OpenSceneGraph/include/osgWidget/Lua

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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: Lua 2 2008-01-24 16:11:26Z cubicool $
#ifndef OSGWIDGET_LUA
#define OSGWIDGET_LUA
#include <osgWidget/WindowManager>
namespace osgWidget {
// Externally defined; does this work in Windows?
struct LuaEngineData;
// The actual Engine itself. Every attempt is made to export the implemenation into the
// source file, rather than having it here.
class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine {
LuaEngineData* _data;
WindowManager* _wm;
public:
LuaEngine(WindowManager* = 0);
bool initialize ();
bool close ();
bool eval (const std::string&);
bool runFile (const std::string&);
};
}
#endif