OpenSceneGraph/include/osg/Switch

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_SWITCH
#define OSG_SWITCH 1
#include <osg/Group>
namespace osg {
/** Switch is a Group node which allows switching between children.
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Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
*/
class SG_EXPORT Switch : public Group
{
public :
Switch();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Switch);
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virtual void traverse(NodeVisitor& nv);
void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
virtual bool addChild( Node *child );
virtual bool addChild( Node *child, bool value );
virtual bool removeChild( Node *child );
void setValue(unsigned int pos,bool value);
bool getValue(unsigned int pos) const;
void setChildValue(const Node* child,bool value);
bool getChildValue(const Node* child) const;
/** Set all the children off (false), and set the new default child value to off (false).*/
bool setAllChildrenOff();
/** Set all the children on (true), and set the new default child value to on (true).*/
bool setAllChildrenOn();
/** Set a single child to be on, switch off all other children.*/
bool setSingleChildOn(unsigned int pos);
#ifdef USE_DEPRECTATED_API
/**
* Special values for the Switch. Use these if you want to
* turn on/off all child nodes.
*/
enum Values {
/** All children turned on. */
ALL_CHILDREN_ON=-1,
/** All children off. */
ALL_CHILDREN_OFF=-2,
/** Multiple children turned on.*/
MULTIPLE_CHILDREN_ON=-3
};
/**
* Selects the active child Node or enables a special
* SwitchType mode.
* @param value the number of the active child
* (first child == number 0) or SwitchType. Invalid values
* will be ignored.
*/
void setValue(int value);
int getValue() const;
#endif
typedef std::vector<bool> ValueList;
const ValueList& getValueList() const { return _values; }
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protected :
virtual ~Switch() {}
// this is effectively a bit mask.
bool _newChildDefaultValue;
ValueList _values;
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};
}
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#endif