OpenSceneGraph/include/osg/Point

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#ifndef OSG_POINT
#define OSG_POINT 1
#include <osg/Vec3>
#include <osg/StateAttribute>
#include <osg/StateSet>
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namespace osg {
/** Point - encapsulates the OpenGL point smmothing and size state.*/
class SG_EXPORT Point : public StateAttribute
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{
public :
Point();
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META_StateAttribute(Point, POINT);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Point,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_size)
COMPARE_StateAttribute_Parameter(_fadeThresholdSize)
COMPARE_StateAttribute_Parameter(_distanceAttenuation)
return 0; // passed all the above comparison macro's, must be equal.
}
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
{
ds.setMode(GL_POINT_SMOOTH,value);
}
void setSize(const float size);
inline const float getSize() const { return _size; }
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void setFadeThresholdSize(const float fadeThresholdSize);
inline const float getFadeThresholdSize() const { return _fadeThresholdSize; }
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void setDistanceAttenuation(const Vec3& distanceAttenuation);
inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; }
virtual void apply(State& state) const;
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static void init_GL_EXT();
protected :
virtual ~Point();
float _size;
float _fadeThresholdSize;
Vec3 _distanceAttenuation;
};
};
#endif