OpenSceneGraph/src/osg/OperationsThread.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/OperationsThread>
#include <osg/GraphicsContext>
#include <osg/Notify>
using namespace osg;
using namespace OpenThreads;
struct BlockOperation : public Operation, public Block
{
BlockOperation():
Operation("Block",false)
{
reset();
}
virtual void release()
{
Block::release();
}
virtual void operator () (Object*)
{
glFlush();
Block::release();
}
};
/////////////////////////////////////////////////////////////////////////////
//
// OperationsQueue
//
OperationQueue::OperationQueue():
osg::Referenced(true)
{
_currentOperationIterator = _operations.begin();
_operationsBlock = new RefBlock;
}
OperationQueue::~OperationQueue()
{
}
ref_ptr<Operation> OperationQueue::getNextOperation(bool blockIfEmpty)
{
if (blockIfEmpty && _operations.empty())
{
_operationsBlock->block();
}
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
if (_operations.empty()) return osg::ref_ptr<Operation>();
if (_currentOperationIterator == _operations.end())
{
// iterator at end of operations so reset to begining.
_currentOperationIterator = _operations.begin();
}
ref_ptr<Operation> currentOperation = *_currentOperationIterator;
if (!currentOperation->getKeep())
{
// osg::notify(osg::INFO)<<"removing "<<currentOperation->getName()<<std::endl;
// remove it from the operations queue
_currentOperationIterator = _operations.erase(_currentOperationIterator);
// osg::notify(osg::INFO)<<"size "<<_operations.size()<<std::endl;
if (_operations.empty())
{
// osg::notify(osg::INFO)<<"setting block "<<_operations.size()<<std::endl;
_operationsBlock->set(false);
}
}
else
{
// osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()<<std::endl;
// move on to the next operation in the list.
++_currentOperationIterator;
}
return currentOperation;
}
void OperationQueue::add(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
_operationsBlock->set(true);
}
void OperationQueue::remove(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(Operations::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)==operation)
{
bool needToResetCurrentIterator = (_currentOperationIterator == itr);
itr = _operations.erase(itr);
if (needToResetCurrentIterator) _currentOperationIterator = itr;
}
else ++itr;
}
}
void OperationQueue::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
for(Operations::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)->getName()==name)
{
bool needToResetCurrentIterator = (_currentOperationIterator == itr);
itr = _operations.erase(itr);
if (needToResetCurrentIterator) _currentOperationIterator = itr;
}
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void OperationQueue::removeAllOperations()
{
osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_operations.clear();
// reset current operator.
_currentOperationIterator = _operations.begin();
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void OperationQueue::releaseOperationsBlock()
{
_operationsBlock->release();
}
void OperationQueue::releaseAllOperations()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(Operations::iterator itr = _operations.begin();
itr!=_operations.end();
++itr)
{
(*itr)->release();
}
}
/////////////////////////////////////////////////////////////////////////////
//
// OperationsThread
//
OperationsThread::OperationsThread():
osg::Referenced(true),
_parent(0),
_done(false)
{
_operationQueue = new OperationQueue;
}
OperationsThread::~OperationsThread()
{
//osg::notify(osg::NOTICE)<<"Destructing graphics thread "<<this<<std::endl;
cancel();
//osg::notify(osg::NOTICE)<<"Done Destructing graphics thread "<<this<<std::endl;
}
void OperationsThread::setOperationQueue(OperationQueue* opq)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
_operationQueue = opq;
}
void OperationsThread::setDone(bool done)
{
if (_done==done) return;
_done = true;
if (done)
{
osg::notify(osg::INFO)<<"set done "<<this<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_currentOperation.valid())
{
osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<<std::endl;
_currentOperation->release();
}
}
if (_operationQueue.valid()) _operationQueue->releaseOperationsBlock();
}
}
int OperationsThread::cancel()
{
osg::notify(osg::INFO)<<"Cancelling OperationsThread "<<this<<" isRunning()="<<isRunning()<<std::endl;
int result = 0;
if( isRunning() )
{
_done = true;
osg::notify(osg::INFO)<<" Doing cancel "<<this<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_operationQueue.valid())
{
_operationQueue->releaseOperationsBlock();
//_operationQueue->releaseAllOperations();
}
if (_currentOperation.valid()) _currentOperation->release();
}
// then wait for the the thread to stop running.
while(isRunning())
{
#if 1
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_operationQueue.valid())
{
_operationQueue->releaseOperationsBlock();
// _operationQueue->releaseAllOperations();
}
if (_currentOperation.valid()) _currentOperation->release();
}
#endif
// commenting out debug info as it was cashing crash on exit, presumable
// due to osg::notify or std::cout destructing earlier than this destructor.
osg::notify(osg::INFO)<<" Waiting for OperationsThread to cancel "<<this<<std::endl;
OpenThreads::Thread::YieldCurrentThread();
}
}
osg::notify(osg::INFO)<<" OperationsThread::cancel() thread cancelled "<<this<<" isRunning()="<<isRunning()<<std::endl;
return result;
}
void OperationsThread::add(Operation* operation)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (!_operationQueue) _operationQueue = new OperationQueue;
_operationQueue->add(operation);
}
void OperationsThread::remove(Operation* operation)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_operationQueue.valid()) _operationQueue->remove(operation);
}
void OperationsThread::remove(const std::string& name)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_operationQueue.valid()) _operationQueue->remove(name);
}
void OperationsThread::removeAllOperations()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
if (_operationQueue.valid()) _operationQueue->removeAllOperations();
}
void OperationsThread::run()
{
// make the graphics context current.
GraphicsContext* graphicsContext = dynamic_cast<GraphicsContext*>(_parent.get());
if (graphicsContext)
{
graphicsContext->makeCurrent();
}
osg::notify(osg::INFO)<<"Doing run "<<this<<" isRunning()="<<isRunning()<<std::endl;
bool firstTime = true;
do
{
// osg::notify(osg::NOTICE)<<"In thread loop "<<this<<std::endl;
ref_ptr<Operation> operation;
ref_ptr<OperationQueue> operationQueue;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
operationQueue = _operationQueue;
}
operation = operationQueue->getNextOperation(true);
if (_done) break;
if (operation.valid())
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
_currentOperation = operation;
}
// osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
// call the graphics operation.
(*operation)(_parent.get());
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
_currentOperation = 0;
}
}
if (firstTime)
{
// do a yield to get round a peculiar thread hang when testCancel() is called
// in certain cirumstances - of which there is no particular pattern.
YieldCurrentThread();
firstTime = false;
}
// osg::notify(osg::NOTICE)<<"operations.size()="<<_operations.size()<<" done="<<_done<<" testCancel()"<<testCancel()<<std::endl;
} while (!testCancel() && !_done);
if (graphicsContext)
{
graphicsContext->releaseContext();
}
osg::notify(osg::INFO)<<"exit loop "<<this<<" isRunning()="<<isRunning()<<std::endl;
}