OpenSceneGraph/include/osg/FrontFace

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#ifndef OSG_FRONTFACE
#define OSG_FRONTFACE 1
#include <osg/StateAttribute>
#include <osg/GL>
namespace osg {
/** Class to specifies the orientation of front-facing polygons.
*/
class SG_EXPORT FrontFace : public StateAttribute
{
public :
FrontFace();
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META_StateAttribute(FrontFace, FRONTFACE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(FrontFace,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
return 0; // passed all the above comparison macro's, must be equal.
}
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enum Mode {
CLOCKWISE = GL_CW,
COUNTER_CLOCKWISE = GL_CCW
};
inline void setMode(const Mode mode) { _mode = mode; }
inline const Mode getMode() const { return _mode; }
virtual void apply(State& state) const;
protected:
virtual ~FrontFace();
Mode _mode;
};
};
#endif