_Period = 0x2E,
KEY_Slash = 0x2F,
KEY_Colon = 0x3A,
KEY_Semicolon = 0x3B,
KEY_Less = 0x3C,
KEY_Equals = 0x3D,
KEY_Greater = 0x3E,
KEY_Question = 0x3F,
KEY_At = 0x40,
KEY_Leftbracket = 0x5B,
KEY_Backslash = 0x5C,
KEY_Rightbracket = 0x5D,
KEY_Caret = 0x5E,
KEY_Underscore = 0x5F,
KEY_Backquote = 0x60,
KEY_BackSpace = 0xFF08, /* back space, back char */
KEY_Tab = 0xFF09,
KEY_Linefeed = 0xFF0A, /* Linefeed, LF */
KEY_Clear = 0xFF0B,
KEY_Return = 0xFF0D, /* Return, enter */
KEY_Pause = 0xFF13, /* Pause, hold */
KEY_Scroll_Lock = 0xFF14,
KEY_Sys_Req = 0xFF15,
KEY_Escape = 0xFF1B,
KEY_Delete = 0xFFFF, /* Delete, rubout */
/* Cursor control & motion */
KEY_Home = 0xFF50,
KEY_Left = 0xFF51, /* Move left, left arrow */
KEY_Up = 0xFF52, /* Move up, up arrow */
KEY_Right = 0xFF53, /* Move right, right arrow */
KEY_Down = 0xFF54, /* Move down, down arrow */
KEY_Prior = 0xFF55, /* Prior, previous */
KEY_Page_Up = 0xFF55,
KEY_Next = 0xFF56, /* Next */
KEY_Page_Down = 0xFF56,
KEY_End = 0xFF57, /* EOL */
KEY_Begin = 0xFF58, /* BOL */
/* Misc Functions */
KEY_Select = 0xFF60, /* Select, mark */
KEY_Print = 0xFF61,
KEY_Execute = 0xFF62, /* Execute, run, do */
KEY_Insert = 0xFF63, /* Insert, insert here */
KEY_Undo = 0xFF65, /* Undo, oops */
KEY_Redo = 0xFF66, /* redo, again */
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KEY_Menu = 0xFF67, /* On Windows, this is VK_APPS, the context-menu key */
KEY_Find = 0xFF68, /* Find, search */
KEY_Cancel = 0xFF69, /* Cancel, stop, abort, exit */
KEY_Help = 0xFF6A, /* Help */
KEY_Break = 0xFF6B,
KEY_Mode_switch = 0xFF7E, /* Character set switch */
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KEY_Script_switch = 0xFF7E, /* Alias for mode_switch */
KEY_Num_Lock = 0xFF7F,
/* Keypad Functions, keypad numbers cleverly chosen to map to ascii */
KEY_KP_Space = 0xFF80, /* space */
KEY_KP_Tab = 0xFF89,
KEY_KP_Enter = 0xFF8D, /* enter */
KEY_KP_F1 = 0xFF91, /* PF1, KP_A, ... */
KEY_KP_F2 = 0xFF92,
KEY_KP_F3 = 0xFF93,
KEY_KP_F4 = 0xFF94,
KEY_KP_Home = 0xFF95,
KEY_KP_Left = 0xFF96,
KEY_KP_Up = 0xFF97,
KEY_KP_Right = 0xFF98,
KEY_KP_Down = 0xFF99,
KEY_KP_Prior = 0xFF9A,
KEY_KP_Page_Up = 0xFF9A,
KEY_KP_Next = 0xFF9B,
KEY_KP_Page_Down = 0xFF9B,
KEY_KP_End = 0xFF9C,
KEY_KP_Begin = 0xFF9D,
KEY_KP_Insert = 0xFF9E,
KEY_KP_Delete = 0xFF9F,
KEY_KP_Equal = 0xFFBD, /* equals */
KEY_KP_Multiply = 0xFFAA,
KEY_KP_Add = 0xFFAB,
KEY_KP_Separator = 0xFFAC, /* separator, often comma */
KEY_KP_Subtract = 0xFFAD,
KEY_KP_Decimal = 0xFFAE,
KEY_KP_Divide = 0xFFAF,
KEY_KP_0 = 0xFFB0,
KEY_KP_1 = 0xFFB1,
KEY_KP_2 = 0xFFB2,
KEY_KP_3 = 0xFFB3,
KEY_KP_4 = 0xFFB4,
KEY_KP_5 = 0xFFB5,
KEY_KP_6 = 0xFFB6,
KEY_KP_7 = 0xFFB7,
KEY_KP_8 = 0xFFB8,
KEY_KP_9 = 0xFFB9,
/*
* Auxiliary Functions; note the duplicate definitions for left and right
* function keys; Sun keyboards and a few other manufactures have such
* function key groups on the left and/or right sides of the keyboard.
