OpenSceneGraph/src/osg/PolygonMode.cpp

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#include <osg/GL>
#include <osg/PolygonMode>
#include <osg/Notify>
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using namespace osg;
PolygonMode::PolygonMode()
{
_frontAndBack = true;
_modeFront = FILL;
_modeBack = FILL;
}
PolygonMode::~PolygonMode()
{
}
void PolygonMode::setMode(Face face,Mode mode)
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{
switch(face)
{
case(FRONT):
_frontAndBack = false;
_modeFront = mode;
break;
case(BACK):
_frontAndBack = false;
_modeBack = mode;
break;
case(FRONT_AND_BACK):
_frontAndBack = true;
_modeFront = mode;
_modeBack = mode;
break;
}
}
PolygonMode::Mode PolygonMode::getMode(Face face) const
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{
switch(face)
{
case(FRONT):
return _modeFront;
case(BACK):
return _modeBack;
case(FRONT_AND_BACK):
return _modeFront;
}
notify(WARN)<<"Warning : invalid Face passed to PolygonMode::getMode(Face face)"<<std::endl;
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return _modeFront;
}
void PolygonMode::apply(State&) const
{
if (_frontAndBack)
{
glPolygonMode(GL_FRONT_AND_BACK,(GLenum)_modeFront);
}
else
{
glPolygonMode(GL_FRONT,(GLenum)_modeFront);
glPolygonMode(GL_BACK,(GLenum)_modeBack);
}
}