OpenSceneGraph/src/osg/Vec3.cpp

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// Vec3 is implemented entirely in the header. This .cpp file just
// contains utx test code
#ifdef OSG_COMPILE_UNIT_TESTS
#include <osg/Vec3>
#include <osg/UnitTestFramework>
#include <sstream>
namespace osg
{
class Vec3TestFixture
{
public:
Vec3TestFixture();
void testAddition(const osgUtx::TestContext& ctx);
void testSubtraction(const osgUtx::TestContext& ctx);
void testScalarMultiplication(const osgUtx::TestContext& ctx);
void testDotProduct(const osgUtx::TestContext& ctx);
private:
// Some convenience variables for use in the tests
Vec3 v1_, v2_, v3_;
};
Vec3TestFixture::Vec3TestFixture():
v1_(1.0f, 1.0f, 1.0f),
v2_(2.0f, 2.0f, 2.0f),
v3_(3.0f, 3.0f, 3.0f)
{
}
void Vec3TestFixture::testAddition(const osgUtx::TestContext&)
{
OSGUTX_TEST_F( v1_ + v2_ == v3_ )
}
void Vec3TestFixture::testSubtraction(const osgUtx::TestContext&)
{
OSGUTX_TEST_F( v3_ - v1_ == v2_ )
}
void Vec3TestFixture::testScalarMultiplication(const osgUtx::TestContext&)
{
OSGUTX_TEST_F( v1_ * 3 == v3_ )
}
void Vec3TestFixture::testDotProduct(const osgUtx::TestContext&)
{
}
OSGUTX_BEGIN_TESTSUITE(Vec3)
OSGUTX_ADD_TESTCASE(Vec3TestFixture, testAddition)
OSGUTX_ADD_TESTCASE(Vec3TestFixture, testSubtraction)
OSGUTX_ADD_TESTCASE(Vec3TestFixture, testScalarMultiplication)
OSGUTX_ADD_TESTCASE(Vec3TestFixture, testDotProduct)
OSGUTX_END_TESTSUITE
OSGUTX_AUTOREGISTER_TESTSUITE_AT(Vec3, root.osg)
}
#endif