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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and / or modified under
* the terms of the OpenSceneGraph Public License ( OSGPL ) version 0.0 or
* ( at your option ) any later version . The full license is in LICENSE file
* included with this distribution , and on the openscenegraph . org website .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* OpenSceneGraph Public License for more details .
*/
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# include <osg/GLExtensions>
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# include <osg/Geometry>
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# include <osg/Notify>
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using namespace osg ;
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class DrawVertex
{
public :
DrawVertex ( const Vec3Array * vertices , const IndexArray * indices ) :
_vertices ( vertices ) ,
_indices ( indices ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) glVertex3fv ( ( * _vertices ) [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glVertex3fv ( ( * _vertices ) [ pos ] . ptr ( ) ) ;
}
const Vec3Array * _vertices ;
const IndexArray * _indices ;
} ;
class DrawNormal
{
public :
DrawNormal ( const Vec3Array * normals , const IndexArray * indices ) :
_normals ( normals ) ,
_indices ( indices ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) glNormal3fv ( ( * _normals ) [ _indices - > index ( pos ) ] . ptr ( ) ) ;
else glNormal3fv ( ( * _normals ) [ pos ] . ptr ( ) ) ;
}
const Vec3Array * _normals ;
const IndexArray * _indices ;
} ;
class DrawColor : public osg : : ConstValueVisitor
{
public :
DrawColor ( const Array * colors , const IndexArray * indices ) :
_colors ( colors ) ,
_indices ( indices ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) _colors - > accept ( _indices - > index ( pos ) , * this ) ;
else _colors - > accept ( pos , * this ) ;
}
virtual void apply ( const UByte4 & v ) { glColor4ubv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { glColor3fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { glColor4fv ( v . ptr ( ) ) ; }
const Array * _colors ;
const IndexArray * _indices ;
} ;
class DrawTexCoord : public osg : : Referenced , public osg : : ConstValueVisitor
{
public :
DrawTexCoord ( const Array * texcoords , const IndexArray * indices ) :
_texcoords ( texcoords ) ,
_indices ( indices ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) _texcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _texcoords - > accept ( pos , * this ) ;
}
virtual void apply ( const GLfloat & v ) { glTexCoord1f ( v ) ; }
virtual void apply ( const Vec2 & v ) { glTexCoord2fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { glTexCoord3fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { glTexCoord4fv ( v . ptr ( ) ) ; }
const Array * _texcoords ;
const IndexArray * _indices ;
} ;
typedef void ( APIENTRY * MultiTexCoord1fProc ) ( GLenum target , GLfloat coord ) ;
typedef void ( APIENTRY * MultiTexCoordfvProc ) ( GLenum target , const GLfloat * coord ) ;
class DrawMultiTexCoord : public osg : : Referenced , public osg : : ConstValueVisitor
{
public :
DrawMultiTexCoord ( GLenum target , const Array * texcoords , const IndexArray * indices ,
MultiTexCoord1fProc glMultiTexCoord1f ,
MultiTexCoordfvProc glMultiTexCoord2fv ,
MultiTexCoordfvProc glMultiTexCoord3fv ,
MultiTexCoordfvProc glMultiTexCoord4fv ) :
_target ( target ) ,
_texcoords ( texcoords ) ,
_indices ( indices ) ,
_glMultiTexCoord1f ( glMultiTexCoord1f ) ,
_glMultiTexCoord2fv ( glMultiTexCoord2fv ) ,
_glMultiTexCoord3fv ( glMultiTexCoord3fv ) ,
_glMultiTexCoord4fv ( glMultiTexCoord4fv ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) _texcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _texcoords - > accept ( pos , * this ) ;
}
virtual void apply ( const GLfloat & v ) { _glMultiTexCoord1f ( _target , v ) ; }
virtual void apply ( const Vec2 & v ) { _glMultiTexCoord2fv ( _target , v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { _glMultiTexCoord3fv ( _target , v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { _glMultiTexCoord4fv ( _target , v . ptr ( ) ) ; }
GLenum _target ;
const Array * _texcoords ;
const IndexArray * _indices ;
MultiTexCoord1fProc _glMultiTexCoord1f ;
MultiTexCoordfvProc _glMultiTexCoord2fv ;
MultiTexCoordfvProc _glMultiTexCoord3fv ;
MultiTexCoordfvProc _glMultiTexCoord4fv ;
} ;
typedef void ( APIENTRY * SecondaryColor3ubvProc ) ( const GLubyte * coord ) ;
typedef void ( APIENTRY * SecondaryColor3fvProc ) ( const GLfloat * coord ) ;
class DrawSecondaryColor : public osg : : ConstValueVisitor
{
public :
DrawSecondaryColor ( const Array * colors , const IndexArray * indices ,
SecondaryColor3ubvProc sc3ubv , SecondaryColor3fvProc sc3fv ) :
_colors ( colors ) ,
_indices ( indices ) ,
_glSecondaryColor3ubv ( sc3ubv ) ,
_glSecondaryColor3fv ( sc3fv ) { }
void operator ( ) ( unsigned int pos )
{
if ( _indices ) _colors - > accept ( _indices - > index ( pos ) , * this ) ;
else _colors - > accept ( pos , * this ) ;
}
virtual void apply ( const UByte4 & v ) { _glSecondaryColor3ubv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec3 & v ) { _glSecondaryColor3fv ( v . ptr ( ) ) ; }
virtual void apply ( const Vec4 & v ) { _glSecondaryColor3fv ( v . ptr ( ) ) ; }
const Array * _colors ;
const IndexArray * _indices ;
