2012-03-22 01:36:20 +08:00
|
|
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
2007-09-07 19:21:02 +08:00
|
|
|
*
|
2012-03-22 01:36:20 +08:00
|
|
|
* This library is open source and may be redistributed and/or modified under
|
|
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
2007-09-07 19:21:02 +08:00
|
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
|
|
* included with this distribution, and on the openscenegraph.org website.
|
2012-03-22 01:36:20 +08:00
|
|
|
*
|
2007-09-07 19:21:02 +08:00
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2012-03-22 01:36:20 +08:00
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
2007-09-07 19:21:02 +08:00
|
|
|
* OpenSceneGraph Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef OSG_TEXTURE2DARRAY
|
|
|
|
#define OSG_TEXTURE2DARRAY 1
|
|
|
|
|
|
|
|
#include <osg/Texture>
|
|
|
|
#include <list>
|
|
|
|
|
|
|
|
namespace osg {
|
|
|
|
|
2012-03-22 01:36:20 +08:00
|
|
|
/** Texture2DArray state class which encapsulates OpenGL 2D array texture functionality.
|
2007-09-07 19:21:02 +08:00
|
|
|
* Texture arrays were introduced with Shader Model 4.0 hardware.
|
2012-03-22 01:36:20 +08:00
|
|
|
*
|
2007-09-07 19:21:02 +08:00
|
|
|
* A 2D texture array does contain textures sharing the same properties (e.g. size, bitdepth,...)
|
|
|
|
* in a layered structure. See http://www.opengl.org/registry/specs/EXT/texture_array.txt for more info.
|
|
|
|
*/
|
|
|
|
class OSG_EXPORT Texture2DArray : public Texture
|
|
|
|
{
|
|
|
|
|
|
|
|
public :
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
Texture2DArray();
|
|
|
|
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
|
|
|
Texture2DArray(const Texture2DArray& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
|
|
|
|
META_StateAttribute(osg, Texture2DArray, TEXTURE);
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
|
|
|
virtual int compare(const StateAttribute& rhs) const;
|
|
|
|
|
|
|
|
virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY_EXT; }
|
|
|
|
|
2014-01-24 20:01:37 +08:00
|
|
|
/** Texture2DArray is related to non fixed pipeline usage only so isn't appropriate to enable/disable.*/
|
|
|
|
virtual bool getModeUsage(StateAttribute::ModeUsage&) const { return false; }
|
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
/** Set the texture image for specified layer. */
|
|
|
|
virtual void setImage(unsigned int layer, Image* image);
|
|
|
|
|
|
|
|
/** Get the texture image for specified layer. */
|
|
|
|
virtual Image* getImage(unsigned int layer);
|
|
|
|
|
|
|
|
/** Get the const texture image for specified layer. */
|
|
|
|
virtual const Image* getImage(unsigned int layer) const;
|
|
|
|
|
2012-03-22 01:36:20 +08:00
|
|
|
/** Get the number of images that are assigned to the Texture.
|
2007-09-07 19:21:02 +08:00
|
|
|
* The number is equal to the texture depth. To get the maximum possible
|
|
|
|
* image/layer count, you have to use the extension subclass, since it provides
|
|
|
|
* graphic context dependent information.
|
|
|
|
*/
|
2015-03-11 02:15:02 +08:00
|
|
|
virtual unsigned int getNumImages() const { return _images.size(); }
|
2007-09-07 19:21:02 +08:00
|
|
|
|
|
|
|
/** Check how often was a certain layer in the given context modified */
|
|
|
|
inline unsigned int& getModifiedCount(unsigned int layer, unsigned int contextID) const
|
|
|
|
{
|
|
|
|
// get the modified count for the current contextID.
|
|
|
|
return _modifiedCount[layer][contextID];
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Set the texture width and height. If width or height are zero then
|
2007-12-11 01:30:18 +08:00
|
|
|
* the respective size value is calculated from the source image sizes.
|
2007-09-07 19:21:02 +08:00
|
|
|
* Depth parameter specifies the number of layers to be used.