* We've not found a keyboard with more than 35 function keys total.
*/
KEY_F1 = 0xFFBE,
KEY_F2 = 0xFFBF,
KEY_F3 = 0xFFC0,
KEY_F4 = 0xFFC1,
KEY_F5 = 0xFFC2,
KEY_F6 = 0xFFC3,
KEY_F7 = 0xFFC4,
KEY_F8 = 0xFFC5,
KEY_F9 = 0xFFC6,
KEY_F10 = 0xFFC7,
KEY_F11 = 0xFFC8,
KEY_F12 = 0xFFC9,
KEY_F13 = 0xFFCA,
KEY_F14 = 0xFFCB,
KEY_F15 = 0xFFCC,
KEY_F16 = 0xFFCD,
KEY_F17 = 0xFFCE,
KEY_F18 = 0xFFCF,
KEY_F19 = 0xFFD0,
KEY_F20 = 0xFFD1,
KEY_F21 = 0xFFD2,
KEY_F22 = 0xFFD3,
KEY_F23 = 0xFFD4,
KEY_F24 = 0xFFD5,
KEY_F25 = 0xFFD6,
KEY_F26 = 0xFFD7,
KEY_F27 = 0xFFD8,
KEY_F28 = 0xFFD9,
KEY_F29 = 0xFFDA,
KEY_F30 = 0xFFDB,
KEY_F31 = 0xFFDC,
KEY_F32 = 0xFFDD,
KEY_F33 = 0xFFDE,
KEY_F34 = 0xFFDF,
KEY_F35 = 0xFFE0,
/* Modifiers */
KEY_Shift_L = 0xFFE1, /* Left shift */
KEY_Shift_R = 0xFFE2, /* Right shift */
KEY_Control_L = 0xFFE3, /* Left control */
KEY_Control_R = 0xFFE4, /* Right control */
KEY_Caps_Lock = 0xFFE5, /* Caps lock */
KEY_Shift_Lock = 0xFFE6, /* Shift lock */
KEY_Meta_L = 0xFFE7, /* Left meta */
KEY_Meta_R = 0xFFE8, /* Right meta */
KEY_Alt_L = 0xFFE9, /* Left alt */
KEY_Alt_R = 0xFFEA, /* Right alt */
KEY_Super_L = 0xFFEB, /* Left super */
KEY_Super_R = 0xFFEC, /* Right super */
KEY_Hyper_L = 0xFFED, /* Left hyper */
KEY_Hyper_R = 0xFFEE /* Right hyper */
};
enum ModKeyMask
{
MODKEY_LEFT_SHIFT = 0x0001,
MODKEY_RIGHT_SHIFT = 0x0002,
MODKEY_LEFT_CTRL = 0x0004,
MODKEY_RIGHT_CTRL = 0x0008,
MODKEY_LEFT_ALT = 0x0010,
MODKEY_RIGHT_ALT = 0x0020,
MODKEY_LEFT_META = 0x0040,
MODKEY_RIGHT_META = 0x0080,
MODKEY_LEFT_SUPER = 0x0100,
MODKEY_RIGHT_SUPER = 0x0200,
MODKEY_LEFT_HYPER = 0x0400,
MODKEY_RIGHT_HYPER = 0x0800,
MODKEY_NUM_LOCK = 0x1000,
MODKEY_CAPS_LOCK = 0x2000,
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MODKEY_CTRL = (MODKEY_LEFT_CTRL|MODKEY_RIGHT_CTRL),
MODKEY_SHIFT = (MODKEY_LEFT_SHIFT|MODKEY_RIGHT_SHIFT),
MODKEY_ALT = (MODKEY_LEFT_ALT|MODKEY_RIGHT_ALT),
MODKEY_META = (MODKEY_LEFT_META|MODKEY_RIGHT_META),
MODKEY_SUPER = (MODKEY_LEFT_SUPER|MODKEY_RIGHT_SUPER),
