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/* OpenSceneGraph example, osgfxbrowser.
*
* Permission is hereby granted , free of charge , to any person obtaining a copy
* of this software and associated documentation files ( the " Software " ) , to deal
* in the Software without restriction , including without limitation the rights
* to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
* copies of the Software , and to permit persons to whom the Software is
* furnished to do so , subject to the following conditions :
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
* LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE .
*/
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# include <osg/Group>
# include <osg/Geometry>
# include <osg/Geode>
# include <osg/Projection>
# include <osg/MatrixTransform>
# include <osg/BlendFunc>
# include <osg/LightSource>
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# include <osgViewer/Viewer>
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# include <osgDB/ReadFile>
# include <osgDB/WriteFile>
# include <osgText/Text>
# include <osgUtil/Optimizer>
# include <osgGA/GUIEventAdapter>
# include <osgGA/GUIActionAdapter>
# include <osgFX/Registry>
# include <osgFX/Effect>
# include "Frame.h"
# include <vector>
# include <string>
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# include <iostream>
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class RotateCallback : public osg : : NodeCallback {
public :
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RotateCallback ( ) : osg : : NodeCallback ( ) , enabled_ ( true ) { }
void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
osg : : MatrixTransform * xform = dynamic_cast < osg : : MatrixTransform * > ( node ) ;
if ( xform & & enabled_ ) {
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double t = nv - > getFrameStamp ( ) - > getSimulationTime ( ) ;
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xform - > setMatrix ( osg : : Matrix : : rotate ( t , osg : : Vec3 ( 0 , 0 , 1 ) ) ) ;
}
traverse ( node , nv ) ;
}
bool enabled_ ;
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} ;
// yes, I know global variables are not good things in C++
// but in this case it is useful... :-P
RotateCallback * rotate_cb ;
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class EffectPanel : public osgfxbrowser : : Frame {
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public :
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class KeyboardHandler : public osgGA : : GUIEventHandler {
public :
KeyboardHandler ( EffectPanel * ep ) : ep_ ( ep ) { }
bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & )
{
if ( ea . getEventType ( ) = = osgGA : : GUIEventAdapter : : KEYDOWN ) {
if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Right ) {
ep_ - > setEffectIndex ( ep_ - > getEffectIndex ( ) + 1 ) ;
return true ;
}
if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Left ) {
ep_ - > setEffectIndex ( ep_ - > getEffectIndex ( ) - 1 ) ;
return true ;
}
if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Return ) {
ep_ - > setNodeMask ( 0xffffffff - ep_ - > getNodeMask ( ) ) ;
return true ;
}
if ( ea . getKey ( ) = = osgGA : : GUIEventAdapter : : KEY_Delete ) {
ep_ - > setEffectsEnabled ( ! ep_ - > getEffectsEnabled ( ) ) ;
return true ;
}
if ( ea . getKey ( ) = = ' x ' ) {
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osgDB : : writeNodeFile ( * ep_ - > getRoot ( ) , " osgfx_model.osgt " ) ;
std : : cout < < " written nodes to \" osgfx_model.osgt \" \n " ;
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return true ;
}
if ( ea . getKey ( ) = = ' r ' ) {
rotate_cb - > enabled_ = ! rotate_cb - > enabled_ ;
return true ;
}
}
return false ;
}
private :
osg : : ref_ptr < EffectPanel > ep_ ;
} ;
EffectPanel ( )
: osgfxbrowser : : Frame ( ) ,
_selected_fx ( - 1 ) ,
_fxen ( true ) ,
_root ( new osg : : Group ) ,
_hints_color ( 0.75f , 0.75f , 0.75f , 1.0f ) ,
_name_color ( 1 , 1 , 1 , 1 ) ,
_desc_color ( 1 , 1 , 0.7f , 1 )
{
setBackgroundColor ( osg : : Vec4 ( 0.3f , 0.1f , 0.15f , 0.75f ) ) ;
std : : cout < < " INFO: available osgFX effects: \n " ;
osgFX : : Registry : : EffectMap emap = osgFX : : Registry : : instance ( ) - > getEffectMap ( ) ;
for ( osgFX : : Registry : : EffectMap : : const_iterator i = emap . begin ( ) ; i ! = emap . end ( ) ; + + i ) {