SecondaryColor3ubvProc _glSecondaryColor3ubv ;
SecondaryColor3fvProc _glSecondaryColor3fv ;
} ;
typedef void ( APIENTRY * FogCoordProc ) ( const GLfloat * coord ) ;
class DrawFogCoord : public osg : : ConstValueVisitor
{
public :
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DrawFogCoord ( const Array * fogcoords , const IndexArray * indices , FogCoordProc fogCoordProc ) :
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_fogcoords ( fogcoords ) ,
_indices ( indices ) ,
_glFogCoord1fv ( fogCoordProc ) { }
void operator ( ) ( unsigned int pos )
{
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if ( _indices ) _fogcoords - > accept ( _indices - > index ( pos ) , * this ) ;
else _fogcoords - > accept ( pos , * this ) ;
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}
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virtual void apply ( const GLfloat & v ) { _glFogCoord1fv ( & v ) ; }
const Array * _fogcoords ;
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const IndexArray * _indices ;
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FogCoordProc _glFogCoord1fv ;
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} ;
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Geometry : : Geometry ( )
{
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_normalBinding = BIND_OFF ;
_colorBinding = BIND_OFF ;
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_secondaryColorBinding = BIND_OFF ;
_fogCoordBinding = BIND_OFF ;
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_fastPathComputed = false ;
_fastPath = false ;
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}
Geometry : : Geometry ( const Geometry & geometry , const CopyOp & copyop ) :
Drawable ( geometry , copyop ) ,
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_vertexArray ( dynamic_cast < Vec3Array * > ( copyop ( geometry . _vertexArray . get ( ) ) ) ) ,
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_normalBinding ( geometry . _normalBinding ) ,
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_normalArray ( dynamic_cast < Vec3Array * > ( copyop ( geometry . _normalArray . get ( ) ) ) ) ,
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_colorBinding ( geometry . _colorBinding ) ,
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_colorArray ( copyop ( geometry . _colorArray . get ( ) ) ) ,
_secondaryColorBinding ( geometry . _secondaryColorBinding ) ,
_secondaryColorArray ( copyop ( geometry . _secondaryColorArray . get ( ) ) ) ,
_fogCoordBinding ( geometry . _fogCoordBinding ) ,
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_fogCoordArray ( dynamic_cast < FloatArray * > ( copyop ( geometry . _fogCoordArray . get ( ) ) ) ) ,
_fastPathComputed ( geometry . _fastPathComputed ) ,
_fastPath ( geometry . _fastPath )
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{
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for ( PrimitiveSetList : : const_iterator pitr = geometry . _primitives . begin ( ) ;
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pitr ! = geometry . _primitives . end ( ) ;
+ + pitr )
{
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PrimitiveSet * primitive = copyop ( pitr - > get ( ) ) ;
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if ( primitive ) _primitives . push_back ( primitive ) ;
}
for ( TexCoordArrayList : : const_iterator titr = geometry . _texCoordList . begin ( ) ;
titr ! = geometry . _texCoordList . end ( ) ;
+ + titr )
{
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_texCoordList . push_back ( * titr ) ;
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}
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}
Geometry : : ~ Geometry ( )
{
// no need to delete, all automatically handled by ref_ptr :-)
}
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void Geometry : : setTexCoordArray ( unsigned int unit , Array * array )
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{
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if ( _texCoordList . size ( ) < = unit )
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_texCoordList . resize ( unit + 1 ) ;
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_texCoordList [ unit ] . first = array ;
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dirtyDisplayList ( ) ;
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}
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Array * Geometry : : getTexCoordArray ( unsigned int unit )
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{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . first . get ( ) ;
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else return 0 ;
}
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const Array * Geometry : : getTexCoordArray ( unsigned int unit ) const
{
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if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . first . get ( ) ;
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else return 0 ;
}
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void Geometry : : setTexCoordIndices ( unsigned int unit , IndexArray * array )
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{
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if ( _texCoordList . size ( ) < = unit )
_texCoordList . resize ( unit + 1 ) ;
_texCoordList [ unit ] . second = array ;
