OpenSceneGraph/doc/doc++/osgUtil/FlightManipulator.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::FlightManipulator</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::FlightManipulator</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CCameraManipulator,MCameraManipulator.html,CFlightManipulator,MFlightManipulator.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.1">FlightManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.8.2">~FlightManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.8.3">setNode</A></B>(osg::Node*)
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<DD><I>Attach a node to the manipulator.</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.8.4">getNode</A></B>() const
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<DD><I>Return node if attached</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.8.5">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<DD><I>Move the camera to the default position.</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.8.6">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<DD><I>Start/restart the manipulator</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.8.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<DD><I>handle events, return true if handled, false otherwise</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.9">setYawControlMode</A></B>(<!1><A HREF="FlightManipulator.html#DOC.2.8.8">YawControlMode</A> ycm)
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<DD><I>Set the yaw control between no yaw and yawing when banked</I>
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.8.8">YawControlMode</A></B>
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</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="CameraManipulator.html">CameraManipulator</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCamera</B>(osg::Camera*)
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<IMG ALT="o" SRC=icon2.gif>virtual const osg::Camera* <B>getCamera</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setHomeToUseNode</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>setHome</B>(const osg::Vec3&amp; eye, const osg::Vec3&amp; center, const osg::Vec3&amp; up)
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</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;osg::Camera&gt; <B>_camera</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_homeToUseNode</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_eyeHome</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_centerHome</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_upHome</B>
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</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
<DL>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="FlightManipulator"></A>
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<A NAME="DOC.2.8.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FlightManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~FlightManipulator"></A>
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<A NAME="DOC.2.8.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~FlightManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
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<A NAME="DOC.2.8.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DD>Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
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<A NAME="DOC.2.8.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="home"></A>
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<A NAME="DOC.2.8.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
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<A NAME="DOC.2.8.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Start/restart the manipulator
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
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<A NAME="DOC.2.8.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="YawControlMode"></A>
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<A NAME="DOC.2.8.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum YawControlMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="YAW_AUTOMATICALLY_WHEN_BANKED"></A>
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<A NAME="DOC.2.8.8.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> YAW_AUTOMATICALLY_WHEN_BANKED</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NO_AUTOMATIC_YAW"></A>
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<A NAME="DOC.2.8.8.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_AUTOMATIC_YAW</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setYawControlMode"></A>
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<A NAME="DOC.2.8.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setYawControlMode(<!1><A HREF="FlightManipulator.html#DOC.2.8.8">YawControlMode</A> ycm)</B></TT>
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<DD>Set the yaw control between no yaw and yawing when banked
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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