MODKEY_HYPER = (MODKEY_LEFT_HYPER|MODKEY_RIGHT_HYPER)
};
enum MouseYOrientation
{
Y_INCREASING_UPWARDS,
Y_INCREASING_DOWNWARDS
};
enum ScrollingMotion
{
SCROLL_NONE,
SCROLL_LEFT,
SCROLL_RIGHT,
SCROLL_UP,
SCROLL_DOWN,
SCROLL_2D
};
enum TabletPointerType
{
UNKNOWN = 0,
PEN,
PUCK,
ERASER
};
enum TouchPhase
{
TOUCH_UNKNOWN,
TOUCH_BEGAN,
TOUCH_MOVED,
TOUCH_STATIONERY,
TOUCH_ENDED
};
class TouchData : public osg::Object {
public:
struct TouchPoint {
unsigned int id;
TouchPhase phase;
float x, y;
unsigned int tapCount;
TouchPoint() : id(0), phase(TOUCH_UNKNOWN), x(0.0f), y(0.0f), tapCount(0) {}
TouchPoint(unsigned int in_id, TouchPhase in_phase, float in_x, float in_y, unsigned int in_tap_count)
: id(in_id),
phase(in_phase),
x(in_x),
y(in_y),
tapCount(in_tap_count)
{
}
};
typedef std::vector<TouchPoint> TouchSet;
typedef TouchSet::iterator iterator;
typedef TouchSet::const_iterator const_iterator;
TouchData() : osg::Object() {}
TouchData(const TouchData& td, const osg::CopyOp& copyop):
osg::Object(td,copyop),
_touches(td._touches) {}
META_Object(osgGA, TouchData);
unsigned int getNumTouchPoints() const { return static_cast<unsigned int>(_touches.size()); }
iterator begin() { return _touches.begin(); }
const_iterator begin() const { return _touches.begin(); }
iterator end() { return _touches.end(); }
const_iterator end() const { return _touches.end(); }
const TouchPoint get(unsigned int i) const { return _touches[i]; }
protected:
virtual ~TouchData() {}
void addTouchPoint(unsigned int id, TouchPhase phase, float x, float y, unsigned int tap_count) {
_touches.push_back(TouchPoint(id, phase, x, y, tap_count));
}
TouchSet _touches;
friend class GUIEventAdapter;
};
public:
GUIEventAdapter();
GUIEventAdapter(const GUIEventAdapter& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgGA, GUIEventAdapter);
virtual GUIEventAdapter* asGUIEventAdapter() { return this; }
virtual const GUIEventAdapter* asGUIEventAdapter() const { return this; }
/** Get the accumulated event state singleton.
