OpenSceneGraph/include/osgFX/Scribe

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_SCRIBE_
#define OSGFX_SCRIBE_
#include <osgFX/Export>
#include <osgFX/Effect>
#include <osg/Material>
#include <osg/LineWidth>
namespace osgFX
{
/**
This is a two-passes effect; the first pass renders the subgraph as usual
while the second pass switches to wireframe mode, sets up lighting and
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material to obtain a fixed (user-defined) color and then renders the subgraph.
This effect uses the PolygonOffset attribute to avoid Z-fighting, so it
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requires at least OpenGL version 1.1.
*/
class OSGFX_EXPORT Scribe: public Effect {
public:
Scribe();
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Scribe(const Scribe& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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// effect class informations
META_Effect(
osgFX,
Scribe,
"Scribe",
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"This is a two-passes effect; the first pass renders the subgraph as usual "
"while the second pass switches to wireframe mode, sets up lighting and "
"material to obtain a fixed (user-defined) color and then renders the subgraph.\n"
"This effect uses the PolygonOffset attribute to avoid Z-fighting, so it "
"requires at least OpenGL version 1.1.",
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"Marco Jez");
/** get the wireframe color */
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inline const osg::Vec4& getWireframeColor() const;
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/** set the wireframe color */
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inline void setWireframeColor(const osg::Vec4& color);
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/** get the wireframe line width */
inline float getWireframeLineWidth() const;
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/** set the wireframe line width */
inline void setWireframeLineWidth(float w);
protected:
virtual ~Scribe() {}
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Scribe& operator=(const Scribe&) { return *this; }
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bool define_techniques();
private:
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osg::ref_ptr<osg::Material> _wf_mat;
osg::ref_ptr<osg::LineWidth> _wf_lw;
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};
// INLINE METHODS
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inline const osg::Vec4& Scribe::getWireframeColor() const
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{
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return _wf_mat->getEmission(osg::Material::FRONT_AND_BACK);
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}
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inline void Scribe::setWireframeColor(const osg::Vec4& color)
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{
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_wf_mat->setEmission(osg::Material::FRONT_AND_BACK, color);
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}
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inline float Scribe::getWireframeLineWidth() const
{
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return _wf_lw->getWidth();
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}
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inline void Scribe::setWireframeLineWidth(float w)
{
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_wf_lw->setWidth(w);
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}
}
#endif