2012-03-22 01:36:20 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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2012-03-22 01:36:20 +08:00
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2003-01-22 00:45:36 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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2012-03-22 01:36:20 +08:00
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*
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2003-01-22 00:45:36 +08:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2012-03-22 01:36:20 +08:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2003-01-22 00:45:36 +08:00
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* OpenSceneGraph Public License for more details.
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*/
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2001-10-24 03:51:39 +08:00
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#ifndef OSGTEXT_TEXT
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2003-03-03 05:05:05 +08:00
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#define OSGTEXT_TEXT 1
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2001-10-24 03:51:39 +08:00
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2007-12-10 23:15:56 +08:00
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2001-10-24 03:51:39 +08:00
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#include <osg/Drawable>
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2003-03-03 05:05:05 +08:00
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#include <osg/Quat>
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2001-10-24 03:51:39 +08:00
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2007-12-10 23:15:56 +08:00
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#include <osgText/TextBase>
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2001-11-09 23:06:01 +08:00
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#include <osgText/Font>
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2001-10-24 03:51:39 +08:00
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namespace osgText {
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2007-12-10 23:15:56 +08:00
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class OSGTEXT_EXPORT Text : public osgText::TextBase
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2001-10-24 03:51:39 +08:00
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{
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2003-03-03 05:05:05 +08:00
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public:
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Text();
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Text(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return new Text(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Text*>(obj)!=NULL; }
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virtual const char* className() const { return "Text"; }
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virtual const char* libraryName() const { return "osgText"; }
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2011-01-11 19:39:31 +08:00
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virtual void setFont(Font* font=0) { setFont(osg::ref_ptr<Font>(font)); };
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/** Set the Font to use to render the text.*/
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virtual void setFont(osg::ref_ptr<Font> font);
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/** Set the font, loaded from the specified front file, to use to render the text,
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* setFont("") sets the use of the default font.
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* See the osgText::readFontFile function for how the font file will be located. */
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virtual void setFont(const std::string& fontfile) { TextBase::setFont(fontfile); }
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2003-03-03 05:05:05 +08:00
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2010-09-16 17:09:43 +08:00
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/**
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* Turns off writing to the depth buffer when rendering text. This only affects text
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* with no backdrop or text using the DELAYED_DEPTH_WRITES implementation, since
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* the other backdrop implementations are really only useful for backwards
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* compatibility and are not worth updating to utilize this flag.
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*/
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void setEnableDepthWrites(bool enable) { _enableDepthWrites = enable; }
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2010-10-27 21:49:16 +08:00
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bool getEnableDepthWrites() const { return _enableDepthWrites; }
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2010-09-16 17:09:43 +08:00
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2006-06-27 21:09:00 +08:00
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enum BackdropType
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{
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DROP_SHADOW_BOTTOM_RIGHT = 0, // usually the type of shadow you see
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DROP_SHADOW_CENTER_RIGHT,
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DROP_SHADOW_TOP_RIGHT,
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DROP_SHADOW_BOTTOM_CENTER,
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DROP_SHADOW_TOP_CENTER,
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DROP_SHADOW_BOTTOM_LEFT,
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DROP_SHADOW_CENTER_LEFT,
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DROP_SHADOW_TOP_LEFT,
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OUTLINE,
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NONE
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};
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2006-07-18 20:24:04 +08:00
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enum BackdropImplementation
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{
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2012-03-22 01:36:20 +08:00
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/* POLYGON_OFFSET:
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* This uses glPolygonOffset to draw the text multiple times to
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* create the drop-shadow and outline effects. glPolygonOffset
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2007-02-15 22:53:54 +08:00
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* is used to prevent z-fighting of the overlapping text.
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* This probably should have been the best option, but all the ATI
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* cards we have encountered so far have serious problems with this.
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* We see little white holes/artifacts in the rendered glyph textures
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* which move around depending on the viewing angle. For moving text,
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* the moving holes give an extremely unpleasant flickering effect.