dirtyDisplayList ( ) ;
}
IndexArray * Geometry : : getTexCoordIndices ( unsigned int unit )
{
if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . second . get ( ) ;
else return 0 ;
}
const IndexArray * Geometry : : getTexCoordIndices ( unsigned int unit ) const
{
if ( unit < _texCoordList . size ( ) ) return _texCoordList [ unit ] . second . get ( ) ;
else return 0 ;
}
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bool Geometry : : addPrimitiveSet ( PrimitiveSet * primitiveset )
{
if ( primitiveset )
{
_primitives . push_back ( primitiveset ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::addPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : setPrimitiveSet ( unsigned int i , PrimitiveSet * primitiveset )
{
if ( i < _primitives . size ( ) & & primitiveset )
{
_primitives [ i ] = primitiveset ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::setPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : insertPrimitiveSet ( unsigned int i , PrimitiveSet * primitiveset )
{
if ( primitiveset )
{
if ( i < _primitives . size ( ) )
{
_primitives . insert ( _primitives . begin ( ) + i , primitiveset ) ;
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
else if ( i = = _primitives . size ( ) )
{
return addPrimitiveSet ( primitiveset ) ;
}
}
notify ( WARN ) < < " Warning: invalid index i or primitiveset passed to osg::Geometry::insertPrimitiveSet(i,primitiveset), ignoring call. " < < std : : endl ;
return false ;
}
bool Geometry : : removePrimitiveSet ( unsigned int i , unsigned int numElementsToRemove )
{
if ( i < _primitives . size ( ) & & numElementsToRemove > 0 )
{
if ( i + numElementsToRemove < _primitives . size ( ) )
{
_primitives . erase ( _primitives . begin ( ) + i , _primitives . begin ( ) + i + numElementsToRemove ) ;
}
else
{
// asking to delete too many elements, report a warning, and delete to
// the end of the primitive list.
notify ( WARN ) < < " Warning: osg::Geometry::removePrimitiveSet(i,numElementsToRemove) has been asked to remove more elements than are available, " < < std : : endl ;
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notify ( WARN ) < < " removing on from i to the end of the list of primitive sets. " < < std : : endl ;
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_primitives . erase ( _primitives . begin ( ) + i , _primitives . end ( ) ) ;
}
dirtyDisplayList ( ) ;
dirtyBound ( ) ;
return true ;
}
notify ( WARN ) < < " Warning: invalid index i passed to osg::Geometry::removePrimitiveSet(i,numElementsToRemove), ignoring call. " < < std : : endl ;
return false ;
}
unsigned int Geometry : : getPrimitiveSetIndex ( const PrimitiveSet * primitiveset ) const
{
for ( unsigned int primitiveSetIndex = 0 ; primitiveSetIndex < _primitives . size ( ) ; + + primitiveSetIndex )
{
if ( _primitives [ primitiveSetIndex ] = = primitiveset ) return primitiveSetIndex ;
}
return _primitives . size ( ) ; // node not found.
}
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bool Geometry : : areFastPathsUsed ( ) const
{
if ( _fastPathComputed ) return _fastPath ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
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// set up normals if required.
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//
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if ( ! _normalArray . valid ( ) | |
_normalArray - > empty ( ) | |
( _normalIndices . valid ( ) & & _normalIndices - > getNumElements ( ) = = 0 ) )
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{
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// switch off if not supported or have a valid data.
_normalBinding = BIND_OFF ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
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// set up colours..
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//
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if ( ! _colorArray . valid ( ) | |
_colorArray - > getNumElements ( ) = = 0 | |
( _colorIndices . valid ( ) & & _colorIndices - > getNumElements ( ) = = 0 ) )
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{
// switch off if not supported or have a valid data.
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_colorBinding = BIND_OFF ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
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// Set up secondary color if required.
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//
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if ( ! _secondaryColorArray . valid ( ) | |
_secondaryColorArray - > getNumElements ( ) = = 0 | |
( _secondaryColorIndices . valid ( ) & & _secondaryColorIndices - > getNumElements ( ) = = 0 ) )
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{
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// switch off if not supported or have a valid data.
_secondaryColorBinding = BIND_OFF ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
if ( ! _fogCoordArray . valid ( ) | |
_fogCoordArray - > getNumElements ( ) = = 0 | |
( _fogCoordIndices . valid ( ) & & _fogCoordIndices - > getNumElements ( ) = = 0 ) )
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{
// switch off if not supported or have a valid data.
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_fogCoordBinding = BIND_OFF ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// check to see if fast path can be used.
