OpenSceneGraph/examples/osgcluster/osgcluster.cpp

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#ifdef USE_MEM_CHECK
#include <mcheck.h>
#endif
#include <osg/Group>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Quat>
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#include <osg/io_utils>
#if defined (WIN32) && !defined(__CYGWIN__)
#include <winsock.h>
#endif
#include "receiver.h"
#include "broadcaster.h"
const unsigned int MAX_NUM_EVENTS = 10;
const unsigned int SWAP_BYTES_COMPARE = 0x12345678;
class CameraPacket {
public:
CameraPacket():_masterKilled(false)
{
_byte_order = SWAP_BYTES_COMPARE;
}
void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp)
{
_matrix = matrix;
if (frameStamp)
{
_frameStamp = *frameStamp;
}
}
void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
{
matrix = _matrix * osg::Matrix::rotate(osg::DegreesToRadians(angle_offset),0.0f,1.0f,0.0f);
}
void readEventQueue(osgProducer::Viewer& viewer);
void writeEventQueue(osgProducer::Viewer& viewer);
void setMasterKilled(const bool flag) { _masterKilled = flag; }
const bool getMasterKilled() const { return _masterKilled; }
unsigned int _byte_order;
bool _masterKilled;
osg::Matrix _matrix;
// note don't use a ref_ptr as used elsewhere for FrameStamp
// since we don't want to copy the pointer - but the memory.
// FrameStamp doesn't have a private destructor to allow
// us to do this, even though its a reference counted object.
osg::FrameStamp _frameStamp;
osgGA::EventQueue::Events _events;
};
class DataConverter
{
public:
DataConverter(unsigned int numBytes):
_startPtr(0),
_endPtr(0),
_swapBytes(false),
_currentPtr(0)
{
_currentPtr = _startPtr = new char[numBytes];
_endPtr = _startPtr+numBytes;
_numBytes = numBytes;
}
char* _startPtr;
char* _endPtr;
unsigned int _numBytes;
bool _swapBytes;
char* _currentPtr;
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void reset()
{
_currentPtr = _startPtr;
}
inline void write1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(_currentPtr++) = *(ptr);
}
inline void read1(char* ptr)
{
if (_currentPtr+1>=_endPtr) return;
*(ptr) = *(_currentPtr++);
}
inline void write2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read2(char* ptr)
{
if (_currentPtr+2>=_endPtr) return;
if (_swapBytes)
{
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read4(char* ptr)
{
if (_currentPtr+4>=_endPtr) return;
if (_swapBytes)
{
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void write8(char* ptr)
{
if (_currentPtr+8>=_endPtr) return;
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr++);
*(_currentPtr++) = *(ptr);
}
inline void read8(char* ptr)
{
char* endPtr = _currentPtr+8;
if (endPtr>=_endPtr) return;
if (_swapBytes)
{
*(ptr+7) = *(_currentPtr++);
*(ptr+6) = *(_currentPtr++);
*(ptr+5) = *(_currentPtr++);
*(ptr+4) = *(_currentPtr++);
*(ptr+3) = *(_currentPtr++);
*(ptr+2) = *(_currentPtr++);
*(ptr+1) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
else
{
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr++) = *(_currentPtr++);
*(ptr) = *(_currentPtr++);
}
}
inline void writeChar(char c) { write1(&c); }
inline void writeUChar(unsigned char c) { write1((char*)&c); }
inline void writeShort(short c) { write2((char*)&c); }
inline void writeUShort(unsigned short c) { write2((char*)&c); }
inline void writeInt(int c) { write4((char*)&c); }
inline void writeUInt(unsigned int c) { write4((char*)&c); }
inline void writeFloat(float c) { write4((char*)&c); }
inline void writeDouble(double c) { write8((char*)&c); }
inline char readChar() { char c; read1(&c); return c; }
inline unsigned char readUChar() { unsigned char c; read1((char*)&c); return c; }
inline short readShort() { short c; read2((char*)&c); return c; }
inline unsigned short readUShort() { unsigned short c; read2((char*)&c); return c; }
inline int readInt() { int c; read4((char*)&c); return c; }
