81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
|
#include <osgGA/AnimationPathManipulator>
|
||
|
#include <stdio.h>
|
||
|
|
||
|
using namespace osgGA;
|
||
|
|
||
|
AnimationPathManipulator::AnimationPathManipulator(osg::AnimationPath* animationPath)
|
||
|
{
|
||
|
_animationPath = animationPath;
|
||
|
}
|
||
|
|
||
|
AnimationPathManipulator::AnimationPathManipulator( const std::string& filename )
|
||
|
{
|
||
|
_animationPath = osgNew osg::AnimationPath;
|
||
|
_animationPath->setLoopMode(osg::AnimationPath::LOOP);
|
||
|
|
||
|
FILE *fp = fopen( filename.c_str(), "r" );
|
||
|
if( fp == NULL )
|
||
|
{
|
||
|
osg::notify(osg::WARN) << "AnimationPathManipulator: Cannot open animation path file \"" << filename << "\".\n";
|
||
|
_valid = false;
|
||
|
return;
|
||
|
}
|
||
|
while( !feof( fp ))
|
||
|
{
|
||
|
double time;
|
||
|
osg::Vec3 position;
|
||
|
osg::Quat rotation;
|
||
|
fscanf( fp, "%lf %f %f %f %f %f %f %f\n",
|
||
|
&time, &position[0], &position[1], &position[2],
|
||
|
&rotation[0], &rotation[1], &rotation[2], &rotation[3] );
|
||
|
|
||
|
if( !feof(fp))
|
||
|
_animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
|
||
|
}
|
||
|
fclose(fp);
|
||
|
}
|
||
|
|
||
|
bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us)
|
||
|
{
|
||
|
if( !valid() ) return false;
|
||
|
|
||
|
us = us;
|
||
|
|
||
|
bool retval = false;
|
||
|
switch( ea.getEventType() )
|
||
|
{
|
||
|
case GUIEventAdapter::FRAME:
|
||
|
handleFrame( ea.time() );
|
||
|
|
||
|
break;
|
||
|
case GUIEventAdapter::KEYBOARD:
|
||
|
switch( ea.getKey())
|
||
|
{
|
||
|
default:
|
||
|
retval = false;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return retval;
|
||
|
}
|
||
|
|
||
|
void AnimationPathManipulator::handleFrame( double time )
|
||
|
{
|
||
|
osg::AnimationPath::ControlPoint cp;
|
||
|
_animationPath->getInterpolatedControlPoint( time, cp );
|
||
|
|
||
|
osg::Matrix mat;
|
||
|
cp.getMatrix( mat );
|
||
|
|
||
|
osg::Vec3 eye(mat(3,0), mat(3,1), mat(3,2));
|
||
|
mat(3,0) = 0.0;
|
||
|
mat(3,1) = 0.0;
|
||
|
mat(3,2) = 0.0;
|
||
|
osg::Vec3 look = eye + (osg::Vec3(0,1,0) * mat);
|
||
|
osg::Vec3 up = osg::Vec3(0,0,1) * mat;
|
||
|
if( _camera.valid() )
|
||
|
_camera->setView( eye, look, up );
|
||
|
}
|