std : : cout < < " INFO: \t " < < i - > first < < " \n " ;
osg : : ref_ptr < osgFX : : Effect > effect = static_cast < osgFX : : Effect * > ( i - > second - > cloneType ( ) ) ;
_effects . push_back ( effect . get ( ) ) ;
}
std : : cout < < " INFO: " < < emap . size ( ) < < " effect(s) ready. \n " ;
if ( ! _effects . empty ( ) ) {
_selected_fx = 0 ;
}
}
inline osg : : Group * getRoot ( ) { return _root . get ( ) ; }
inline void setRoot ( osg : : Group * node ) { _root = node ; }
inline osg : : Node * getScene ( ) { return _scene . get ( ) ; }
inline void setScene ( osg : : Node * node ) { _scene = node ; }
inline bool getEffectsEnabled ( ) const { return _fxen ; }
inline void setEffectsEnabled ( bool v )
{
_fxen = v ;
if ( getSelectedEffect ( ) ) {
getSelectedEffect ( ) - > setEnabled ( _fxen ) ;
}
}
inline int getEffectIndex ( ) const { return _selected_fx ; }
inline void setEffectIndex ( int i )
{
if ( i > = static_cast < int > ( _effects . size ( ) ) ) i = 0 ;
if ( i < 0 ) i = static_cast < int > ( _effects . size ( ) - 1 ) ;
_selected_fx = i ;
rebuild ( ) ;
}
inline osgFX : : Effect * getSelectedEffect ( )
{
if ( _selected_fx > = 0 & & _selected_fx < static_cast < int > ( _effects . size ( ) ) ) {
return _effects [ _selected_fx ] . get ( ) ;
}
return 0 ;
}
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protected :
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void rebuild_client_area ( const osgfxbrowser : : Rect & client_rect )
{
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float zPos = - 0.1 ; // note from Robert, was 0.1f, but now must be -0.1f to keep text visible??#!? due
// to some other change in the OSG not tracked down yet...
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osg : : ref_ptr < osgText : : Font > arial = osgText : : readFontFile ( " fonts/arial.ttf " ) ;
osg : : ref_ptr < osgText : : Text > hints = new osgText : : Text ;
hints - > setFont ( arial . get ( ) ) ;
hints - > setColor ( _hints_color ) ;
hints - > setAlignment ( osgText : : Text : : CENTER_BOTTOM ) ;
hints - > setCharacterSize ( 13 ) ;
hints - > setPosition ( osg : : Vec3 ( ( client_rect . x0 + client_rect . x1 ) / 2 , client_rect . y0 + 4 , zPos ) ) ;
hints - > setText ( " <RETURN> show/hide this panel <LEFT> previous effect <RIGHT> next effect <DEL> enable/disable effects 'x' save to file 'r' rotate/stop " ) ;
addDrawable ( hints . get ( ) ) ;
std : : string effect_name = " No Effect Selected " ;
std : : string effect_description = " " ;
if ( _selected_fx > = 0 & & _selected_fx < static_cast < int > ( _effects . size ( ) ) ) {
effect_name = _effects [ _selected_fx ] - > effectName ( ) ;
std : : string author_name = _effects [ _selected_fx ] - > effectAuthor ( ) ;
if ( ! author_name . empty ( ) ) {
effect_description = author_name = " AUTHOR: " + std : : string ( _effects [ _selected_fx ] - > effectAuthor ( ) ) + std : : string ( " \n \n " ) ;
}
effect_description + = " DESCRIPTION: \n " + std : : string ( _effects [ _selected_fx ] - > effectDescription ( ) ) ;
if ( _scene . valid ( ) & & _root . valid ( ) ) {
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_root - > removeChildren ( 0 , _root - > getNumChildren ( ) ) ;
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osg : : ref_ptr < osgFX : : Effect > effect = _effects [ _selected_fx ] . get ( ) ;
effect - > setEnabled ( _fxen ) ;
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effect - > removeChildren ( 0 , effect - > getNumChildren ( ) ) ;
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effect - > addChild ( _scene . get ( ) ) ;
effect - > setUpDemo ( ) ;
_root - > addChild ( effect . get ( ) ) ;
}
}
osg : : ref_ptr < osgText : : Text > ename = new osgText : : Text ;
ename - > setFont ( arial . get ( ) ) ;
ename - > setColor ( _name_color ) ;
ename - > setAlignment ( osgText : : Text : : CENTER_TOP ) ;
ename - > setCharacterSize ( 32 ) ;
ename - > setPosition ( osg : : Vec3 ( ( client_rect . x0 + client_rect . x1 ) / 2 , client_rect . y1 - 22 , zPos ) ) ;
ename - > setText ( effect_name ) ;
addDrawable ( ename . get ( ) ) ;
osg : : ref_ptr < osgText : : Text > edesc = new osgText : : Text ;
edesc - > setMaximumWidth ( client_rect . width ( ) - 16 ) ;
edesc - > setFont ( arial . get ( ) ) ;
edesc - > setColor ( _desc_color ) ;