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2012-03-22 01:36:20 +08:00
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* Pumping up the "units" parameter in glPolygonOffset can minimize
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2007-02-15 22:53:54 +08:00
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* this problem, but two other bad side-effects occur if you do this.
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* First, high values will cause problems with clipping, particularly
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* when there are objects behind the text. The drop-shadows or outline
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2012-03-22 01:36:20 +08:00
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* may be culled because their computed offset is behind the object or
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2007-02-15 22:53:54 +08:00
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* z-far plane. Second, there is an additional problem associated with
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* the Z-slope. High values can make large chunks of the backdrop
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* suddenly disappear. This can be reduced by the "factor" parameter.
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* Making the "factor" value small, can help, but experimentally, we've
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* found that it creates a new, different kind of z-fighting problem.
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* So there is no perfect solution. With units, you trade off the 'holes'
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* for the large-section clipping.
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* Experimentally, we have found units values from 150-512 to be tolerable
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2012-03-22 01:36:20 +08:00
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* to acceptable with respect to the 'holes'. A factor of .1 seems to
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2007-02-15 22:53:54 +08:00
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* bring down the large clipping problem without creating a new z-fighting
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* problem.
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2012-03-22 01:36:20 +08:00
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* (You can experiment with these numbers by playing with the
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2007-02-15 22:53:54 +08:00
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* osg:PolygonOffset multipliers which this backend tries to respect.)
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*
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2012-03-22 01:36:20 +08:00
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* If ATI ever fixes their cards/drivers, then this might become the
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2007-02-15 22:53:54 +08:00
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* best option.*/
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2006-07-18 20:24:04 +08:00
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POLYGON_OFFSET = 0,
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2012-03-22 01:36:20 +08:00
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2007-02-15 22:53:54 +08:00
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/* NO_DEPTH_BUFFER
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* Instead of using glPolygonOffset to prevent z-fighting, this mode
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* just disables the depth buffer when rendering the text. This allows
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2012-03-22 01:36:20 +08:00
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* the text to be rendered without any z-fighting. The downside to this
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* mode is that render order begins to matter and the text will not
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* necessarily correctly appear above or behind other objects in the
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2007-02-15 22:53:54 +08:00
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* scene based on depth values.
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2012-03-22 01:36:20 +08:00
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* This mode is best for text that only needs to be ontop and
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2007-02-15 22:53:54 +08:00
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* not obscured by any objects.*/
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2006-07-18 20:24:04 +08:00
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NO_DEPTH_BUFFER,
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2007-02-15 22:53:54 +08:00
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/* DEPTH_RANGE
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* This mode is inspired by Paul Martz's OpenGL FAQ, item 13.050.
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* This uses glDepthRange as a substitute for glPolygonOffset.
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* Strangely, experiments on ATI cards seem to produce cleaner results
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2012-03-22 01:36:20 +08:00
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* than when using glPolygonOffset. The trade-off for this is that the
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2007-02-15 22:53:54 +08:00
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* backdrop still may be placed too far back and might be culled by objects
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* directly behind the object or by the far z-plane. If ATI ever fixes
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2012-03-22 01:36:20 +08:00
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* the glPolygonOffset problem, polygon offset is probably a slightly
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* better solution because you can use smaller offsets. But with the
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2007-02-15 22:53:54 +08:00
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* current ATI problem, this option may be preferable.*/
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2006-07-18 20:24:04 +08:00
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DEPTH_RANGE,
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2007-02-15 22:53:54 +08:00
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/* STENCIL_BUFFER
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* (Assuming the backend is written correctly,) the Stencil Buffer is
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* the most "correct" and reliable way of producing backdrop text.
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2012-03-22 01:36:20 +08:00
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* The stencil buffer is a multipass system that allows writing to the
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2007-02-15 22:53:54 +08:00
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* same z-values without needing to resort to offsets. This implementation
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* should not have any of the problems associated with the 3 previous
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2012-03-22 01:36:20 +08:00
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* implementations. But the trade-off for this mode is that without
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* hardware acceleration for the stencil buffer, rendering will be
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* extremely slow. (There is also potentially more overhead for this
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* algorithm so it could be slower than the other implementations.
