OpenSceneGraph/src/osg/Stencil.cpp

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2001-09-20 05:19:47 +08:00
#include <osg/Stencil>
using namespace osg;
Stencil::Stencil()
{
// set up same defaults as glStencilFunc.
_func = ALWAYS;
_funcRef = 0;
_funcMask = ~0;
// set up same defaults as glStencilOp.
_sfail = KEEP;
_zfail = KEEP;
_zpass = KEEP;
// set up same defaults as glStencilMask.
_writeMask = ~0;
}
Stencil::~Stencil()
{
}
void Stencil::apply(State&) const
{
glStencilFunc((GLenum)_func,_funcRef,_funcMask);
glStencilOp((GLenum)_sfail,(GLenum)_zfail,(GLenum)_zpass);
glStencilMask(_writeMask);
}