OpenSceneGraph/src/osgViewer/Viewer.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY
{
}
without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osgUtil/GLObjectsVisitor>
#include <osgGA/TrackballManipulator>
#include <osgViewer/Viewer>
#include <osg/io_utils>
using namespace osgViewer;
Viewer::Viewer():
_firstFrame(true),
_done(false),
_keySetsDone(osgGA::GUIEventAdapter::KEY_Escape),
_quitEventSetsDone(true),
_threadingModel(ThreadPerContext),
_numThreadsOnBarrier(0)
{
}
Viewer::~Viewer()
{
//osg::notify(osg::NOTICE)<<"Viewer::~Viewer()"<<std::endl;
stopThreading();
if (_scene.valid() && _scene->getDatabasePager())
{
_scene->getDatabasePager()->cancel();
_scene->setDatabasePager(0);
}
Contexts contexts;
getContexts(contexts);
// clear out all the previously assigned operations
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->close();
}
//osg::notify(osg::NOTICE)<<"finish Viewer::~Viewer()"<<std::endl;
}
bool Viewer::isRealized() const
{
Contexts contexts;
const_cast<Viewer*>(this)->getContexts(contexts);
unsigned int numRealizedWindows = 0;
// clear out all the previously assigned operations
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
if ((*citr)->isRealized()) ++numRealizedWindows;
}
return numRealizedWindows > 0;
}
int Viewer::run()
{
// if we don't have any scene graph assigned then just return
if (!getSceneData())
{
osg::notify(osg::NOTICE)<<"Warning: Viewer::run() called without a scene graph being assigned to the viewer, cannot run."<<std::endl;
return 1;
}
if (!getCameraManipulator())
{
setCameraManipulator(new osgGA::TrackballManipulator());
}
if (!isRealized())
{
realize();
}
while (!done())
{
frame();
}
return 0;
}
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osg::FrameStamp* Viewer::getFrameStamp()
{
return _scene.valid() ? _scene->getFrameStamp() : 0;
}
const osg::FrameStamp* Viewer::getFrameStamp() const
{
return _scene.valid() ? _scene->getFrameStamp() : 0;
}
void Viewer::setThreadingModel(ThreadingModel threadingModel)
{
if (_threadingModel == threadingModel) return;
if (_threadingModel!=SingleThreaded) stopThreading();
_threadingModel = threadingModel;
if (_threadingModel!=SingleThreaded) startThreading();
}
void Viewer::stopThreading()
{
if (_numThreadsOnBarrier==0) return;
osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopping threading"<<std::endl;
Contexts contexts;
getContexts(contexts);
// delete all the graphics threads.
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
(*itr)->setGraphicsThread(0);
}
_startRenderingBarrier = 0;
_endRenderingDispatchBarrier = 0;
_numThreadsOnBarrier = 0;
}
// Compile operation, that compile OpenGL objects.
struct CompileOperation : public osg::GraphicsOperation
{
CompileOperation(osg::Node* scene):
osg::GraphicsOperation("Compile",false),
_scene(scene)
{
}
virtual void operator () (osg::GraphicsContext* context)
{
// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
// context->makeCurrentImplementation();
osgUtil::GLObjectsVisitor compileVisitor;
compileVisitor.setState(context->getState());
// do the compile traversal
_scene->accept(compileVisitor);
// osg::notify(osg::NOTICE)<<"Done Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
}
osg::ref_ptr<osg::Node> _scene;
};
// Draw operation, that does a draw on the scene graph.
struct RunOperations : public osg::GraphicsOperation
{
RunOperations(osg::GraphicsContext* gc):
osg::GraphicsOperation("RunOperation",true),
_originalContext(gc)
{
}
virtual void operator () (osg::GraphicsContext* gc)
{
gc->runOperations();
}
osg::GraphicsContext* _originalContext;
};
unsigned int Viewer::computeNumberOfThreadsIncludingMainRequired()
{
Contexts contexts;
getContexts(contexts);
if (contexts.empty()) return 0;
if (contexts.size()==1 || _threadingModel==SingleThreaded)
{
return 1;
}
bool firstContextAsMainThread = _threadingModel == ThreadPerContext;
return firstContextAsMainThread ? contexts.size() : contexts.size()+1;
}
void Viewer::startThreading()
{
unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
// return if we don't need multiple threads.
if (numThreadsIncludingMainThread <= 1) return;
// return if threading is already up and running
if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return;
if (_numThreadsOnBarrier!=0)
{
// we already have threads running but not the right number, so stop them and then create new threads.
