OpenSceneGraph/doc/doc++/osgFX/Validator.html

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<TITLE>class OSGFX_EXPORT osgFX::Validator</TITLE>
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<H2>class OSGFX_EXPORT <A HREF="#DOC.DOCU">osgFX::Validator</A></H2></H2><BLOCKQUOTE> This class is used internally by osgFX::Effect to choose between different techniques dynamically.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::StateAttribute,M,CValidator,MValidator.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.9.1"></A></B>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.9.2">Validator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.9.3">Validator</A></B>(<!1><A HREF="Effect.html">Effect</A>* effect)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.9.4">Validator</A></B>(const <!1><A HREF="Validator.html#DOC.2.9.4">Validator</A> &amp;copy, const osg::CopyOp &amp;copyop = osg::CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.9.5">META_StateAttribute</A></B>(<!1><A HREF="osgFX.html">osgFX</A>, <!1><A HREF="Validator.html">Validator</A>, <!1><A HREF="Validator.html#DOC.2.9.1.1">VALIDATOR</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.6">apply</A></B>(osg::State &amp;state) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.7">compileGLObjects</A></B>(osg::State &amp;state) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.9.8">disable</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.9.12">compare</A></B>(const osg::StateAttribute &amp;sa) const
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.9.9">~Validator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Validator.html">Validator</A>&amp; <B><A HREF="#DOC.2.9.10">operator=</A></B>(const <!1><A HREF="Validator.html">Validator</A> &amp;)
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<H2>Documentation</H2>
<BLOCKQUOTE>
This class is used internally by osgFX::Effect to choose between different
techniques dynamically. The apply() method will call each technique's
validate() method and store the results in a buffered array. The Effect
class will then choose the first technique that could be validated in all
active rendering contexts.</BLOCKQUOTE>
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<A NAME=""></A>
<A NAME="DOC.2.9.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum </B></TT>
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<A NAME="VALIDATOR"></A>
<A NAME="DOC.2.9.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VALIDATOR</B></TT>
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<A NAME="Validator"></A>
<A NAME="DOC.2.9.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Validator()</B></TT>
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<A NAME="Validator"></A>
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<A NAME="DOC.2.9.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Validator(<!1><A HREF="Effect.html">Effect</A>* effect)</B></TT>
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<A NAME="Validator"></A>
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<A NAME="DOC.2.9.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Validator(const <!1><A HREF="Validator.html#DOC.2.9.4">Validator</A> &amp;copy, const osg::CopyOp &amp;copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.9.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osgFX.html">osgFX</A>, <!1><A HREF="Validator.html">Validator</A>, <!1><A HREF="Validator.html#DOC.2.9.1.1">VALIDATOR</A>)</B></TT>
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<A NAME="apply"></A>
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<A NAME="DOC.2.9.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply(osg::State &amp;state) const </B></TT>
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<A NAME="compileGLObjects"></A>
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<A NAME="DOC.2.9.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compileGLObjects(osg::State &amp;state) const </B></TT>
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<A NAME="disable"></A>
<A NAME="DOC.2.9.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disable()</B></TT>
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<A NAME="~Validator"></A>
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<A NAME="DOC.2.9.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Validator()</B></TT>
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<A NAME="operator="></A>
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<A NAME="DOC.2.9.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Validator.html">Validator</A>&amp; operator=(const <!1><A HREF="Validator.html">Validator</A> &amp;)</B></TT>
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<A NAME="compare"></A>
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<A NAME="DOC.2.9.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int compare(const osg::StateAttribute &amp;sa) const </B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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