2017-08-28 10:51:52 +08:00
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/* -*-c++-*-
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2017-08-29 20:11:44 +08:00
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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2017-08-28 10:51:52 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE
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#define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/Bone>
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#include <osg/Matrix>
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#include <osg/Array>
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namespace osgAnimation
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{
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class MorphGeometry;
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/// This class manage format for hardware morphing
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class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform
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{
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public:
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MorphTransformHardware();
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MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop);
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META_Object(osgAnimation,MorphTransformHardware);
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virtual void operator()(MorphGeometry&);
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void setShader(osg::Shader*);
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protected:
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bool init(MorphGeometry&);
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osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
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osg::ref_ptr<osg::Shader> _shader;
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bool _needInit;
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};
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}
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#endif
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