OpenSceneGraph/src/osgUtil/DisplayRequirementsVisitor.cpp

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#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <list>
#include <set>
#include <osg/GeoSet>
#include <osgUtil/DisplayRequirementsVisitor>
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using namespace osg;
using namespace osgUtil;
DisplayRequirementsVisitor::DisplayRequirementsVisitor()
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{
setTraversalMode(NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
void DisplayRequirementsVisitor::applyStateSet(StateSet& stateset)
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{
if (!_ds) _ds = new osg::DisplaySettings;
unsigned int min = 0; // assume stencil not needed by this stateset.
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if (stateset.getMode(GL_STENCIL_TEST) & StateAttribute::ON)
{
min = 1; // number stencil bits we need at least.
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}
if (stateset.getAttribute(StateAttribute::STENCIL))
{
min = 1; // number stencil bits we need at least.
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}
if (min>_ds->getMinimumNumStencilBits())
{
// only update if new minimum exceeds previous minimum.
_ds->setMinimumNumStencilBits(min);
}
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}
void DisplayRequirementsVisitor::apply(Node& node)
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{
osg::StateSet* stateset = node.getStateSet();
if (stateset) applyStateSet(*stateset);
traverse(node);
}
void DisplayRequirementsVisitor::apply(Geode& geode)
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{
osg::StateSet* geode_stateset = geode.getStateSet();
if (geode_stateset) applyStateSet(*geode_stateset);
for(int i = 0; i < geode.getNumDrawables(); i++ )
{
osg::StateSet* stateset = geode.getDrawable(i)->getStateSet();
if (stateset) applyStateSet(*stateset);
}
}
void DisplayRequirementsVisitor::apply(Impostor& impostor)
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{
if (!_ds) _ds = new osg::DisplaySettings;
unsigned int min = 1; // number alpha bits we need at least.
if (min>_ds->getMinimumNumAlphaBits())
{
// only update if new minimum exceeds previous minimum.
_ds->setMinimumNumAlphaBits(min);
}
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apply((Node&)impostor);
}