OpenSceneGraph/src/osg/GLBeginEndAdapter.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLBeginEndAdapter>
#include <osg/State>
#include <osg/Notify>
#include <osg/io_utils>
using namespace osg;
GLBeginEndAdapter::GLBeginEndAdapter(State* state):
_state(state),
_mode(APPLY_LOCAL_MATRICES_TO_VERTICES),
_normalSet(false),
_normal(0.0f,0.0f,1.0f),
_colorSet(false),
_color(1.0f,1.0f,1.0f,1.0f),
_maxNumTexCoordComponents(0),
_texCoord(0.f,0.0f,0.0f,1.0f)
{
}
void GLBeginEndAdapter::PushMatrix()
{
if (_matrixStack.empty())
{
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
else _matrixStack.push_back(_state->getModelViewMatrix());
}
else _matrixStack.push_back(_matrixStack.back());
}
void GLBeginEndAdapter::PopMatrix()
{
if (!_matrixStack.empty()) _matrixStack.pop_back();
}
void GLBeginEndAdapter::LoadIdentity()
{
if (_matrixStack.empty()) _matrixStack.push_back(Matrixd::identity());
else _matrixStack.back().makeIdentity();
}
void GLBeginEndAdapter::LoadMatrixd(const GLdouble* m)
{
if (_matrixStack.empty()) _matrixStack.push_back(Matrixd(m));
else _matrixStack.back().set(m);
}
void GLBeginEndAdapter::MultMatrixd(const GLdouble* m)
{
if (_matrixStack.empty())
{
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
else _matrixStack.push_back(_state->getModelViewMatrix());
}
_matrixStack.back().preMult(Matrixd(m));
}
void GLBeginEndAdapter::Translated(GLdouble x, GLdouble y, GLdouble z)
{
if (_matrixStack.empty())
{
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
else _matrixStack.push_back(_state->getModelViewMatrix());
}
_matrixStack.back().preMultTranslate(Vec3d(x,y,z));
}
void GLBeginEndAdapter::Scaled(GLdouble x, GLdouble y, GLdouble z)
{
if (_matrixStack.empty())
{
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
else _matrixStack.push_back(_state->getModelViewMatrix());
}
_matrixStack.back().preMultScale(Vec3d(x,y,z));
}
void GLBeginEndAdapter::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
if (_matrixStack.empty())
{
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
else _matrixStack.push_back(_state->getModelViewMatrix());
}
_matrixStack.back().preMultRotate(Quat(DegreesToRadians(angle), Vec3d(x,y,z)));
}
void GLBeginEndAdapter::Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
_normalSet = true;
_color.set(red,green,blue,alpha);
}
void GLBeginEndAdapter::Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
_normalSet = true;
_normal.set(x,y,z);
}
void GLBeginEndAdapter::TexCoord1f(GLfloat x)
{
_maxNumTexCoordComponents = 1;
_texCoord.set(x,0.0f,0.0f,1.0f);
}
void GLBeginEndAdapter::TexCoord2f(GLfloat x, GLfloat y)
{
_maxNumTexCoordComponents = 2;
_texCoord.set(x,y,0.0f,1.0f);
}
void GLBeginEndAdapter::TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
{
_maxNumTexCoordComponents = 3;
_texCoord.set(x,y,z,1.0);
}
void GLBeginEndAdapter::TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
_maxNumTexCoordComponents = 4;
_texCoord.set(x,y,z,w);
}
void GLBeginEndAdapter::Vertex3f(GLfloat x, GLfloat y, GLfloat z)
{
osg::Vec3 vertex(x,y,z);
if (_vertices.valid()) _vertices->push_back(vertex);
if (_normal.valid()) _normals->push_back(_normal);
if (_colors.valid()) _colors->push_back(_color);
if (_texCoords.valid()) _texCoords->push_back(_texCoord);
}
void GLBeginEndAdapter::Begin(GLenum mode)
{
_overallNormal = _normal;
_overallColor = _color;
// reset geometry
_primitiveMode = mode;
if (!_vertices) _vertices = new osg::Vec3Array;
else _vertices->clear();
_normalSet = false;
if (!_normals) _normals = new osg::Vec3Array;
else _normals->clear();
_colorSet = false;
if (!_colors) _colors = new osg::Vec4Array;
else _colors->clear();
_maxNumTexCoordComponents = 0;
if (!_texCoords) _texCoords = new osg::Vec4Array;
else _texCoords->clear();
}
void GLBeginEndAdapter::End()
{
if (!_vertices || _vertices->empty()) return;
if (!_matrixStack.empty())
{
const osg::Matrixd& matrix = _matrixStack.back();
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES)
{
for(Vec3Array::iterator itr = _vertices->begin();
itr != _vertices->end();
++itr)
{
*itr = *itr * matrix;
}
}
else
{
_state->applyModelViewMatrix(new RefMatrix(matrix));
}
}
_state->lazyDisablingOfVertexAttributes();
_state->setVertexPointer(_vertices.get());
if (_colorSet)
{
_state->setColorPointer(_colors.get());
}
else
{
glColor4fv(_overallColor.ptr());
}
if (_normalSet)
{
_state->setNormalPointer(_normals.get());
}
else
{
glNormal3fv(_overallNormal.ptr());
}
if (_maxNumTexCoordComponents!=0)
{
_state->setTexCoordPointer(0, _texCoords.get());
}
_state->applyDisablingOfVertexAttributes();
glDrawArrays(_primitiveMode, 0, _vertices->size());
}