OpenSceneGraph/include/osg/TexMat

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_TEXMAT
#define OSG_TEXMAT 1
#include <osg/StateAttribute>
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#include <osg/Matrix>
namespace osg {
/** Texture Matrix state class for encapsulating OpenGL texture matrix functionality.*/
class SG_EXPORT TexMat : public StateAttribute
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{
public :
TexMat();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TexMat(const TexMat& texmat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(texmat,copyop),
_matrix(texmat._matrix) {}
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META_StateAttribute(osg, TexMat, TEXMAT);
virtual bool isTextureAttribute() const { return true; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TexMat,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_matrix)
return 0; // passed all the above comparison macro's, must be equal.
}
/** Set the texture matrix */
inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
/** Get the texture matrix */
inline Matrix& getMatrix() { return _matrix; }
/** Get the const texture matrix */
inline const Matrix& getMatrix() const { return _matrix; }
/** apply as OpenGL texture matrix.*/
virtual void apply(State& state) const;
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protected:
virtual ~TexMat( void );
Matrix _matrix;
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};
}
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#endif