stopThreading();
}
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osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<<std::endl;
// using multi-threading so make sure that new objects are allocated with thread safe ref/unref
osg::Referenced::setThreadSafeReferenceCounting(true);
if (getSceneData())
{
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osg::notify(osg::INFO)<<"Making scene thread safe"<<std::endl;
// make sure that existing scene graph objects are allocated with thread safe ref/unref
getSceneData()->setThreadSafeRefUnref(true);
// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
}
Contexts contexts;
getContexts(contexts);
int numProcessors = OpenThreads::GetNumberOfProcessors();
bool affinity = true;
bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size();
// osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="<<numThreadsIncludingMainThread<<std::endl;
_numThreadsOnBarrier = numThreadsIncludingMainThread;
_startRenderingBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
_endRenderingDispatchBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
Contexts::iterator citr = contexts.begin();
unsigned int processNum = 0;
if (firstContextAsMainThread)
{
if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(processNum % numProcessors);
++processNum;
++citr;
}
for(;
citr != contexts.end();
++citr,
++processNum)
{
osg::GraphicsContext* gc = (*citr);
// create the a graphics thread for this context
gc->createGraphicsThread();
if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
gc->getGraphicsThread()->add(new CompileOperation(getSceneData()));
// add the startRenderingBarrier
gc->getGraphicsThread()->add(_startRenderingBarrier.get());
// add the rendering operation itself.
gc->getGraphicsThread()->add(new RunOperations(gc));
// add the endRenderingDispatchBarrier
gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
// add the swap buffers
gc->getGraphicsThread()->add(swapOp.get());
}
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
osg::GraphicsContext* gc = (*citr);
if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
{
//osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<<gc->getGraphicsThread()<<std::endl;
gc->getGraphicsThread()->startThread();
// OpenThreads::Thread::YieldCurrentThread();
}
}
}
void Viewer::checkWindowStatus()
{
unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
if (numThreadsIncludingMainThread != _numThreadsOnBarrier)
{
stopThreading();
if (numThreadsIncludingMainThread > 1) startThreading();
}
if (numThreadsIncludingMainThread==0) _done = true;
}
void Viewer::init()
{
osg::notify(osg::INFO)<<"Viewer::init()"<<std::endl;
osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
if (_cameraManipulator.valid())
{
_cameraManipulator->init(*initEvent, *this);
}
}
void Viewer::getContexts(Contexts& contexts, bool onlyValid)
{
typedef std::set<osg::GraphicsContext*> ContextSet;
ContextSet contextSet;
if (_camera.valid() &&
_camera->getGraphicsContext() &&
(_camera->getGraphicsContext()->valid() || !onlyValid))
{
contextSet.insert(_camera->getGraphicsContext());
}
for(unsigned int i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() &&
slave._camera->getGraphicsContext() &&
(slave._camera->getGraphicsContext()->valid() || !onlyValid))
{
contextSet.insert(slave._camera->getGraphicsContext());
}
}
contexts.clear();
contexts.reserve(contextSet.size());
for(ContextSet::iterator itr = contextSet.begin();
itr != contextSet.end();
++itr)
{
contexts.push_back(const_cast<osg::GraphicsContext*>(*itr));
}
}
void Viewer::getWindows(Windows& windows, bool onlyValid)
{
windows.clear();
Contexts contexts;
getContexts(contexts, onlyValid);
for(Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*itr);
if (gw) windows.push_back(gw);
}
}
// Draw operation, that does a draw on the scene graph.
struct RenderingOperation : public osg::GraphicsOperation
{
RenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager):
osg::GraphicsOperation("Render",true),
_sceneView(sceneView),
_databasePager(databasePager)
{
_sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get());
}
virtual void operator () (osg::GraphicsContext*)
{
if (!_sceneView) return;
// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
_sceneView->cull();
_sceneView->draw();
if (_databasePager.valid())
{
double availableTime = 0.004; // 4 ms
_databasePager->compileGLObjects(*(_sceneView->getState()), availableTime);
_sceneView->flushDeletedGLObjects(availableTime);
}
}
osg::observer_ptr<osgUtil::SceneView> _sceneView;
osg::observer_ptr<osgDB::DatabasePager> _databasePager;
};
void Viewer::setUpRenderingSupport()
{
if (!_scene) return;
osg::FrameStamp* frameStamp = _scene->getFrameStamp();
// what should we do with the old sceneViews?