inline unsigned int readUInt() { unsigned int c; read4((char*)&c); return c; }
inline float readFloat() { float c; read4((char*)&c); return c; }
inline double readDouble() { double c; read8((char*)&c); return c; }
void write(const osg::FrameStamp& fs)
{
osg::notify(osg::NOTICE)<<"writeFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
writeUInt(fs.getFrameNumber());
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writeDouble(fs.getReferenceTime());
}
void read(osg::FrameStamp& fs)
{
fs.setFrameNumber(readUInt());
fs.setReferenceTime(readDouble());
osg::notify(osg::NOTICE)<<"readFramestamp = "<<fs.getFrameNumber()<<" "<<fs.getReferenceTime()<<std::endl;
}
void write(const osg::Matrix& matrix)
{
writeDouble(matrix(0,0));
writeDouble(matrix(0,1));
writeDouble(matrix(0,2));
writeDouble(matrix(0,3));
writeDouble(matrix(1,0));
writeDouble(matrix(1,1));
writeDouble(matrix(1,2));
writeDouble(matrix(1,3));
writeDouble(matrix(2,0));
writeDouble(matrix(2,1));
writeDouble(matrix(2,2));
writeDouble(matrix(2,3));
writeDouble(matrix(3,0));
writeDouble(matrix(3,1));
writeDouble(matrix(3,2));
writeDouble(matrix(3,3));
osg::notify(osg::NOTICE)<<"writeMatrix = "<<matrix<<std::endl;
}
void read(osg::Matrix& matrix)
{
matrix(0,0) = readDouble();
matrix(0,1) = readDouble();
matrix(0,2) = readDouble();
matrix(0,3) = readDouble();
matrix(1,0) = readDouble();
matrix(1,1) = readDouble();
matrix(1,2) = readDouble();
matrix(1,3) = readDouble();
matrix(2,0) = readDouble();
matrix(2,1) = readDouble();
matrix(2,2) = readDouble();
matrix(2,3) = readDouble();
matrix(3,0) = readDouble();
matrix(3,1) = readDouble();
matrix(3,2) = readDouble();
matrix(3,3) = readDouble();
osg::notify(osg::NOTICE)<<"readMatrix = "<<matrix<<std::endl;
}
void write(const osgGA::GUIEventAdapter& event)
{
writeUInt(event.getEventType());
writeUInt(event.getKey());
writeUInt(event.getButton());
writeFloat(event.getXmin());
writeFloat(event.getXmax());
writeFloat(event.getYmin());
writeFloat(event.getYmax());
writeFloat(event.getX());
writeFloat(event.getY());
writeUInt(event.getButtonMask());
writeUInt(event.getModKeyMask());
writeDouble(event.getTime());
}
void read(osgGA::GUIEventAdapter& event)
{
event.setEventType((osgGA::GUIEventAdapter::EventType)readUInt());
event.setKey(readUInt());
event.setButton(readUInt());
event.setXmin(readFloat());
event.setXmax(readFloat());
event.setYmin(readFloat());
event.setYmax(readFloat());
event.setX(readFloat());
event.setY(readFloat());
event.setButtonMask(readUInt());
event.setModKeyMask(readUInt());
event.setTime(readDouble());
}
void write(CameraPacket& cameraPacket)
{
writeUInt(cameraPacket._byte_order);
writeUInt(cameraPacket._masterKilled);
write(cameraPacket._matrix);
write(cameraPacket._frameStamp);
writeUInt(cameraPacket._events.size());
for(osgGA::EventQueue::Events::iterator itr = cameraPacket._events.begin();
itr != cameraPacket._events.end();
++itr)
{
write(*(*itr));
}
}
void read(CameraPacket& cameraPacket)
{
cameraPacket._byte_order = readUInt();
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if (cameraPacket._byte_order != SWAP_BYTES_COMPARE)
{
_swapBytes = !_swapBytes;
}
cameraPacket._masterKilled = readUInt();
read(cameraPacket._matrix);
read(cameraPacket._frameStamp);
cameraPacket._events.clear();
unsigned int numEvents = readUInt();
for(unsigned int i=0;i<numEvents;++i)
{
osgGA::GUIEventAdapter* event = new osgGA::GUIEventAdapter;
read(*(event));
cameraPacket._events.push_back(event);
}
}
};
void CameraPacket::readEventQueue(osgProducer::Viewer& viewer)
{
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_events.clear();
viewer.getKeyboardMouseCallback()->copyEventQueue(_events);
osg::notify(osg::INFO)<<"written events = "<<_events.size()<<std::endl;
}
void CameraPacket::writeEventQueue(osgProducer::Viewer& viewer)
{
osg::notify(osg::INFO)<<"recieved events = "<<_events.size()<<std::endl;
// copy the events to osgProducer style events.