//
_fastPath = true ;
if ( _normalBinding = = BIND_PER_PRIMITIVE | | ( _normalBinding = = BIND_PER_VERTEX & & _normalIndices . valid ( ) ) ) _fastPath = false ;
else if ( _colorBinding = = BIND_PER_PRIMITIVE | | ( _colorBinding = = BIND_PER_VERTEX & & _colorIndices . valid ( ) ) ) _fastPath = false ;
else if ( _secondaryColorBinding = = BIND_PER_PRIMITIVE | | ( _secondaryColorBinding = = BIND_PER_VERTEX & & _secondaryColorIndices . valid ( ) ) ) _fastPath = false ;
else if ( _fogCoordBinding = = BIND_PER_PRIMITIVE | | ( _fogCoordBinding = = BIND_PER_VERTEX & & _fogCoordIndices . valid ( ) ) ) _fastPath = false ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
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// Set up tex coords if required.
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//
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for ( unsigned int unit = 0 ; unit ! = _texCoordList . size ( ) ; + + unit )
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{
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const TexCoordArrayPair & texcoordPair = _texCoordList [ unit ] ;
if ( texcoordPair . first . valid ( ) & & texcoordPair . first - > getNumElements ( ) > 0 )
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{
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if ( texcoordPair . second . valid ( ) )
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{
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if ( texcoordPair . second - > getNumElements ( ) > 0 )
{
_fastPath = false ;
}
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}
}
}
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_fastPathComputed = true ;
return _fastPath ;
}
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void Geometry : : drawImplementation ( State & state ) const
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{
if ( ! _vertexArray . valid ( ) | | _vertexArray - > getNumElements ( ) = = 0 ) return ;
if ( _vertexIndices . valid ( ) & & _vertexIndices - > getNumElements ( ) = = 0 ) return ;
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// set up extensions.
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static SecondaryColor3ubvProc s_glSecondaryColor3ubv =
( SecondaryColor3ubvProc ) osg : : getGLExtensionFuncPtr ( " glSecondaryColor3ubv " , " glSecondaryColor3ubvEXT " ) ;
static SecondaryColor3fvProc s_glSecondaryColor3fv =
( SecondaryColor3fvProc ) osg : : getGLExtensionFuncPtr ( " glSecondaryColor3fv " , " glSecondaryColor3fvEXT " ) ;
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static FogCoordProc s_glFogCoordfv =
( FogCoordProc ) osg : : getGLExtensionFuncPtr ( " glFogCoordfv " , " glFogCoordfvEXT " ) ;
DrawNormal drawNormal ( _normalArray . get ( ) , _normalIndices . get ( ) ) ;
DrawColor drawColor ( _colorArray . get ( ) , _colorIndices . get ( ) ) ;
DrawSecondaryColor drawSecondaryColor ( _secondaryColorArray . get ( ) , _secondaryColorIndices . get ( ) ,
s_glSecondaryColor3ubv , s_glSecondaryColor3fv ) ;
DrawFogCoord drawFogCoord ( _fogCoordArray . get ( ) , _fogCoordIndices . get ( ) ,
s_glFogCoordfv ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up secondary color if required.
//
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AttributeBinding secondaryColorBinding = _secondaryColorBinding ;
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if ( secondaryColorBinding ! = BIND_OFF & & ( ! s_glSecondaryColor3ubv | | s_glSecondaryColor3fv ) )
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{
// switch off if not supported or have a valid data.
secondaryColorBinding = BIND_OFF ;
}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up fog coord if required.
//
AttributeBinding fogCoordBinding = _fogCoordBinding ;
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if ( fogCoordBinding ! = BIND_OFF & & ! s_glFogCoordfv )
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{
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// switch off if not supported or have a valid data.
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fogCoordBinding = BIND_OFF ;
}
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unsigned int normalIndex = 0 ;
unsigned int colorIndex = 0 ;
unsigned int secondaryColorIndex = 0 ;
unsigned int fogCoordIndex = 0 ;
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# if USE_DEFAULT_NORMAL
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// if no values are defined for normal and color provide some defaults...
if ( _normalBinding = = BIND_OFF ) glNormal3f ( 0.0f , 0.0f , 1.0f ) ;
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# endif
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# if USE_DEFAULT_COLOUR
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if ( _colorBinding = = BIND_OFF ) glColor4f ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
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# endif
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if ( areFastPathsUsed ( ) )
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// fast path.