_cameraSceneViewMap.clear();
Contexts contexts;
getContexts(contexts);
// clear out all the previously assigned operations
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->removeAllOperations();
}
if (_camera.valid() && _camera->getGraphicsContext())
{
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[_camera] = sceneView;
sceneView->setDefaults();
sceneView->setCamera(_camera.get());
sceneView->setState(_camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
_camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._camera->getGraphicsContext())
{
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[slave._camera] = sceneView;
sceneView->setDefaults();
sceneView->setCamera(slave._camera.get());
sceneView->setState(slave._camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
slave._camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
}
}
}
void Viewer::realize()
{
//osg::notify(osg::INFO)<<"Viewer::realize()"<<std::endl;
setCameraWithFocus(0);
Contexts contexts;
getContexts(contexts);
if (contexts.empty())
{
// no windows are already set up so set up a default view
setUpViewAcrossAllScreens();
getContexts(contexts);
}
if (contexts.empty())
{
osg::notify(osg::NOTICE)<<"Viewer::realize() - failed to set up any windows"<<std::endl;
_done = true;
return;
}
setUpRenderingSupport();
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->realize();
}
bool grabFocus = true;
if (grabFocus)
{
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->grabFocusIfPointerInWindow();
}
}
}
startThreading();
// initialize the global timer to be relative to the current time.
osg::Timer::instance()->setStartTick();
}
void Viewer::frame()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<std::endl<<"Viewer::frame()"<<std::endl<<std::endl;
if (_firstFrame)
{
init();
if (!isRealized())
{
realize();
}
_firstFrame = false;
}
advance();
eventTraversal();
updateTraversal();
renderingTraversals();
}
void Viewer::advance()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<"Viewer::frameAdvance()."<<std::endl;
_scene->frameAdvance();
}
void Viewer::eventTraversal()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<<std::endl;
// need to copy events from the GraphicsWindow's into local EventQueue;
osgGA::EventQueue::Events events;
Contexts contexts;
getContexts(contexts);
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix();
if (getCamera()->getViewport())
{
osg::Viewport* viewport = getCamera()->getViewport();
masterCameraVPW *= viewport->computeWindowMatrix();
eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height());
}
else
{
eventState->setInputRange(-1.0, -1.0, 1.0, 1.0);
}
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->checkEvents();
osgGA::EventQueue::Events gw_events;
gw->getEventQueue()->takeEvents(gw_events);
osgGA::EventQueue::Events::iterator itr;
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool pointerEvent = false;
float x = event->getX();
float y = event->getY();
bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
if (invert_y) y = gw->getTraits()->height - y;
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):
{
pointerEvent = true;
if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus())
{
osg::GraphicsContext::Cameras& cameras = gw->getCameras();
for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin();
citr != cameras.end();
++citr)
{
osg::Camera* camera = *citr;
osg::Viewport* viewport = camera ? camera->getViewport() : 0;
if (viewport &&
x >= viewport->x() && y >= viewport->y() &&
x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) )
{
setCameraWithFocus(camera);
}
}
}
break;
}
default:
break;
}
if (pointerEvent)
{
if (getCameraWithFocus())
{
osg::Viewport* viewport = getCameraWithFocus()->getViewport();
osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix();
if (viewport) localCameraVPW *= viewport->computeWindowMatrix();
osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW );
osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;
x = new_coord.x();
y = new_coord.y();
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
event->setX(x);
event->setY(y);
event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
}
// pass along the new pointer events details to the eventState of the viewer
eventState->setX(x);
eventState->setY(y);
eventState->setButtonMask(event->getButtonMask());
eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
}
else
{
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
event->setX(eventState->getX());
event->setY(eventState->getY());
event->setButtonMask(eventState->getButtonMask());
event->setMouseYOrientation(eventState->getMouseYOrientation());
}
//osg::notify(osg::NOTICE)<<" mouse x = "<<event->getX()<<" y="<<event->getY()<<std::endl;
// osg::notify(osg::NOTICE)<<" mouse Xmin = "<<event->getXmin()<<" Ymin="<<event->getYmin()<<" xMax="<<event->getXmax()<<" Ymax="<<event->getYmax()<<std::endl;
