2014-07-03 00:26:18 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUMESETTINGS
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#define OSGVOLUMESETTINGS 1
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#include <osg/Object>
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2014-07-03 18:01:46 +08:00
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#include <osgVolume/Property>
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2014-07-03 00:26:18 +08:00
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namespace osgVolume {
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2014-07-03 18:01:46 +08:00
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class OSGVOLUME_EXPORT VolumeSettings : public Property
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2014-07-03 00:26:18 +08:00
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{
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public:
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VolumeSettings();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgVolume, VolumeSettings);
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2014-07-03 18:01:46 +08:00
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virtual void accept(PropertyVisitor& pv);
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2014-07-03 00:26:18 +08:00
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enum Technique
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{
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FixedFunction,
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RayTraced,
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MultiPass
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};
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void setTechnique(Technique technique) { _technique = technique; }
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Technique getTechnique() const { return _technique; }
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enum ShadingModel
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{
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Standard,
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Light,
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Isosurface,
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MaximumIntensityProjection
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};
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void setShadingModel(ShadingModel sm) { _shadingModel = sm; }
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ShadingModel getShadingModel() const { return _shadingModel; }
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void setSampleRatio(float sr) { _sampleRatioProperty->setValue(sr); }
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float getSampleRatio() const { return _sampleRatioProperty->getValue(); }
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SampleRatioProperty* getSampleRatioProperty() const { return _sampleRatioProperty.get(); }
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void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMovingProperty->setValue(sr); }
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float getSampleRatioWhenMoving() const { return _sampleRatioWhenMovingProperty->getValue(); }
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SampleRatioWhenMovingProperty* getSampleRatioWhenMovingProperty() const { return _sampleRatioWhenMovingProperty.get(); }
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void setCutoff(float co) { _cutoffProperty->setValue(co); }
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float getCutoff() const { return _cutoffProperty->getValue(); }
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AlphaFuncProperty* getCutoffProperty() const { return _cutoffProperty.get(); }
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void setTransparency(float t) { _transparencyProperty->setValue(t); }
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float getTransparency() const { return _transparencyProperty->getValue(); }
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TransparencyProperty* getTransparencyProperty() const { return _transparencyProperty.get(); }
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protected:
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virtual ~VolumeSettings() {}
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Technique _technique;
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ShadingModel _shadingModel;
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2014-07-03 18:01:46 +08:00
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osg::ref_ptr<SampleRatioProperty> _sampleRatioProperty;
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osg::ref_ptr<SampleRatioWhenMovingProperty> _sampleRatioWhenMovingProperty;
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osg::ref_ptr<AlphaFuncProperty> _cutoffProperty;
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osg::ref_ptr<TransparencyProperty> _transparencyProperty;
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};
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}
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#endif
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