* Typically all EventQueue will share this single GUIEventAdapter object for tracking
* the mouse position, keyboard and mouse masks. */
static osg::ref_ptr<GUIEventAdapter>& getAccumulatedEventState();
/** set the event type. */
void setEventType(EventType Type) { _eventType = Type; }
/** get the event type. */
virtual EventType getEventType() const { return _eventType; }
/** deprecated function for getting time of event. */
double time() const { return _time; }
void setGraphicsContext(osg::GraphicsContext* context) { _context = context; }
osg::GraphicsContext* getGraphicsContext() { return _context.get(); }
const osg::GraphicsContext* getGraphicsContext() const { return _context.get(); }
/** set window rectangle. */
void setWindowRectangle(int x, int y, int width, int height, bool updateMouseRange = true);
/** set window x origin.*/
void setWindowX(int v) { _windowX = v; }
/** get window x origin.*/
int getWindowX() const { return _windowX; }
/** set window x origin.*/
void setWindowY(int v) { _windowY = v; }
/** get window y origin.*/
int getWindowY() const { return _windowY; }
/** set window width.*/
void setWindowWidth(int v) { _windowWidth = v; }
/** get window width.*/
int getWindowWidth() const { return _windowWidth; }
/** set window height.*/
void setWindowHeight(int v) { _windowHeight = v; }
/** get window height.*/
int getWindowHeight() const { return _windowHeight; }
/** set key pressed. */
inline void setKey(int key) { _key = key; }
/** get key pressed, return -1 if inappropriate for this GUIEventAdapter. */
virtual int getKey() const { return _key; }
/** set virtual key pressed. */
void setUnmodifiedKey(int key) { _unmodifiedKey = key; }
/** get virtual key pressed. */
int getUnmodifiedKey() const { return _unmodifiedKey; }
/** set button pressed/released.*/
void setButton(int button) { _button = button; }
/** button pressed/released, return -1 if inappropriate for this GUIEventAdapter.*/
int getButton() const { return _button; }
/** set mouse input range. */
void setInputRange(float Xmin, float Ymin, float Xmax, float Ymax);
/** set mouse minimum x. */
void setXmin(float v) { _Xmin = v; }
/** get mouse minimum x. */
float getXmin() const { return _Xmin; }
/** set mouse maximum x. */
void setXmax(float v) { _Xmax = v; }
/** get mouse maximum x. */
float getXmax() const { return _Xmax; }
/** set mouse minimum x. */
void setYmin(float v) { _Ymin = v; }
/** get mouse minimum y. */
float getYmin() const { return _Ymin; }
/** set mouse maximum y. */
void setYmax(float v) { _Ymax = v; }
/** get mouse maximum y. */
float getYmax() const { return _Ymax; }
/** set current mouse x position.*/
void setX(float x) { _mx = x; }
/** get current mouse x position.*/
float getX() const { return _mx; }
/** set current mouse y position.*/
void setY(float y) { _my = y; }
/** get current mouse y position.*/
float getY() const { return _my; }
#if 1
inline float getXnormalized() const
{
return _pointerDataList.size()>=1 ?
_pointerDataList[_pointerDataList.size()-1]->getXnormalized():
2.0f*(getX()-getXmin())/(getXmax()-getXmin())-1.0f;
}
inline float getYnormalized() const
{
if (_pointerDataList.size()>=1) return _pointerDataList[_pointerDataList.size()-1]->getYnormalized();
if (_mouseYOrientation==Y_INCREASING_UPWARDS) return 2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f;
else return -(2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f);
}
#else
/**
* return the current mouse x value normalized to the range of -1 to 1.
* -1 would be the left hand side of the window.
* 0.0 would be the middle of the window.
* +1 would be the right hand side of the window.
*/
inline float getXnormalized() const { return 2.0f*(getX()-getXmin())/(getXmax()-getXmin())-1.0f; }
/**
* return the current mouse y value normalized to the range of -1 to 1.
* -1 would be the bottom of the window.
* 0.0 would be the middle of the window.
* +1 would be the top of the window.
*/
inline float getYnormalized() const
{
if (_mouseYOrientation==Y_INCREASING_UPWARDS) return 2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f;
else return -(2.0f*(getY()-getYmin())/(getYmax()-getYmin())-1.0f);
}
#endif
/// set mouse-Y orientation (mouse-Y increases upwards or downwards).
void setMouseYOrientation(MouseYOrientation myo) { _mouseYOrientation = myo; }
/// get mouse-Y orientation (mouse-Y increases upwards or downwards).