edesc - > setAlignment ( osgText : : Text : : LEFT_TOP ) ;
edesc - > setCharacterSize ( 16 ) ;
edesc - > setPosition ( osg : : Vec3 ( client_rect . x0 + 8 , client_rect . y1 - 60 , zPos ) ) ;
edesc - > setText ( effect_description ) ;
addDrawable ( edesc . get ( ) ) ;
}
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private :
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int _selected_fx ;
typedef std : : vector < osg : : ref_ptr < osgFX : : Effect > > Effect_list ;
Effect_list _effects ;
bool _fxen ;
osg : : ref_ptr < osg : : Group > _root ;
osg : : ref_ptr < osg : : Node > _scene ;
osg : : Vec4 _hints_color ;
osg : : Vec4 _name_color ;
osg : : Vec4 _desc_color ;
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} ;
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osg : : Group * build_hud_base ( osg : : Group * root )
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{
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osg : : ref_ptr < osg : : Projection > proj = new osg : : Projection ( osg : : Matrix : : ortho2D ( 0 , 1024 , 0 , 768 ) ) ;
proj - > setCullingActive ( false ) ;
root - > addChild ( proj . get ( ) ) ;
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osg : : ref_ptr < osg : : MatrixTransform > xform = new osg : : MatrixTransform ( osg : : Matrix : : identity ( ) ) ;
xform - > setReferenceFrame ( osg : : Transform : : ABSOLUTE_RF ) ;
proj - > addChild ( xform . get ( ) ) ;
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osg : : StateSet * ss = xform - > getOrCreateStateSet ( ) ;
ss - > setRenderBinDetails ( 100 , " RenderBin " ) ;
ss - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
ss - > setMode ( GL_DEPTH_TEST , osg : : StateAttribute : : OFF ) ;
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osg : : ref_ptr < osg : : BlendFunc > bf = new osg : : BlendFunc ;
ss - > setAttributeAndModes ( bf . get ( ) ) ;
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return xform . release ( ) ;
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}
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EffectPanel * build_gui ( osg : : Group * root )
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{
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osg : : ref_ptr < osg : : Group > hud = build_hud_base ( root ) ;
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osg : : ref_ptr < EffectPanel > effect_panel = new EffectPanel ;
effect_panel - > setCaption ( " osgFX Effect Browser " ) ;
effect_panel - > setRect ( osgfxbrowser : : Rect ( 20 , 20 , 1000 , 280 ) ) ;
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hud - > addChild ( effect_panel . get ( ) ) ;
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return effect_panel . release ( ) ;
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}
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void build_world ( osg : : Group * root , osg : : Node * scene , osgViewer : : Viewer & viewer )
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{
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osg : : ref_ptr < EffectPanel > effect_panel = build_gui ( root ) ;
effect_panel - > setScene ( scene ) ;
effect_panel - > rebuild ( ) ;
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viewer . addEventHandler ( new EffectPanel : : KeyboardHandler ( effect_panel . get ( ) ) ) ;
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root - > addChild ( effect_panel - > getRoot ( ) ) ;
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}
int main ( int argc , char * argv [ ] )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is a simple browser that allows you to apply osgFX effects to models interactively. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addKeyboardMouseBinding ( " Left " , " Apply previous effect " ) ;
arguments . getApplicationUsage ( ) - > addKeyboardMouseBinding ( " Right " , " Apply next effect " ) ;
arguments . getApplicationUsage ( ) - > addKeyboardMouseBinding ( " Del " , " Enable or disable osgFX " ) ;
arguments . getApplicationUsage ( ) - > addKeyboardMouseBinding ( " Return " , " Show or hide the effect information panel " ) ;
arguments . getApplicationUsage ( ) - > addKeyboardMouseBinding ( " x " , " Save the scene graph with current effect applied " ) ;
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// construct the viewer.