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2007-02-15 22:53:54 +08:00
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* Benchmarking would be required to determine if the speed differences
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2012-03-22 01:36:20 +08:00
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* are significant on your particular hardware.) This mode is best for
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* when quality is important and stencil buffer hardware acceleration
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2007-02-15 22:53:54 +08:00
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* is available.*/
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2010-09-16 17:09:43 +08:00
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STENCIL_BUFFER,
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/* DELAYED_DEPTH_WRITES
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* This mode renders all text with depth writes turned off, then
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* again with depth writes on, but with the color buffer disabled.
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* This should render text accurately for all graphics cards. The
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* only downside is the additional pass to render to the depth
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* buffer. But if you don't need the depth buffer updated for
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* your, this extra pass can be disabled by calling
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* enableDepthWrites(false).*/
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DELAYED_DEPTH_WRITES
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2006-07-18 20:24:04 +08:00
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};
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2006-06-27 21:09:00 +08:00
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/**
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2012-03-22 01:36:20 +08:00
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* BackdropType gives you a background shadow text behind your regular
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* text. This helps give text extra contrast which can be useful when
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* placing text against noisy backgrounds.
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2006-06-27 21:09:00 +08:00
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* The color of the background shadow text is specified by setBackdropColor().
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2012-03-22 01:36:20 +08:00
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* DROP_SHADOW_BOTTOM_RIGHT will draw backdrop text to the right and down of
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2006-06-27 21:09:00 +08:00
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* the normal text. Other DROW_SHADOW_* modes do the same for their repective directions.
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* OUTLINE will draw backdrop text so that it appears the text has an outline
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* or border around the normal text. This mode is particularly useful against
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2012-03-22 01:36:20 +08:00
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* really noisy backgrounds that may put text on top of things that have
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* all types of colors which you don't have control over.
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* Some real world examples of this general technique in use that I know of
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2006-06-27 21:09:00 +08:00
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* are Google Earth, Sid Meier's Pirates (2004 Remake), and Star Control 2 (PC 1993).
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* The default is NONE.
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*/
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void setBackdropType(BackdropType type);
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BackdropType getBackdropType() const { return _backdropType; }
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2012-03-22 01:36:20 +08:00
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/**
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* Sets the amount text is offset to create the backdrop/shadow effect.
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2006-06-27 21:09:00 +08:00
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* Set the value too high and for example, in OUTLINE mode you will get a "Brady Bunch"
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* effect where you see duplicates of the text in a 3x3 grid.
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* Set the value too small and you won't see anything.
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* The values represent percentages. 1.0 means 100% so a value of 1.0
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* in DROW_SHADOW_LEFT_CENTER mode would cause each glyph to be echoed
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* next to it self. So the letter 'e' might look like 'ee'.
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* Good values tend to be in the 0.03 to 0.10 range (but will be subject
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* to your specific font and display characteristics).
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* Note that the text bounding boxes are updated to include backdrop offsets.
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* However, other metric information such as getCharacterHeight() are unaffected
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2012-03-22 01:36:20 +08:00
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* by this. This means that individual glyph spacing (kerning?) are unchanged
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2006-06-27 21:09:00 +08:00
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* even when this mode is used.
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* The default is 0.07 (7% offset).
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*/
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void setBackdropOffset(float offset = 0.07f);
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/**
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* This overloaded version lets you specify the offset for the horizontal
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* and vertical components separately.
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*/
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void setBackdropOffset(float horizontal, float vertical);
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2006-11-08 19:49:35 +08:00
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float getBackdropHorizontalOffset() const { return _backdropHorizontalOffset; }
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2006-06-27 21:09:00 +08:00
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float getBackdropVerticalOffset() const { return _backdropVerticalOffset; }
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/**
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* This specifies the color of the backdrop text.
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* The default is black.
