OpenSceneGraph/applications/present3D/Cluster.h

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef CLUSTER_H
#define CLUSTER_H
#include <osg/Matrix>
#include <osg/FrameStamp>
#include <osgViewer/Viewer>
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#if !defined(_WIN32) || defined(__CYGWIN__)
#include <netinet/in.h>
#else
#include "winsock.h"
#endif
////////////////////////////////////////////////////////////
// Receiver.h
//
// Class definition for the recipient of a broadcasted message
//
class Receiver
{
public :
Receiver();
~Receiver();
// setBuffer defines the buffer into which the broadcasted
// message will be received.
void setBuffer( void *buffer, const unsigned int size );
// Define what port to listen and bind to
void setPort( const short port );
// Sync does a blocking wait to receive next message
void sync( void );
private :
bool init( void );
private :
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#if defined (_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
SOCKADDR_IN saddr;
#else
int _so;
struct sockaddr_in saddr;
#endif
bool _initialized;
short _port;
void *_buffer;
unsigned int _buffer_size;
};
////////////////////////////////////////////////////////////
// Broadcaster.h
//
// Class definition for broadcasting a buffer to a LAN
//
class Broadcaster
{
public :
Broadcaster( void );
~Broadcaster( void );
// Set the broadcast port
void setPort( const short port );
// Set the buffer to be broadcast
void setBuffer( void *buffer, const unsigned int buffer_size );
// Set a recipient host. If this is used, the Broadcaster
// no longer broadcasts, but rather directs UDP packets at
// host.
void setHost( const char *hostname );
// Sync broadcasts the buffer
void sync( void );
private :
bool init( void );
private :
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#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKET _so;
#else
int _so;
#endif
bool _initialized;
short _port;
void *_buffer;
unsigned int _buffer_size;
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#if defined(_WIN32) && !defined(__CYGWIN__)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;
#endif
unsigned long _address;
};
class CameraPacket {
public:
static const unsigned int MAX_NUM_EVENTS;
static const unsigned int SWAP_BYTES_COMPARE;
CameraPacket():_masterKilled(false)
{
_byte_order = SWAP_BYTES_COMPARE;
}
void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp)
{
_matrix = matrix;
if (frameStamp)
{
_frameStamp = *frameStamp;
}
}
void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
{
matrix = _matrix * osg::Matrix::rotate(osg::DegreesToRadians(angle_offset),0.0f,1.0f,0.0f);
}
void readEventQueue(osgViewer::Viewer& viewer);
void writeEventQueue(osgViewer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; }
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bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order;
bool _masterKilled;
osg::Matrix _matrix;
// note don't use a ref_ptr as used elsewhere for FrameStamp
// since we don't want to copy the pointer - but the memory.
// FrameStamp doesn't have a private destructor to allow
// us to do this, even though its a reference counted object.
osg::FrameStamp _frameStamp;
osgGA::EventQueue::Events _events;
};
class DataConverter
{
public:
DataConverter(unsigned int numBytes):
_startPtr(0),
_endPtr(0),
_swapBytes(false),
_currentPtr(0)
{
_currentPtr = _startPtr = new char[numBytes];
_endPtr = _startPtr+numBytes;
_numBytes = numBytes;
}
~DataConverter()
{
delete [] _startPtr;
}
void reset()
{
_currentPtr = _startPtr;
}
inline void write1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(_currentPtr++) = *(ptr);
}
inline void read1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(ptr) = *(_currentPtr++);
}
inline void write2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
if (_swapBytes)
{
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
if (_swapBytes)
{
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write8(char* ptr)
{
if (_currentPtr+8>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read8(char* ptr)
{
char* endPtr = _currentPtr+8;
if (endPtr>=_endPtr) return;
if (_swapBytes)
{
*(ptr+7) = *(_currentPtr++);
*(ptr+6) = *(_currentPtr++);
*(ptr+5) = *(_currentPtr++);
*(ptr+4) = *(_currentPtr++);
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void writeChar(char c) { write1(&c); }
inline void writeUChar(unsigned char c) { write1((char*)&c); }
inline void writeShort(short c) { write2((char*)&c); }
inline void writeUShort(unsigned short c) { write2((char*)&c); }
inline void writeInt(int c) { write4((char*)&c); }
inline void writeUInt(unsigned int c) { write4((char*)&c); }
inline void writeFloat(float c) { write4((char*)&c); }
inline void writeDouble(double c) { write8((char*)&c); }
inline char readChar() { char c=0; read1(&c); return c; }
inline unsigned char readUChar() { unsigned char c=0; read1((char*)&c); return c; }
inline short readShort() { short c=0; read2((char*)&c); return c; }
inline unsigned short readUShort() { unsigned short c=0; read2((char*)&c); return c; }
inline int readInt() { int c=0; read4((char*)&c); return c; }
inline unsigned int readUInt() { unsigned int c=0; read4((char*)&c); return c; }
inline float readFloat() { float c=0.0f; read4((char*)&c); return c; }
inline double readDouble() { double c=0.0; read8((char*)&c); return c; }
void write(const osg::FrameStamp& fs);
void read(osg::FrameStamp& fs);
void write(const osg::Matrix& matrix);
void read(osg::Matrix& matrix);
void write(const osgGA::GUIEventAdapter& event);
void read(osgGA::GUIEventAdapter& event);
void write(CameraPacket& cameraPacket);
void read(CameraPacket& cameraPacket);
char* startPtr() { return _startPtr; }
unsigned int numBytes() { return _numBytes; }
protected:
char* _startPtr;
char* _endPtr;
unsigned int _numBytes;
bool _swapBytes;
char* _currentPtr;
};
#endif