//
state . setVertexPointer ( 3 , GL_FLOAT , 0 , _vertexArray - > getDataPointer ( ) ) ;
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if ( _normalBinding = = BIND_PER_VERTEX )
state . setNormalPointer ( GL_FLOAT , 0 , _normalArray - > getDataPointer ( ) ) ;
else
state . disableNormalPointer ( ) ;
if ( _colorBinding = = BIND_PER_VERTEX )
state . setColorPointer ( _colorArray - > getDataSize ( ) , _colorArray - > getDataType ( ) , 0 , _colorArray - > getDataPointer ( ) ) ;
else
state . disableColorPointer ( ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX )
state . setSecondaryColorPointer ( _secondaryColorArray - > getDataSize ( ) , _secondaryColorArray - > getDataType ( ) , 0 , _secondaryColorArray - > getDataPointer ( ) ) ;
else
state . disableSecondaryColorPointer ( ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX )
state . setFogCoordPointer ( GL_FLOAT , 0 , _fogCoordArray - > getDataPointer ( ) ) ;
else
state . disableFogCoordPointer ( ) ;
unsigned int unit ;
for ( unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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const Array * array = _texCoordList [ unit ] . first . get ( ) ;
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if ( array )
state . setTexCoordPointer ( unit , array - > getDataSize ( ) , array - > getDataType ( ) , 0 , array - > getDataPointer ( ) ) ;
else
state . disableTexCoordPointer ( unit ) ;
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}
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state . disableTexCoordPointersAboveAndIncluding ( unit ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
if ( _normalBinding = = BIND_OVERALL ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_OVERALL ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_OVERALL ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_OVERALL ) drawFogCoord ( fogCoordIndex + + ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
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{
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if ( _normalBinding = = BIND_PER_PRIMITIVE_SET ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE_SET ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE_SET ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE_SET ) drawFogCoord ( fogCoordIndex + + ) ;
( * itr ) - > draw ( ) ;
}
}
else
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// slow path.
//
// Set up tex coords if required.
static MultiTexCoord1fProc s_glMultiTexCoord1f =
( MultiTexCoord1fProc ) osg : : getGLExtensionFuncPtr ( " glMultiTexCoord1f " , " glMultiTexCoord1fARB " ) ;
static MultiTexCoordfvProc s_glMultiTexCoord2fv =
( MultiTexCoordfvProc ) osg : : getGLExtensionFuncPtr ( " glMultiTexCoord2fv " , " glMultiTexCoord2fvARB " ) ;
static MultiTexCoordfvProc s_glMultiTexCoord3fv =
( MultiTexCoordfvProc ) osg : : getGLExtensionFuncPtr ( " glMultiTexCoord3fv " , " glMultiTexCoord3fvARB " ) ;
static MultiTexCoordfvProc s_glMultiTexCoord4fv =
( MultiTexCoordfvProc ) osg : : getGLExtensionFuncPtr ( " glMultiTexCoord4fv " , " glMultiTexCoord4fvARB " ) ;
typedef std : : vector < ref_ptr < DrawMultiTexCoord > > DrawTexCoordList ;
DrawTexCoordList drawTexCoordList ;
drawTexCoordList . reserve ( _texCoordList . size ( ) ) ;
// fallback if multitexturing not supported.
ref_ptr < DrawTexCoord > drawTextCoord ;
if ( s_glMultiTexCoord2fv )
{
// multitexture supported..
for ( unsigned int unit = 0 ; unit ! = _texCoordList . size ( ) ; + + unit )
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{
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const TexCoordArrayPair & texcoordPair = _texCoordList [ unit ] ;
if ( texcoordPair . first . valid ( ) & & texcoordPair . first - > getNumElements ( ) > 0 )
{
if ( texcoordPair . second . valid ( ) )
{
if ( texcoordPair . second - > getNumElements ( ) > 0 )
{
drawTexCoordList . push_back ( new DrawMultiTexCoord ( GL_TEXTURE0 + unit , texcoordPair . first . get ( ) , texcoordPair . second . get ( ) ,
s_glMultiTexCoord1f ,
s_glMultiTexCoord2fv ,
s_glMultiTexCoord3fv ,
s_glMultiTexCoord4fv ) ) ;
}
}
else
{
drawTexCoordList . push_back ( new DrawMultiTexCoord ( GL_TEXTURE0 + unit , texcoordPair . first . get ( ) , 0 ,
s_glMultiTexCoord1f ,
s_glMultiTexCoord2fv ,
s_glMultiTexCoord3fv ,
s_glMultiTexCoord4fv ) ) ;
}
}
}
}
else
{
if ( ! _texCoordList . empty ( ) )
{
const TexCoordArrayPair & texcoordPair = _texCoordList [ 0 ] ;
if ( texcoordPair . first . valid ( ) & & texcoordPair . first - > getNumElements ( ) > 0 )
{
if ( texcoordPair . second . valid ( ) )
{
if ( texcoordPair . second - > getNumElements ( ) > 0 )
{
drawTextCoord = new DrawTexCoord ( texcoordPair . first . get ( ) , texcoordPair . second . get ( ) ) ;
}
}
else
{
drawTextCoord = new DrawTexCoord ( texcoordPair . first . get ( ) , 0 ) ;
}
}
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}
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}
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// disable all the vertex arrays in the slow path as we are
// sending everything using glVertex etc.
state . disableAllVertexArrays ( ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// pass the overall binding values onto OpenGL.