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*/
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void setBackdropColor(const osg::Vec4& color);
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const osg::Vec4& getBackdropColor() const { return _backdropColor; }
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2006-07-18 20:24:04 +08:00
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/**
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* This specifies the underlying backdrop rendering implementation.
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* Unfortunately, at this time, there is no "perfect" rendering solution
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* so this function is provided to let you 'pick your poison'. Each
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2007-02-15 22:53:54 +08:00
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* implementation has trade-offs. See BackdropImplementation enum
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2012-03-22 01:36:20 +08:00
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* docs for details.*/
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2006-07-18 20:24:04 +08:00
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void setBackdropImplementation(BackdropImplementation implementation);
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BackdropImplementation getBackdropImplementation() const { return _backdropImplementation; }
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2006-06-27 21:09:00 +08:00
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enum ColorGradientMode
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{
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SOLID = 0, // a.k.a. ColorGradients off
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PER_CHARACTER,
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OVERALL
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};
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/**
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* This sets different types of text coloring modes.
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2012-03-22 01:36:20 +08:00
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* When the coloring mode is not set to SOLID, the
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2006-06-27 21:09:00 +08:00
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* colors specified in setColorGradientCorners() determine
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* the colors for the text.
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* When the gradient mode is OVERALL, the coloring scheme
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* attempts to approximate the effect as if the entire text box/region
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* were a single polygon and you had applied colors to each of the four
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* corners with GL_SMOOTH enabled. In this mode, OpenGL interpolates
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2012-03-22 01:36:20 +08:00
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* the colors across the polygon, and this is what OVERALL tries to
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* emulate. This can be used to give nice embellishments on things
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2006-06-27 21:09:00 +08:00
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* like logos and names.
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2012-03-22 01:36:20 +08:00
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* PER_CHARACTER is similar to OVERALL except that it applies the
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2006-06-27 21:09:00 +08:00
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* color interpolation to the four corners of each character instead
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* of across the overall text box.
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* The default is SOLID (a.k.a. off).
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*/
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void setColorGradientMode(ColorGradientMode mode);
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ColorGradientMode getColorGradientMode() const { return _colorGradientMode; }
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/**
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* Used only for gradient mode, let's you specify the colors of the 4 corners.
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2012-03-22 01:36:20 +08:00
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* If ColorGradients are off, these values are ignored (and the value from setColor()
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2006-06-27 21:09:00 +08:00
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* is the only one that is relevant.
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*/
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void setColorGradientCorners(const osg::Vec4& topLeft, const osg::Vec4& bottomLeft, const osg::Vec4& bottomRight, const osg::Vec4& topRight);
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const osg::Vec4& getColorGradientTopLeft() const { return _colorGradientTopLeft; }
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const osg::Vec4& getColorGradientBottomLeft() const { return _colorGradientBottomLeft; }
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const osg::Vec4& getColorGradientBottomRight() const { return _colorGradientBottomRight; }
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const osg::Vec4& getColorGradientTopRight() const { return _colorGradientTopRight; }
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2012-03-22 01:36:20 +08:00
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2003-03-03 05:05:05 +08:00
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/** Draw the text.*/
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2006-09-19 04:54:48 +08:00
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
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2003-03-03 05:05:05 +08:00
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2003-03-11 00:40:26 +08:00
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/** return false, osgText::Text does not support accept(AttributeFunctor&).*/
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2005-03-18 10:42:59 +08:00
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virtual bool supports(const osg::Drawable::AttributeFunctor&) const { return false; }
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2003-03-11 00:40:26 +08:00
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/** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/
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2005-03-18 10:42:59 +08:00
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virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return true; }
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2003-03-11 00:40:26 +08:00
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2007-12-11 01:30:18 +08:00
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/** accept an ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.*/
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2003-03-11 00:40:26 +08:00
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virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const;
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/** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/
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2005-03-18 10:42:59 +08:00
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virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }
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2003-03-11 00:40:26 +08:00
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2007-12-11 01:30:18 +08:00
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/** accept a PrimtiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.*/
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2005-02-09 18:39:45 +08:00
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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2003-03-11 00:40:26 +08:00
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2007-01-09 04:40:29 +08:00
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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2005-05-08 04:47:09 +08:00
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* state=0) const;
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2003-03-11 00:40:26 +08:00
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2003-04-27 18:58:39 +08:00
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public:
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2017-03-01 01:02:02 +08:00
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2003-03-03 05:05:05 +08:00
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// internal structures, variable and methods used for rendering of characters.
