OpenSceneGraph/include/osgDB/Input

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGDB_INPUT
#define OSGDB_INPUT 1
#include <osg/Image>
#include <osg/Node>
#include <osg/Drawable>
#include <osg/StateAttribute>
#include <osgDB/FieldReaderIterator>
#include <map>
#include <string>
namespace osgDB {
/** Class for managing the reading of ASCII .osg files.*/
class OSGDB_EXPORT Input : public FieldReaderIterator
{
public:
Input();
virtual ~Input();
virtual osg::Object* readObjectOfType(const osg::Object& compObj);
virtual osg::Object* readObject();
virtual osg::Image* readImage();
virtual osg::Drawable* readDrawable();
virtual osg::StateAttribute* readStateAttribute();
virtual osg::Node* readNode();
virtual osg::Object* readObject(const std::string& fileName);
virtual osg::Image* readImage(const std::string& fileName);
virtual osg::Node* readNode(const std::string& fileName);
virtual osg::Object* getObjectForUniqueID(const std::string& uniqueID);
virtual void regisiterUniqueIDForObject(const std::string& uniqueID,osg::Object* obj);
private:
typedef std::map<std::string,osg::Object*> UniqueIDToObjectMapping;
UniqueIDToObjectMapping _uniqueIDToObjectMap;
};
}
#endif // __SG_INPUT_H