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osgViewer : : Viewer viewer ;
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) ) {
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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osgViewer : : Viewer : : ThreadingModel threading = osgViewer : : Viewer : : SingleThreaded ;
while ( arguments . read ( " --SingleThreaded " ) ) threading = osgViewer : : Viewer : : SingleThreaded ;
while ( arguments . read ( " --CullDrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : CullDrawThreadPerContext ;
while ( arguments . read ( " --DrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : DrawThreadPerContext ;
while ( arguments . read ( " --CullThreadPerCameraDrawThreadPerContext " ) ) threading = osgViewer : : Viewer : : CullThreadPerCameraDrawThreadPerContext ;
viewer . setThreadingModel ( threading ) ;
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// setup stencil buffer for Outline f/x.
osg : : DisplaySettings : : instance ( ) - > setMinimumNumStencilBits ( 1 ) ;
unsigned int clearMask = viewer . getCamera ( ) - > getClearMask ( ) ;
viewer . getCamera ( ) - > setClearMask ( clearMask | GL_STENCIL_BUFFER_BIT ) ;
viewer . getCamera ( ) - > setClearStencil ( 0 ) ;
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// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
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// report any errors if they have occurred when parsing the program arguments.
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if ( arguments . errors ( ) ) {
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readNodeFiles ( arguments ) ;
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// if not loaded assume no arguments passed in, try use default mode instead.
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if ( ! loadedModel ) loadedModel = osgDB : : readNodeFile ( " dumptruck.osgt " ) ;
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if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
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return 1 ;
}
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// optimize the scene graph, remove redundant nodes and state etc.
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osgUtil : : Optimizer optimizer ;
optimizer . optimize ( loadedModel . get ( ) ) ;
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// set up a transform to rotate the model
osg : : ref_ptr < osg : : MatrixTransform > xform = new osg : : MatrixTransform ;
rotate_cb = new RotateCallback ;
xform - > setUpdateCallback ( rotate_cb ) ;
xform - > addChild ( loadedModel . get ( ) ) ;
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osg : : ref_ptr < osg : : Light > light = new osg : : Light ;
light - > setLightNum ( 0 ) ;
light - > setDiffuse ( osg : : Vec4 ( 1 , 1 , 1 , 1 ) ) ;
light - > setSpecular ( osg : : Vec4 ( 1 , 1 , 0.8f , 1 ) ) ;
light - > setAmbient ( osg : : Vec4 ( 0.2f , 0.2f , 0.2f , 0.2f ) ) ;
light - > setPosition ( osg : : Vec4 ( 1 , - 1 , 1 , 0 ) ) ;
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osg : : ref_ptr < osg : : LightSource > root = new osg : : LightSource ;
root - > setLight ( light . get ( ) ) ;
root - > setLocalStateSetModes ( ) ;
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build_world ( root . get ( ) , xform . get ( ) , viewer ) ;
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// set the scene to render
viewer . setSceneData ( root . get ( ) ) ;
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return viewer . run ( ) ;
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}