268 lines
5.5 KiB
HTML
268 lines
5.5 KiB
HTML
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.72 [en] (X11; U; Linux 2.2.15-3SGI_39 i686) [Netscape]">
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#3333FF" vlink="#993399" alink="#FF0000">
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<blockquote> </blockquote>
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<center>
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<h1>
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Scene Graph Viewer (sgv) keyboard bindings:</h1></center>
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<p><br>
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<table BORDER COLS=2 WIDTH="100%" NOSAVE >
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<tr NOSAVE>
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<td WIDTH="10%" NOSAVE><b><u>Key</u></b></td>
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<td><u>Binding</u></td>
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</tr>
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<tr>
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<td>
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<center><font size=+2>'1'</font></center>
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</td>
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<td>Select the trackball camera manipulator.
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<blockquote>Left mouse button - rotate,
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<br>Middle (or Left & Right) mouse button - pan,
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<br>Right mouse button - zoom.</blockquote>
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</td>
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</tr>
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<tr>
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<td>
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<center><font size=+2>'2'</font></center>
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</td>
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<td>Select the flight camera manipulator.
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<blockquote>Left mouse button - speed up,
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<br>Middle (or Left & Right) mouse button - stop,
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<br>Right mouse button - slow down, reverse.
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<br>Move mouse left to roll left, right to roll right.
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<br>Move mouse back (down) to pitch nose up, forward to pitch down.
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<br>In mode Q, the default, selected by pressing 'q'
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<blockquote>The flight path is yawed automatically into the turn to produce
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a similar effect as flying an aircaft.</blockquote>
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In mode A, selected by pressing 'a'
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<blockquote>The flight path is not yawed automatically into the turn, producing
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a similar effect as space/marine flight.</blockquote>
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</blockquote>
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</td>
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</tr>
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<tr>
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<td>
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<center><font size=+2>'3'</font></center>
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</td>
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<td>Select the drive camera manipulator.
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<br>
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<blockquote>In mode Q, the default, selected by pressing 'q'</blockquote>
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<blockquote>
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<blockquote>Move mouse left to turn left, right to turn right.
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<br>Move mouse back (down) to reverse, forward to drive forward.</blockquote>
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In mode A, selected by pressing 'a'
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<blockquote>Move mouse left to turn left, right to turn right.
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<br>Left mouse button - speed up,
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<br>Middle (or Left & Right) mouse button - stop,
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<br>Right mouse button - slow down, reverse.</blockquote>
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</blockquote>
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</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'+'</font></b></center>
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</td>
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<td>Half the frame delay which speeds up the frame rate on Linux and
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<br>Windows.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'-'</font></b></center>
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</td>
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<td>Double the frame delay and therefore reduce the frame rate on Linux
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and Windows.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'/'</font></b></center>
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</td>
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<td>Divide the Level-Of-Detail (LOD) bias by 1.5, to encourage the selection
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of more complex LOD children.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'*'</font></b></center>
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</td>
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<td>Multiple the Level-of-Detail (LOD) bias by 1.5, to encourage the
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<br>selection of less complex LOD children.</td>
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</tr>
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</table>
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<table BORDER=3 CELLSPACING=3 CELLPADDING=3 NOSAVE >
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<tr NOSAVE>
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<td WIDTH="15%" NOSAVE>
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<center><b><font size=+2>'c' </font></b></center>
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</td>
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<td>Toggle Small Feature Culling on or off.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'C'</font></b></center>
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</td>
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<td>Toggle View Frustum Culling on or off.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'d'</font></b></center>
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</td>
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<td>Toggle use of OpenGL's display lists.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'b'</font></b></center>
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</td>
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<td>Toggle OpenGL's backface culling.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'t'</font></b></center>
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</td>
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<td>Toggle OpenGL texturing on or off.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'T'</font></b></center>
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</td>
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<td>Toggle OpenGL two-sided lighting on or off.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'l'</font></b></center>
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</td>
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<td>Toggle OpenGL lighting on or off.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'L'</font></b></center>
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</td>
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<td>Toggle SceneView lighting mode between HEADLIGHT, SKY_LIGHT and NO_SCENEVIEW_LIGHT.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'s'</font></b></center>
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</td>
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<td>Toggle OpenGL shade model between flat and smooth shading.</td>
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</tr>
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<tr>
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<td>
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<center>'<b><font size=+2>w'</font></b></center>
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</td>
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<td>Toggle OpenGL polygon mode between solid, wireframe and points modes.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'i'</font></b></center>
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</td>
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<td>Calculate and report the intersections with the scene under thecurrent
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mouse x and mouse y position.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'r'</font></b></center>
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</td>
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<td>Calculate and report the intersections with the scene under the currentmouse
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x and mouse y position and delete the nearest interesected geoset.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'p'</font></b></center>
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</td>
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<td>Print frame rate statistics on each frame.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+1>'o'</font></b></center>
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</td>
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<td>Output the loaded scene to 'saved_model.osg'.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'?'/'h'</font></b></center>
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</td>
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<td>Print out sgv's keyboard bindings.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>'f'</font></b></center>
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</td>
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<td>
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<center>Toggle between fullscreen and the previous window size. Note GLUT
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fullscreen works properly on Windows and Irix, but on Linux it just maximizes
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the window and leaves the window's borders.</center>
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</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>Space</font></b></center>
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</td>
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<td>Reset scene to the default view.</td>
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</tr>
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<tr>
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<td>
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<center><b><font size=+2>Esc </font></b></center>
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</td>
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<td> Exit sgv.</td>
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</tr>
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</table>
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</body>
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</html>
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