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2003-04-27 18:58:39 +08:00
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struct OSGTEXT_EXPORT GlyphQuads
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2003-03-03 05:05:05 +08:00
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{
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2010-09-03 16:26:46 +08:00
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typedef std::vector<Glyph*> Glyphs;
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2003-03-03 05:05:05 +08:00
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2017-02-22 20:07:43 +08:00
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Glyphs _glyphs;
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2017-02-24 18:07:01 +08:00
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Primitives _primitives;
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2006-06-27 21:09:00 +08:00
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2015-02-26 02:56:29 +08:00
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GlyphQuads();
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2015-07-14 00:09:45 +08:00
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GlyphQuads(const GlyphQuads& gq);
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2015-02-26 02:56:29 +08:00
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2015-07-14 00:09:45 +08:00
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void initGlyphQuads();
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2015-02-26 02:56:29 +08:00
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void initGPUBufferObjects();
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2017-02-25 02:25:16 +08:00
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void setupPrimitives(Text::BackdropType backdropType);
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2015-07-14 00:09:45 +08:00
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Glyphs& getGlyphs() { return _glyphs; }
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const Glyphs& getGlyphs() const { return _glyphs; }
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2003-05-02 05:06:18 +08:00
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2015-07-14 00:09:45 +08:00
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/** Resize any per context GLObject buffers to specified size. */
|
2015-07-31 18:59:11 +08:00
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void resizeGLObjectBuffers(unsigned int maxSize);
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2015-07-14 00:09:45 +08:00
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/** If State is non-zero, this function releases OpenGL objects for
|
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* the specified graphics context. Otherwise, releases OpenGL objexts
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|
* for all graphics contexts. */
|
2015-07-31 18:59:11 +08:00
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void releaseGLObjects(osg::State* state=0) const;
|
2016-03-01 18:21:14 +08:00
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2015-07-14 00:09:45 +08:00
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private:
|
2016-03-01 18:21:14 +08:00
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2015-07-14 00:09:45 +08:00
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GlyphQuads& operator = (const GlyphQuads&) { return *this; }
|
2003-03-03 05:05:05 +08:00
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};
|
2006-06-27 21:09:00 +08:00
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2010-09-03 16:26:46 +08:00
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typedef std::map<osg::ref_ptr<GlyphTexture>,GlyphQuads> TextureGlyphQuadMap;
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2003-03-03 05:05:05 +08:00
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2003-04-27 18:58:39 +08:00
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/** Direct Access to GlyphQuads */
|
2010-09-03 16:26:46 +08:00
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const GlyphQuads* getGlyphQuads(GlyphTexture* texture) const
|
2003-04-27 18:58:39 +08:00
|
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|
{
|
2017-03-03 01:05:24 +08:00
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TextureGlyphQuadMap::const_iterator itGlyphQuad = _textureGlyphQuadMap.find(texture);
|
2003-06-27 00:21:49 +08:00
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if (itGlyphQuad == _textureGlyphQuadMap.end()) return NULL;
|
2003-04-27 18:58:39 +08:00
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|
2003-06-27 00:21:49 +08:00
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return &itGlyphQuad->second;
|
2003-04-27 18:58:39 +08:00
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}
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|
2012-03-22 01:36:20 +08:00
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const TextureGlyphQuadMap& getTextureGlyphQuadMap() const
|
2003-11-04 21:40:24 +08:00
|
|
|
{
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|
|
|
return _textureGlyphQuadMap;
|
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|
}
|
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|
2017-02-25 01:08:48 +08:00
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|
void addGlyphQuad(Glyph* glyph, const osg::Vec2& minc, const osg::Vec2& maxc, const osg::Vec2& mintc, const osg::Vec2& maxtc);
|
2005-05-12 22:03:22 +08:00
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|
2003-04-27 18:58:39 +08:00
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protected:
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|
2003-04-30 19:40:17 +08:00
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|
virtual ~Text();
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Font* getActiveFont();
|
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|
const Font* getActiveFont() const;
|
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|
2005-07-16 00:22:53 +08:00
|
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|
String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
|
2012-03-22 01:36:20 +08:00
|
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|
2003-04-30 19:40:17 +08:00
|
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|
// members which have public access.
