OpenSceneGraph/src/osgWrappers/osgDB/DynamicLibrary.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgDB/DynamicLibrary>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(void *, osgDB::DynamicLibrary::HANDLE);
TYPE_NAME_ALIAS(void *, osgDB::DynamicLibrary::PROC_ADDRESS);
BEGIN_OBJECT_REFLECTOR(osgDB::DynamicLibrary)
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I_BaseType(osg::Referenced);
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I_Method0(const std::string &, getName,
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Properties::NON_VIRTUAL,
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__C5_std_string_R1__getName,
"return name of library stripped of path. ",
"");
I_Method0(const std::string &, getFullName,
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Properties::NON_VIRTUAL,
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__C5_std_string_R1__getFullName,
"return name of library including full path to it. ",
"");
I_Method0(osgDB::DynamicLibrary::HANDLE, getHandle,
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Properties::NON_VIRTUAL,
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__HANDLE__getHandle,
"return handle to .dso/.dll dynamic library itself. ",
"");
I_Method1(osgDB::DynamicLibrary::PROC_ADDRESS, getProcAddress, IN, const std::string &, procName,
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Properties::NON_VIRTUAL,
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__PROC_ADDRESS__getProcAddress__C5_std_string_R1,
"return address of function located in library. ",
"");
I_StaticMethod1(osgDB::DynamicLibrary *, loadLibrary, IN, const std::string &, libraryName,
__DynamicLibrary_P1__loadLibrary__C5_std_string_R1_S,
"returns a pointer to a DynamicLibrary object on successfully opening of library returns NULL on failure. ",
"");
I_SimpleProperty(const std::string &, FullName,
__C5_std_string_R1__getFullName,
0);
I_SimpleProperty(osgDB::DynamicLibrary::HANDLE, Handle,
__HANDLE__getHandle,
0);
I_SimpleProperty(const std::string &, Name,
__C5_std_string_R1__getName,
0);
END_REFLECTOR