}
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::CLOSE_WINDOW):
{
// stopThreading();
gw->close();
// startThreading();
break;
}
default:
break;
}
}
events.insert(events.end(), gw_events.begin(), gw_events.end());
}
}
#if 0
// pointer coordinate transform
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
if (getEventQueue()->getUseFixedMouseInputRange())
{
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
}
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):
eventState->setX(event->getX());
eventState->setY(event->getY());
eventState->setButtonMask(event->getButtonMask());
// osg::notify(osg::NOTICE)<<" mouse x = "<<event->getX()<<" y="<<event->getY()<<std::endl;
// osg::notify(osg::NOTICE)<<" mouse Xmin = "<<event->getXmin()<<" Ymin="<<event->getYmin()<<" xMax="<<event->getXmax()<<" Ymax="<<event->getYmax()<<std::endl;
break;
default:
break;
}
}
#else
#endif
// osg::notify(osg::NOTICE)<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl;
_eventQueue->frame( _scene->getFrameStamp()->getReferenceTime() );
_eventQueue->takeEvents(events);
#if 0
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
osg::notify(osg::NOTICE)<<" PUSH "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::RELEASE):
osg::notify(osg::NOTICE)<<" RELEASE "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::DRAG):
osg::notify(osg::NOTICE)<<" DRAG "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::MOVE):
osg::notify(osg::NOTICE)<<" MOVE "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::SCROLL):
osg::notify(osg::NOTICE)<<" SCROLL "<<event->getScrollingMotion()<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYDOWN):
osg::notify(osg::NOTICE)<<" KEYDOWN '"<<(char)event->getKey()<<"'"<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYUP):
osg::notify(osg::NOTICE)<<" KEYUP '"<<(char)event->getKey()<<"'"<<std::endl;
break;
*/ case(osgGA::GUIEventAdapter::RESIZE):
osg::notify(osg::NOTICE)<<" RESIZE "<<event->getWindowX()<<"/"<<event->getWindowY()<<" x "<<event->getWindowWidth()<<"/"<<event->getWindowHeight() << std::endl;
break;
case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
osg::notify(osg::NOTICE)<<" QUIT_APPLICATION " << std::endl;
case(osgGA::GUIEventAdapter::RESIZE):
osg::notify(osg::NOTICE)<<" RESIZE "<<std::endl;
break;
case(osgGA::GUIEventAdapter::FRAME):
// osg::notify(osg::NOTICE)<<" FRAME "<<std::endl;
break;
default:
// osg::notify(osg::NOTICE)<<" Event not handled"<<std::endl;
break;
}
}
#endif
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
if ((_keySetsDone!=0) || (_quitEventSetsDone))
{
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
if (event->getKey()==_keySetsDone) _done = true;
else if (event->getKey()=='s') { setThreadingModel(SingleThreaded); }
else if (event->getKey()=='c') { setThreadingModel(ThreadPerCamera); }
else if (event->getKey()=='w') { setThreadingModel(ThreadPerContext); }
break;
case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
_done = true;
break;
default:
break;
}
}
}
if (_done) return;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool handled = false;
if (_cameraManipulator.valid())
{
_cameraManipulator->handle( *event, *this);
}
for(EventHandlers::iterator hitr = _eventHandlers.begin();
hitr != _eventHandlers.end() && !handled;
++hitr)
{
handled = (*hitr)->handle( *event, *this, 0, 0);
}
}
}
void Viewer::updateTraversal()
{
if (_done) return;
if (_scene.valid()) _scene->frameUpdateTraversal();
if (_cameraManipulator.valid())
{
_camera->setViewMatrix(_cameraManipulator->getInverseMatrix());
}
updateSlaves();
}
void Viewer::renderingTraversals()
{
// check to see if windows are still valid
checkWindowStatus();
if (_done) return;
osgDB::DatabasePager* dp = _scene->getDatabasePager();
if (dp)
{
dp->signalBeginFrame(_scene->getFrameStamp());
}
// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
Contexts contexts;
getContexts(contexts);
// dispatch the the rendering threads
if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
Contexts::iterator itr;
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
if (_done) return;
if (!((*itr)->getGraphicsThread()))
{
(*itr)->makeCurrent();
(*itr)->runOperations();
(*itr)->releaseContext();
}
}
// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
// wait till the rendering dispatch is done.
if (_endRenderingDispatchBarrier.valid()) _endRenderingDispatchBarrier->block();
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
if (_done) return;
if (!((*itr)->getGraphicsThread()))
{
(*itr)->makeCurrent();
(*itr)->swapBuffers();
(*itr)->releaseContext();
}
}
if (dp)
{
dp->signalEndFrame();
}
}
void Viewer::releaseAllGLObjects()
{
osg::notify(osg::NOTICE)<<"Viewer::releaseAllGLObjects() not implemented yet."<<std::endl;
}
void Viewer::cleanup()
{
osg::notify(osg::NOTICE)<<"Viewer::cleanup() not implemented yet."<<std::endl;
}