OpenSceneGraph/doc/sgv.html

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<body text="#000000" bgcolor="#FFFFFF" link="#3333FF" vlink="#993399" alink="#FF0000">
<blockquote>&nbsp;</blockquote>
<center>
<h1>
Scene Graph Viewer (sgv) keyboard bindings:</h1></center>
<p><br>
<table BORDER COLS=2 WIDTH="100%" NOSAVE >
<tr NOSAVE>
<td WIDTH="10%" NOSAVE><b><u>Key</u></b></td>
<td><u>Binding</u></td>
</tr>
<tr>
<td>
<center><font size=+2>'1'</font></center>
</td>
<td>Select the trackball camera manipulator.
<blockquote>Left mouse button - rotate,
<br>Middle (or Left &amp; Right) mouse button - pan,
<br>Right mouse button - zoom.</blockquote>
</td>
</tr>
<tr>
<td>
<center><font size=+2>'2'</font></center>
</td>
<td>Select the flight camera manipulator.
<blockquote>Left mouse button - speed up,
<br>Middle (or Left &amp; Right) mouse button - stop,
<br>Right mouse button - slow down, reverse.
<br>Move mouse left to roll left, right to roll right.
<br>Move mouse back (down) to pitch nose up, forward to pitch down.
<br>In mode Q, the default, selected by pressing 'q'
<blockquote>The flight path is yawed automatically into the turn to produce
a similar effect as flying an aircaft.</blockquote>
In mode A, selected by pressing 'a'
<blockquote>The flight path is not yawed automatically into the turn, producing
a similar effect as space/marine flight.</blockquote>
</blockquote>
</td>
</tr>
<tr>
<td>
<center><font size=+2>'3'</font></center>
</td>
<td>Select the drive camera manipulator.
<br>&nbsp;
<blockquote>In mode Q, the default, selected by pressing 'q'</blockquote>
<blockquote>
<blockquote>Move mouse left to turn left, right to turn right.
<br>Move mouse back (down) to reverse, forward to drive forward.</blockquote>
In mode A, selected by pressing 'a'
<blockquote>Move mouse left to turn left, right to turn right.
<br>Left mouse button - speed up,
<br>Middle (or Left &amp; Right) mouse button - stop,
<br>Right mouse button - slow down, reverse.</blockquote>
</blockquote>
</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'+'</font></b></center>
</td>
<td>Half the frame delay which speeds up the frame rate on Linux and
<br>Windows.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'-'</font></b></center>
</td>
<td>Double the frame delay and therefore reduce the frame rate on Linux
and Windows.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'/'</font></b></center>
</td>
<td>Divide the Level-Of-Detail (LOD) bias by 1.5, to encourage the selection
of more complex LOD children.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'*'</font></b></center>
</td>
<td>Multiple the Level-of-Detail (LOD) bias by 1.5, to encourage the
<br>selection of less complex LOD children.</td>
</tr>
</table>
<table BORDER=3 CELLSPACING=3 CELLPADDING=3 NOSAVE >
<tr NOSAVE>
<td WIDTH="15%" NOSAVE>
<center><b><font size=+2>'c'&nbsp;</font></b></center>
</td>
<td>Toggle Small Feature Culling on or off.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'C'</font></b></center>
</td>
<td>Toggle View Frustum Culling on or off.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'d'</font></b></center>
</td>
<td>Toggle use of OpenGL's display lists.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'b'</font></b></center>
</td>
<td>Toggle OpenGL's backface culling.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'t'</font></b></center>
</td>
<td>Toggle OpenGL texturing on or off.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'T'</font></b></center>
</td>
<td>Toggle OpenGL two-sided lighting on or off.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'l'</font></b></center>
</td>
<td>Toggle OpenGL lighting on or off.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'L'</font></b></center>
</td>
<td>Toggle SceneView lighting mode between HEADLIGHT, SKY_LIGHT and NO_SCENEVIEW_LIGHT.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'s'</font></b></center>
</td>
<td>Toggle OpenGL shade model between flat and smooth shading.</td>
</tr>
<tr>
<td>
<center>'<b><font size=+2>w'</font></b></center>
</td>
<td>Toggle OpenGL polygon mode between solid, wireframe and points modes.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'i'</font></b></center>
</td>
<td>Calculate and report the intersections with the scene under thecurrent
mouse x and mouse y position.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'r'</font></b></center>
</td>
<td>Calculate and report the intersections with the scene under the currentmouse
x and mouse y position and delete the nearest interesected geoset.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'p'</font></b></center>
</td>
<td>Print frame rate statistics on each frame.</td>
</tr>
<tr>
<td>
<center><b><font size=+1>'o'</font></b></center>
</td>
<td>Output the loaded scene to 'saved_model.osg'.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'?'/'h'</font></b></center>
</td>
<td>Print out sgv's keyboard bindings.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>'f'</font></b></center>
</td>
<td>
<center>Toggle between fullscreen and the previous window size. Note GLUT
fullscreen works properly on Windows and Irix, but on Linux it just maximizes
the window and leaves the window's borders.</center>
</td>
</tr>
<tr>
<td>
<center><b><font size=+2>Space</font></b></center>
</td>
<td>Reset scene to the default view.</td>
</tr>
<tr>
<td>
<center><b><font size=+2>Esc&nbsp;</font></b></center>
</td>
<td>&nbsp; Exit sgv.</td>
</tr>
</table>
</body>
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