2001-01-11 00:32:10 +08:00
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#ifndef OSG_LIGHTSOURCE
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#define OSG_LIGHTSOURCE 1
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2001-09-20 05:08:56 +08:00
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#include <osg/MemoryAdapter>
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2001-01-11 00:32:10 +08:00
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#include <osg/NodeVisitor>
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#include <osg/Light>
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namespace osg {
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/** Leaf Node for defining a light in the scene.*/
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class SG_EXPORT LightSource : public Node
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{
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public:
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LightSource();
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2001-09-22 10:42:08 +08:00
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META_Node(LightSource);
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2001-01-11 00:32:10 +08:00
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/** Set the attached light.*/
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2001-09-20 05:08:56 +08:00
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inline void setLight(Light* light) { _light = light; }
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2001-01-11 00:32:10 +08:00
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/** Get the attached light.*/
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2001-09-20 05:08:56 +08:00
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inline Light* getLight() { return _light.get(); }
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/** Get the const attached light.*/
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inline const Light* getLight() const { return _light.get(); }
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2001-01-11 00:32:10 +08:00
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protected:
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virtual ~LightSource();
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2001-09-20 05:08:56 +08:00
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virtual const bool computeBound() const;
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2001-01-11 00:32:10 +08:00
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ref_ptr<Light> _light;
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};
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};
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#endif
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