OpenSceneGraph/CMakeModules/FindFBX.cmake

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# Locate FBX
# This module defines:
# FBX_INCLUDE_DIR, where to find the headers
#
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
# FBX_FOUND
#
# $FBX_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FBX_DIR
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk_gcc4_ub")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk_gcc4")
#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions
# but I don't know how to confgure that here.
ELSEIF(MSVC71)
SET(FBX_LIBNAME "fbxsdk_md2003")
ELSEIF(MSVC80)
SET(FBX_LIBNAME "fbxsdk_md2005")
ELSEIF(MSVC90 OR MSVC_VER>1500)
SET(FBX_LIBNAME "fbxsdk_md2008")
ENDIF()
IF(CMAKE_CL_64)
SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64)
ENDIF()
IF(APPLE)
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
ELSE()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
ENDIF()
# SET final path
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2011.2
/Applications/Autodesk/FBXSDK20112
)
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES include )
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES lib)
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES lib)
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
SET(FBX_FOUND "NO")
ENDIF()