//
if ( _normalBinding = = BIND_OVERALL ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_OVERALL ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_OVERALL ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_OVERALL ) drawFogCoord ( fogCoordIndex + + ) ;
// set up vertex functor.
DrawVertex drawVertex ( _vertexArray . get ( ) , _vertexIndices . get ( ) ) ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
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{
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if ( _normalBinding = = BIND_PER_PRIMITIVE_SET ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE_SET ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE_SET ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE_SET ) drawFogCoord ( fogCoordIndex + + ) ;
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const PrimitiveSet * primitiveset = itr - > get ( ) ;
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GLenum mode = primitiveset - > getMode ( ) ;
unsigned int primLength ;
switch ( mode )
{
case ( GL_POINTS ) : primLength = 1 ; break ;
case ( GL_LINES ) : primLength = 2 ; break ;
case ( GL_TRIANGLES ) : primLength = 3 ; break ;
case ( GL_QUADS ) : primLength = 4 ; break ;
default : primLength = 0 ; break ; // compute later when =0.
}
// draw primtives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch ( primitiveset - > getType ( ) )
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{
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case ( PrimitiveSet : : DrawArraysPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawArrays * drawArray = static_cast < const DrawArrays * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
unsigned int indexEnd = drawArray - > getFirst ( ) + drawArray - > getCount ( ) ;
for ( unsigned int vindex = drawArray - > getFirst ( ) ;
vindex < indexEnd ;
+ + vindex , + + primCount )
{
if ( ( primCount % primLength ) = = 0 )
{
if ( _normalBinding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
}
if ( _normalBinding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorBinding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
drawVertex ( vindex ) ;
}
glEnd ( ) ;
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break ;
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}
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
{
const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
unsigned int vindex = drawArrayLengths - > getFirst ( ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
unsigned int localPrimLength ;
if ( primLength = = 0 ) localPrimLength = * primItr ;
else localPrimLength = primLength ;
glBegin ( mode ) ;
for ( GLsizei primCount = 0 ; primCount < * primItr ; + + primCount )
{
if ( ( primCount % localPrimLength ) = = 0 )
{
if ( _normalBinding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
}
if ( _normalBinding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorBinding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
drawVertex ( vindex ) ;
+ + vindex ;
}
glEnd ( ) ;
}
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break ;
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}
case ( PrimitiveSet : : DrawElementsUBytePrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUByte * drawElements = static_cast < const DrawElementsUByte * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUByte : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
if ( _normalBinding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
}
unsigned int vindex = * primItr ;
if ( _normalBinding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorBinding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
drawVertex ( vindex ) ;
}
glEnd ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUShortPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUShort * drawElements = static_cast < const DrawElementsUShort * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUShort : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
if ( _normalBinding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
}
unsigned int vindex = * primItr ;
if ( _normalBinding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorBinding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
drawVertex ( vindex ) ;
}
glEnd ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUIntPrimitiveType ) :
{
if ( primLength = = 0 ) primLength = primitiveset - > getNumIndices ( ) ;
const DrawElementsUInt * drawElements = static_cast < const DrawElementsUInt * > ( primitiveset ) ;
glBegin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUInt : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
if ( ( primCount % primLength ) = = 0 )
{
if ( _normalBinding = = BIND_PER_PRIMITIVE ) drawNormal ( normalIndex + + ) ;
if ( _colorBinding = = BIND_PER_PRIMITIVE ) drawColor ( colorIndex + + ) ;
if ( secondaryColorBinding = = BIND_PER_PRIMITIVE ) drawSecondaryColor ( secondaryColorIndex + + ) ;
if ( fogCoordBinding = = BIND_PER_PRIMITIVE ) drawFogCoord ( fogCoordIndex + + ) ;
}
unsigned int vindex = * primItr ;
if ( _normalBinding = = BIND_PER_VERTEX ) drawNormal ( vindex ) ;
if ( _colorBinding = = BIND_PER_VERTEX ) drawColor ( vindex ) ;
if ( secondaryColorBinding = = BIND_PER_VERTEX ) drawSecondaryColor ( vindex ) ;
if ( fogCoordBinding = = BIND_PER_VERTEX ) drawFogCoord ( vindex ) ;
for ( DrawTexCoordList : : iterator texItr = drawTexCoordList . begin ( ) ;
texItr ! = drawTexCoordList . end ( ) ;
+ + texItr )
{
( * ( * texItr ) ) ( vindex ) ;
}
if ( drawTextCoord . valid ( ) ) ( * drawTextCoord ) ( vindex ) ;
drawVertex ( vindex ) ;
}
glEnd ( ) ;
break ;
}
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default :
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{
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break ;