MouseYOrientation getMouseYOrientation() const { return _mouseYOrientation; }
From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why: There was code in the osgViewer/Viewer.cpp and osgViewer/CompositeViewer.cpp that transformed the Y-coordinates of an event. The code in the composite viewer did however miss the touch-data of the event. I thought that it should really be the GUIEventAdapter that should know about this, and hence I added the GUIEventAdapter::setMouseYOrientationAndUpdateCoords which is re-computing the coordinates. First I simply added a boolean to the setMouseYOrientation function: setMouseYOrientation( MouseYOrientation, bool updatecooreds=false ); but then the serializer complained. This function is called from both the Viewer and the CompositeViewer. We have not tested from the viewer, but I cannot see it would not work from visual inspection. The other change is in MultiTouchTrackballManipulator::handleMultiTouchDrag. I have removed the normalisation. The reason for that is that it normalised into screen coordinates from 0,0 to 1,1. The problem with that is that if you have a pinch event and you keep the distance say 300 pixels between your fingers, these 300 pixels represent 0.20 of the screen in the horizontal domain, but 0.3 of the screen in the vertical domain. A rotation of the pinch-fingers will hence result in a zoom in, as the normalised distance is changing between them. A consequence of this is that I have changed the pan-code to use the same algorithm as the middle-mouse-pan. The rest of it is very similar from previous revision, and there has been some fine-tuning here and there. "
2014-04-25 01:14:54 +08:00
/// set mouse-Y orientation (mouse-Y increases upwards or downwards) and recompute variables
void setMouseYOrientationAndUpdateCoords(MouseYOrientation myo);
/// set current mouse button state.
void setButtonMask(int mask) { _buttonMask = mask; }
/// get current mouse button state.
int getButtonMask() const { return _buttonMask; }
/// set modifier key mask.
void setModKeyMask(int mask) { _modKeyMask = mask; }
/// get modifier key mask.
int getModKeyMask() const { return _modKeyMask; }
/// set scrolling motion (for EventType::SCROLL).
void setScrollingMotion(ScrollingMotion motion) { _scrolling.motion = motion; }
/// get scrolling motion (for EventType::SCROLL).
ScrollingMotion getScrollingMotion() const { return _scrolling.motion; }
/// set the scrolling delta to x,y and the scrolling motion to SCROLL_2D.
void setScrollingMotionDelta(float x, float y) {
_scrolling.motion = SCROLL_2D;
_scrolling.deltaX = x;
_scrolling.deltaY = y;
}
/// set the scrolling x-delta.
void setScrollingDeltaX(float v) { _scrolling.deltaX = v; }
/// get the scrolling x-delta.
float getScrollingDeltaX() const { return _scrolling.deltaX; }
/// set the scrolling y-delta.
void setScrollingDeltaY(float v) { _scrolling.deltaY = v; }
/// get the scrolling y-delta.
float getScrollingDeltaY() const { return _scrolling.deltaY; }
/// set the tablet pen pressure (range 0..1).
void setPenPressure(float pressure) { _tabletPen.pressure = pressure; }
/// get the tablet pen pressure (range 0..1).
float getPenPressure() const { return _tabletPen.pressure; }
/// set the tablet pen tiltX in degrees.
void setPenTiltX(float tiltX) { _tabletPen.tiltX = tiltX; }
/// get the tablet pen tiltX in degrees.
float getPenTiltX() const { return _tabletPen.tiltX; }
/// set the tablet pen tiltY in degrees.
void setPenTiltY(float tiltY) { _tabletPen.tiltY = tiltY; }
/// get the tablet pen tiltY in degrees.
float getPenTiltY() const { return _tabletPen.tiltY; }
/// set the tablet pen rotation around the Z-axis in degrees.
void setPenRotation(float rotation) { _tabletPen.rotation = rotation; }
/// get the tablet pen rotation around the Z-axis in degrees.
float getPenRotation() const { return _tabletPen.rotation; }
/// set the tablet pointer type.
void setTabletPointerType(TabletPointerType pt) { _tabletPen.tabletPointerType = pt; }
/// get the tablet pointer type.