|
|
|
|
*/
|
|
|
|
void setTextureSize(int width, int height, int depth);
|
|
|
|
|
|
|
|
void setTextureWidth(int width) { _textureWidth=width; }
|
|
|
|
void setTextureHeight(int height) { _textureHeight=height; }
|
|
|
|
void setTextureDepth(int depth);
|
|
|
|
|
|
|
|
virtual int getTextureWidth() const { return _textureWidth; }
|
|
|
|
virtual int getTextureHeight() const { return _textureHeight; }
|
|
|
|
virtual int getTextureDepth() const { return _textureDepth; }
|
|
|
|
|
|
|
|
class OSG_EXPORT SubloadCallback : public Referenced
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void load(const Texture2DArray& texture,State& state) const = 0;
|
|
|
|
virtual void subload(const Texture2DArray& texture,State& state) const = 0;
|
|
|
|
};
|
2012-03-22 01:36:20 +08:00
|
|
|
|
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
|
|
|
|
|
|
|
|
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
|
2012-03-22 01:36:20 +08:00
|
|
|
|
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
|
2015-06-01 21:11:49 +08:00
|
|
|
/** Set the number of mip map levels the texture has been created with.
|
2007-12-11 01:30:18 +08:00
|
|
|
* Should only be called within an osg::Texture::apply() and custom OpenGL texture load.
|
2007-09-07 19:21:02 +08:00
|
|
|
*/
|
|
|
|
void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
|
|
|
|
|
2015-06-01 21:11:49 +08:00
|
|
|
/** Get the number of mip map levels the texture has been created with. */
|
2012-03-22 01:36:20 +08:00
|
|
|
unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
|
2007-09-07 19:21:02 +08:00
|
|
|
|
|
|
|
/** Copies a two-dimensional texture subimage, as per
|
|
|
|
* glCopyTexSubImage3D. Updates a portion of an existing OpenGL
|
|
|
|
* texture object from the current OpenGL background framebuffer
|
|
|
|
* contents at position \a x, \a y with width \a width and height
|
|
|
|
* \a height. Loads framebuffer data into the texture using offsets
|
2012-03-22 01:36:20 +08:00
|
|
|
* \a xoffset and \a yoffset. \a zoffset specifies the layer of the texture
|
|
|
|
* array to which the result is copied.
|
2007-09-07 19:21:02 +08:00
|
|
|
*/
|
|
|
|
void copyTexSubImage2DArray(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );
|
|
|
|
|
|
|
|
/** Bind the texture if already compiled. Otherwise recompile.
|
|
|
|
*/
|
|
|
|
virtual void apply(State& state) const;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
protected :
|
|
|
|
|
|
|
|
virtual ~Texture2DArray();
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
bool imagesValid() const;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2007-09-07 19:21:02 +08:00
|
|
|
virtual void computeInternalFormat() const;
|
2015-03-12 01:27:08 +08:00
|
|
|
GLsizei computeTextureDepth() const;
|
2007-09-11 20:04:58 +08:00
|
|
|
void allocateMipmap(State& state) const;
|
2007-09-07 19:21:02 +08:00
|
|
|
|
2015-03-12 01:27:08 +08:00
|
|
|
void applyTexImage2DArray_subload(State& state, Image* image, GLsizei layer, GLsizei inwidth, GLsizei inheight, GLsizei indepth, GLint inInternalFormat, GLsizei& numMipmapLevels) const;
|
2007-09-07 19:21:02 +08:00
|
|
|
|
2015-03-11 02:15:02 +08:00
|
|
|
typedef std::vector< ref_ptr<Image> > Images;
|
|
|
|
Images _images;
|
2007-09-07 19:21:02 +08:00
|
|
|
|
|
|
|
// subloaded images can have different texture and image sizes.
|
|
|
|
mutable GLsizei _textureWidth, _textureHeight, _textureDepth;
|
2012-03-22 01:36:20 +08:00
|
|
|
|
2015-06-01 21:11:49 +08:00
|
|
|
// number of mip map levels the texture has been created with,
|
2007-09-07 19:21:02 +08:00
|
|
|
mutable GLsizei _numMipmapLevels;
|
|
|
|
|
|
|
|
ref_ptr<SubloadCallback> _subloadCallback;
|
|
|
|
|
|
|
|
typedef buffered_value<unsigned int> ImageModifiedCount;
|
|
|
|
mutable std::vector<ImageModifiedCount> _modifiedCount;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|