viewer.getKeyboardMouseCallback()->appendEventQueue(_events);
}
enum ViewerMode
{
STAND_ALONE,
SLAVE,
MASTER
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to approach implementation of clustering. Note, cluster support will soon be encompassed in Producer itself.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-m","Set viewer to MASTER mode, sending view via packets.");
arguments.getApplicationUsage()->addCommandLineOption("-s","Set viewer to SLAVE mode, reciving view via packets.");
arguments.getApplicationUsage()->addCommandLineOption("-n <int>","Socket number to transmit packets");
arguments.getApplicationUsage()->addCommandLineOption("-f <float>","Field of view of camera");
arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// read up the osgcluster specific arguments.
ViewerMode viewerMode = STAND_ALONE;
while (arguments.read("-m")) viewerMode = MASTER;
while (arguments.read("-s")) viewerMode = SLAVE;
int socketNumber=8100;
while (arguments.read("-n",socketNumber)) ;
float camera_fov=-1.0f;
while (arguments.read("-f",camera_fov))
{
}
float camera_offset=45.0f;
while (arguments.read("-o",camera_offset)) ;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// load model.
osg::ref_ptr<osg::Node> rootnode = osgDB::readNodeFiles(arguments);
// set the scene to render
viewer.setSceneData(rootnode.get());
// create the windows and run the threads.
viewer.realize();
// set up the lens after realize as the Producer lens is not set up properly before this.... will need to inveestigate this at a later date.
if (camera_fov>0.0f)
{
float aspectRatio = tan( osg::DegreesToRadians(viewer.getLensVerticalFov()*0.5)) / tan(osg::DegreesToRadians(viewer.getLensHorizontalFov()*0.5));
float new_fovy = osg::RadiansToDegrees(atan( aspectRatio * tan( osg::DegreesToRadians(camera_fov*0.5))))*2.0f;
std::cout << "setting lens perspective : original "<<viewer.getLensHorizontalFov()<<" "<<viewer.getLensVerticalFov()<<std::endl;
viewer.setLensPerspective(camera_fov,new_fovy,1.0f,1000.0f);
std::cout << "setting lens perspective : new "<<viewer.getLensHorizontalFov()<<" "<<viewer.getLensVerticalFov()<<std::endl;
}
CameraPacket *cp = new CameraPacket;
// objects for managing the broadcasting and recieving of camera packets.
Broadcaster bc;
Receiver rc;
bc.setPort(static_cast<short int>(socketNumber));
rc.setPort(static_cast<short int>(socketNumber));
bool masterKilled = false;
DataConverter scratchPad(1024);
while( !viewer.done() && !masterKilled )
{
// wait for all cull and draw threads to complete.
viewer.sync();
osg::Timer_t startTick = osg::Timer::instance()->tick();
// special handling for working as a cluster.
switch (viewerMode)
{
case(MASTER):
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera(0)->getViewMatrix());
cp->setPacket(modelview,viewer.getFrameStamp());
cp->readEventQueue(viewer);
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scratchPad.reset();
scratchPad.write(*cp);
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scratchPad.reset();
scratchPad.read(*cp);
bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
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std::cout << "bc.sync()"<<scratchPad._numBytes<<std::endl;
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bc.sync();
}
break;
case(SLAVE):
{
rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
rc.sync();
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scratchPad.reset();
scratchPad.read(*cp);
cp->writeEventQueue(viewer);
if (cp->getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
break;
default:
// no need to anything here, just a normal interactive viewer.
break;
}
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to do cluster sync "<<osg::Timer::instance()->delta_m(startTick,endTick)<<std::endl;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
if (viewerMode==SLAVE)
{
osg::Matrix modelview;
cp->getModelView(modelview,camera_offset);
viewer.setView(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.frame();
}
// wait for all cull and draw threads to complete.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
// if we are master clean up by telling all slaves that we're going down.
if (viewerMode==MASTER)
{
// need to broadcast my death.
cp->setPacket(osg::Matrix::identity(),viewer.getFrameStamp());
cp->setMasterKilled(true);
bc.setBuffer(cp, sizeof( CameraPacket ));
bc.sync();
std::cout << "Broadcasting death."<<std::endl;
}
return 0;
}