TabletPointerType getTabletPointerType() const { return _tabletPen.tabletPointerType; }
/// set the orientation from a tablet input device as a matrix.
const osg::Matrix getPenOrientation() const;
void addTouchPoint(unsigned int id, TouchPhase phase, float x, float y, unsigned int tapCount = 0);
void setTouchData(TouchData* td) { _touchData = td; }
TouchData* getTouchData() const { return _touchData.get(); }
bool isMultiTouchEvent() const { return (_touchData.valid()); }
inline float getTouchPointNormalizedX(unsigned int ndx) const {
return (getTouchData()->get(ndx).x-_Xmin)/(_Xmax-_Xmin)*2.0f-1.0f;
}
inline float getTouchPointNormalizedY(unsigned int ndx) const {
if (_mouseYOrientation==Y_INCREASING_UPWARDS)
return (getTouchData()->get(ndx).y-_Ymin)/(_Ymax-_Ymin)*2.0f-1.0f;
else
return -((getTouchData()->get(ndx).y-_Ymin)/(_Ymax-_Ymin)*2.0f-1.0f);
}
typedef std::vector< osg::ref_ptr<PointerData> > PointerDataList;
void setPointerDataList(const PointerDataList& pdl) { _pointerDataList = pdl; }
PointerDataList& getPointerDataList() { return _pointerDataList; }
const PointerDataList& getPointerDataList() const { return _pointerDataList; }
unsigned int getNumPointerData() const { return static_cast<unsigned int>(_pointerDataList.size()); }
PointerData* getPointerData(unsigned int i) { return _pointerDataList[i].get(); }
const PointerData* getPointerData(unsigned int i) const { return _pointerDataList[i].get(); }
PointerData* getPointerData(osg::Object* obj) { for(unsigned int i=0;i<_pointerDataList.size(); ++i) { if (_pointerDataList[i]->object==obj) return _pointerDataList[i].get(); } return 0; }
const PointerData* getPointerData(osg::Object* obj) const { for(unsigned int i=0;i<_pointerDataList.size(); ++i) { if (_pointerDataList[i]->object==obj) return _pointerDataList[i].get(); } return 0; }
void addPointerData(PointerData* pd) { _pointerDataList.push_back(pd); }
void copyPointerDataFrom(const osgGA::GUIEventAdapter& sourceEvent);
protected:
/** Force users to create on heap, so that multiple referencing is safe.*/
virtual ~GUIEventAdapter();
EventType _eventType;
osg::observer_ptr<osg::GraphicsContext> _context;
int _windowX;
int _windowY;
int _windowWidth;
int _windowHeight;
int _key;
int _unmodifiedKey;
int _button;
float _Xmin,_Xmax;
float _Ymin,_Ymax;
float _mx;
float _my;
int _buttonMask;
int _modKeyMask;
MouseYOrientation _mouseYOrientation;
struct Scrolling {
ScrollingMotion motion;
float deltaX;
float deltaY;
Scrolling() : motion(SCROLL_NONE), deltaX(0), deltaY(0) {}
Scrolling(const Scrolling& rhs) : motion(rhs.motion), deltaX(rhs.deltaX), deltaY(rhs.deltaY) {}
};
Scrolling _scrolling;
struct TabletPen {
float pressure;
float tiltX;
float tiltY;
float rotation;
TabletPointerType tabletPointerType;
TabletPen() : pressure(0), tiltX(0), tiltY(0), rotation(0), tabletPointerType(UNKNOWN) {}
TabletPen(const TabletPen& rhs) : pressure(rhs.pressure), tiltX(rhs.tiltX), tiltY(rhs.tiltY), rotation(rhs.rotation), tabletPointerType(rhs.tabletPointerType) {}
};
TabletPen _tabletPen;
osg::ref_ptr<TouchData> _touchData;
PointerDataList _pointerDataList;
};
}
#endif