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}
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}
}
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}
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}
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class AttrbuteFunctorArrayVisitor : public ArrayVisitor
{
public :
AttrbuteFunctorArrayVisitor ( Drawable : : AttributeFunctor & af ) :
_af ( af ) { }
virtual ~ AttrbuteFunctorArrayVisitor ( ) { }
virtual void apply ( ByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( ShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( IntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UIntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( UByte4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( FloatArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec2Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec3Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( Vec4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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inline void applyArray ( Drawable : : AttributeType type , Array * array )
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{
if ( array )
{
_type = type ;
array - > accept ( * this ) ;
}
}
Drawable : : AttributeFunctor & _af ;
Drawable : : AttributeType _type ;
} ;
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void Geometry : : accept ( AttributeFunctor & af )
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{
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AttrbuteFunctorArrayVisitor afav ( af ) ;
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afav . applyArray ( VERTICES , _vertexArray . get ( ) ) ;
afav . applyArray ( NORMALS , _normalArray . get ( ) ) ;
afav . applyArray ( COLORS , _colorArray . get ( ) ) ;
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for ( unsigned unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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afav . applyArray ( ( AttributeType ) ( TEXTURE_COORDS_0 + unit ) , _texCoordList [ unit ] . first . get ( ) ) ;
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}
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}
class ConstAttrbuteFunctorArrayVisitor : public ConstArrayVisitor
{
public :
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ConstAttrbuteFunctorArrayVisitor ( Drawable : : ConstAttributeFunctor & af ) :
_af ( af ) { }
virtual ~ ConstAttrbuteFunctorArrayVisitor ( ) { }
virtual void apply ( const ByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const ShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const IntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UByteArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UShortArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UIntArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const UByte4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const FloatArray & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec2Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec3Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
virtual void apply ( const Vec4Array & array ) { if ( ! array . empty ( ) ) _af . apply ( _type , array . size ( ) , & ( array . front ( ) ) ) ; }
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inline void applyArray ( Drawable : : AttributeType type , const Array * array )
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{
if ( array )
{
_type = type ;
array - > accept ( * this ) ;
}
}
Drawable : : ConstAttributeFunctor & _af ;
Drawable : : AttributeType _type ;
} ;
void Geometry : : accept ( ConstAttributeFunctor & af ) const
{
ConstAttrbuteFunctorArrayVisitor afav ( af ) ;
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afav . applyArray ( VERTICES , _vertexArray . get ( ) ) ;
afav . applyArray ( NORMALS , _normalArray . get ( ) ) ;
afav . applyArray ( COLORS , _colorArray . get ( ) ) ;
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for ( unsigned unit = 0 ; unit < _texCoordList . size ( ) ; + + unit )
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{
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afav . applyArray ( ( AttributeType ) ( TEXTURE_COORDS_0 + unit ) , _texCoordList [ unit ] . first . get ( ) ) ;
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}
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}
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void Geometry : : accept ( PrimitiveFunctor & functor ) const
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{
if ( ! _vertexArray . valid ( ) | | _vertexArray - > empty ( ) ) return ;
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if ( ! _vertexIndices . valid ( ) )
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{
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functor . setVertexArray ( _vertexArray - > size ( ) , & ( _vertexArray - > front ( ) ) ) ;
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
{
( * itr ) - > accept ( functor ) ;
}
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}
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else
{
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for ( PrimitiveSetList : : const_iterator itr = _primitives . begin ( ) ;
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itr ! = _primitives . end ( ) ;
+ + itr )
{
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const PrimitiveSet * primitiveset = itr - > get ( ) ;
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GLenum mode = primitiveset - > getMode ( ) ;
switch ( primitiveset - > getType ( ) )
{
case ( PrimitiveSet : : DrawArraysPrimitiveType ) :
{