|
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|
|
2003-03-03 05:05:05 +08:00
|
|
|
// iternal map used for rendering. Set up by the computeGlyphRepresentation() method.
|
2017-03-03 01:05:24 +08:00
|
|
|
TextureGlyphQuadMap _textureGlyphQuadMap;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2003-03-03 05:05:05 +08:00
|
|
|
void computeGlyphRepresentation();
|
|
|
|
|
2003-03-03 17:37:02 +08:00
|
|
|
// internal caches of the positioning of the text.
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-06-28 04:36:16 +08:00
|
|
|
bool computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height) const;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2017-02-23 23:45:43 +08:00
|
|
|
virtual void computePositionsImplementation();
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2017-02-23 23:45:43 +08:00
|
|
|
void computeBackdropPositions();
|
|
|
|
void computeBackdropBoundingBox();
|
|
|
|
void computeBoundingBoxMargin();
|
2006-08-22 18:23:58 +08:00
|
|
|
|
2017-02-23 23:45:43 +08:00
|
|
|
void computeColorGradients();
|
|
|
|
void computeColorGradientsOverall();
|
|
|
|
void computeColorGradientsPerCharacter();
|
2006-06-27 21:09:00 +08:00
|
|
|
|
2006-09-19 04:54:48 +08:00
|
|
|
void drawImplementation(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
|
|
|
void drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const;
|
2010-09-16 17:09:43 +08:00
|
|
|
void drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
2006-09-19 04:54:48 +08:00
|
|
|
void renderOnlyForegroundText(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
|
|
|
void renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
|
|
|
void renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
|
|
|
void renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
|
|
|
void renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
2010-09-16 17:09:43 +08:00
|
|
|
void renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colorMultiplier) const;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2010-09-16 17:09:43 +08:00
|
|
|
bool _enableDepthWrites;
|
|
|
|
|
2006-06-27 21:09:00 +08:00
|
|
|
BackdropType _backdropType;
|
2006-07-18 20:24:04 +08:00
|
|
|
BackdropImplementation _backdropImplementation;
|
|
|
|
|
2006-06-27 21:09:00 +08:00
|
|
|
float _backdropHorizontalOffset;
|
|
|
|
float _backdropVerticalOffset;
|
|
|
|
osg::Vec4 _backdropColor;
|
|
|
|
|
|
|
|
ColorGradientMode _colorGradientMode;
|
|
|
|
osg::Vec4 _colorGradientTopLeft;
|
|
|
|
osg::Vec4 _colorGradientBottomLeft;
|
|
|
|
osg::Vec4 _colorGradientBottomRight;
|
|
|
|
osg::Vec4 _colorGradientTopRight;
|
|
|
|
|
2016-09-03 00:01:25 +08:00
|
|
|
|
2009-11-24 22:12:54 +08:00
|
|
|
// Helper function for color interpolation
|
2006-06-27 21:09:00 +08:00
|
|
|
float bilinearInterpolate(float x1, float x2, float y1, float y2, float x, float y, float q11, float q12, float q21, float q22) const;
|
2001-10-24 03:51:39 +08:00
|
|
|
};
|
|
|
|
|
2002-02-03 20:33:41 +08:00
|
|
|
}
|
2001-10-24 03:51:39 +08:00
|
|
|
|
2003-03-03 05:05:05 +08:00
|
|
|
|
|
|
|
#endif
|