179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
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// Ideas and code borrowed from GLUT pointburst demo
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// written by Mark J. Kilgard
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include "osg/GL"
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#include "osg/Point"
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#include "osg/ExtensionSupported"
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#include "osg/Input"
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#include "osg/Output"
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using namespace osg;
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#if defined(GL_SGIS_point_parameters) && !defined(GL_EXT_point_parameters)
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/* Use the EXT point parameters interface for the SGIS implementation. */
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# define GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_MIN_SGIS
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# define GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MAX_SGIS
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# define GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_FADE_THRESHOLD_SIZE_SGIS
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# define GL_DISTANCE_ATTENUATION_EXT GL_DISTANCE_ATTENUATION_SGIS
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# define glPointParameterfEXT glPointParameterfSGIS
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# define glPointParameterfvEXT glPointParameterfvSGIS
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# define GL_EXT_point_parameters 1
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#endif
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#if !defined(GL_EXT_point_parameters)
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# define GL_POINT_SIZE_MIN_EXT 0x8126
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# define GL_POINT_SIZE_MAX_EXT 0x8127
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# define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
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# define GL_DISTANCE_ATTENUATION_EXT 0x8129
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# ifdef _WIN32
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// Curse Microsoft for the insanity of wglGetProcAddress.
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typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
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typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
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# define GL_EXT_point_parameters 1
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# endif
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#endif
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#ifdef _WIN32
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PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT;
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PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT;
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#endif
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static int s_hasPointParameters;
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Point::Point( void )
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{
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_size = 1.0f; // TODO find proper default
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_fadeThresholdSize = 1.0f; // TODO find proper default
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_distanceAttenuation = Vec3(0.0f, 1.0f/5.f, 0.0f); // TODO find proper default
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}
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Point::~Point( void )
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{
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}
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Point* Point::instance()
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{
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static ref_ptr<Point> s_point(new Point);
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return s_point.get();
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}
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void Point::init_GL_EXT()
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{
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s_hasPointParameters =
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ExtensionSupported("GL_SGIS_point_parameters") ||
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ExtensionSupported("GL_EXT_point_parameters");
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#ifdef _WIN32
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if (s_hasPointParameters)
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{
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glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
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wglGetProcAddress("glPointParameterfEXT");
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glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
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wglGetProcAddress("glPointParameterfvEXT");
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}
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#endif
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}
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void Point::enableSmooth( void )
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{
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glEnable( GL_POINT_SMOOTH );
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}
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void Point::disableSmooth( void )
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{
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glDisable( GL_POINT_SMOOTH );
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}
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void Point::setSize( float size )
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{
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_size = size;
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}
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void Point::setFadeThresholdSize(float fadeThresholdSize)
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{
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_fadeThresholdSize = fadeThresholdSize;
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}
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void Point::setDistanceAttenuation(const Vec3& distanceAttenuation)
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{
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_distanceAttenuation = distanceAttenuation;
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}
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void Point::apply( void )
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{
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glPointSize(_size);
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#if GL_EXT_point_parameters
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static bool s_gl_ext_init=false;
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if (!s_gl_ext_init)
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{
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s_gl_ext_init = true;
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init_GL_EXT();
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}
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if (s_hasPointParameters)
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{
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glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, (const GLfloat*)&_distanceAttenuation);
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glPointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, _fadeThresholdSize);
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}
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#endif
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}
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bool Point::readLocalData(Input& fr)
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{
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bool iteratorAdvanced = false;
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float data;
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if (fr[0].matchWord("size") && fr[1].getFloat(data))
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{
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_size = data;
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fr+=2;
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iteratorAdvanced = true;
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}
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if (fr[0].matchWord("fade_threshold_size") && fr[1].getFloat(data))
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{
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_fadeThresholdSize = data;
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fr+=2;
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iteratorAdvanced = true;
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}
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Vec3 distAtten;
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if (fr[0].matchWord("distance_attenuation") &&
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fr[1].getFloat(distAtten[0]) && fr[2].getFloat(distAtten[1]) && fr[3].getFloat(distAtten[2]))
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{
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_distanceAttenuation = distAtten;
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fr+=4;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool Point::writeLocalData(Output& fw)
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{
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fw.indent() << "size " << _size << endl;
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fw.indent() << "fade_threshold_size " << _fadeThresholdSize << endl;
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fw.indent() << "distance_attenuation " << _distanceAttenuation << endl;
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return true;
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}
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