const DrawArrays * drawArray = static_cast < const DrawArrays * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int indexEnd = drawArray - > getFirst ( ) + drawArray - > getCount ( ) ;
for ( unsigned int vindex = drawArray - > getFirst ( ) ;
vindex < indexEnd ;
+ + vindex )
{
functor . vertex ( ( * _vertexArray ) [ _vertexIndices - > index ( vindex ) ] ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawArrayLengthsPrimitiveType ) :
{
const DrawArrayLengths * drawArrayLengths = static_cast < const DrawArrayLengths * > ( primitiveset ) ;
unsigned int vindex = drawArrayLengths - > getFirst ( ) ;
for ( DrawArrayLengths : : const_iterator primItr = drawArrayLengths - > begin ( ) ;
primItr ! = drawArrayLengths - > end ( ) ;
+ + primItr )
{
functor . begin ( mode ) ;
for ( GLsizei primCount = 0 ; primCount < * primItr ; + + primCount )
{
functor . vertex ( ( * _vertexArray ) [ _vertexIndices - > index ( vindex ) ] ) ;
+ + vindex ;
}
functor . end ( ) ;
}
break ;
}
case ( PrimitiveSet : : DrawElementsUBytePrimitiveType ) :
{
const DrawElementsUByte * drawElements = static_cast < const DrawElementsUByte * > ( primitiveset ) ;
functor . begin ( mode ) ;
unsigned int primCount = 0 ;
for ( DrawElementsUByte : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primCount , + + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( ( * _vertexArray ) [ _vertexIndices - > index ( vindex ) ] ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUShortPrimitiveType ) :
{
const DrawElementsUShort * drawElements = static_cast < const DrawElementsUShort * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUShort : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( ( * _vertexArray ) [ _vertexIndices - > index ( vindex ) ] ) ;
}
functor . end ( ) ;
break ;
}
case ( PrimitiveSet : : DrawElementsUIntPrimitiveType ) :
{
const DrawElementsUInt * drawElements = static_cast < const DrawElementsUInt * > ( primitiveset ) ;
functor . begin ( mode ) ;
for ( DrawElementsUInt : : const_iterator primItr = drawElements - > begin ( ) ;
primItr ! = drawElements - > end ( ) ;
+ + primItr )
{
unsigned int vindex = * primItr ;
functor . vertex ( ( * _vertexArray ) [ _vertexIndices - > index ( vindex ) ] ) ;
}
functor . end ( ) ;
break ;
}
default :
{
break ;
}
}
}
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}
return ;
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}
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bool Geometry : : verifyBindings ( ) const
{
switch ( _normalBinding )
{
case ( BIND_OFF ) :
if ( _normalArray . valid ( ) & & _normalArray - > getNumElements ( ) > 0 ) return false ;
break ;
case ( BIND_OVERALL ) :
if ( ! _normalArray . valid ( ) ) return false ;
if ( _normalArray - > getNumElements ( ) ! = 1 ) return false ;
break ;
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case ( BIND_PER_PRIMITIVE_SET ) :
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case ( BIND_PER_PRIMITIVE ) :
if ( ! _normalArray . valid ( ) ) return false ;
if ( _normalArray - > getNumElements ( ) ! = _primitives . size ( ) ) return false ;
break ;
case ( BIND_PER_VERTEX ) :
if ( _vertexArray . valid ( ) )
{
if ( ! _normalArray . valid ( ) ) return false ;
if ( _normalArray - > getNumElements ( ) ! = _vertexArray - > getNumElements ( ) ) return false ;
}
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else if ( _normalArray . valid ( ) & & _normalArray - > getNumElements ( ) = = 0 ) return false ;
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break ;
}
switch ( _colorBinding )
{
case ( BIND_OFF ) :
if ( _colorArray . valid ( ) & & _colorArray - > getNumElements ( ) > 0 ) return false ;
break ;
case ( BIND_OVERALL ) :
if ( ! _colorArray . valid ( ) ) return false ;
if ( _colorArray - > getNumElements ( ) ! = 1 ) return false ;
break ;
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case ( BIND_PER_PRIMITIVE_SET ) :
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case ( BIND_PER_PRIMITIVE ) :
if ( ! _colorArray . valid ( ) ) return false ;
if ( _colorArray - > getNumElements ( ) ! = _primitives . size ( ) ) return false ;
break ;
case ( BIND_PER_VERTEX ) :
if ( _vertexArray . valid ( ) )
{
if ( ! _colorArray . valid ( ) ) return false ;
if ( _colorArray - > getNumElements ( ) ! = _vertexArray - > getNumElements ( ) ) return false ;
}
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else if ( _colorArray . valid ( ) & & _colorArray - > getNumElements ( ) = = 0 ) return false ;
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break ;
}
for ( TexCoordArrayList : : const_iterator itr = _texCoordList . begin ( ) ;
itr ! = _texCoordList . end ( ) ;
+ + itr )
{
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const Array * array = itr - > first . get ( ) ;
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if ( _vertexArray . valid ( ) )
{
if ( array & & array - > getNumElements ( ) ! = _vertexArray - > getNumElements ( ) ) return false ;
}
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else if ( array & & array - > getNumElements ( ) = = 0 ) return false ;
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}
return true ;
}
void Geometry : : computeCorrectBindingsAndArraySizes ( )
{
if ( verifyBindings ( ) ) return ;
if ( ! _vertexArray . valid ( ) | | _vertexArray - > empty ( ) )
{
// no vertex array so switch everything off.
_vertexArray = 0 ;
_colorArray = 0 ;
_colorBinding = BIND_OFF ;
_normalArray = 0 ;
_normalBinding = BIND_OFF ;
_texCoordList . clear ( ) ;
notify ( INFO ) < < " Info: remove redundent attribute arrays from empty osg::Geometry " < < std : : endl ;
return ;
}
switch ( _normalBinding )
{
case ( BIND_OFF ) :
if ( _normalArray . valid ( ) ) _normalArray = 0 ;
break ;
case ( BIND_OVERALL ) :
if ( ! _normalArray . valid ( ) )
{
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) = = 0 )
{
_normalArray = 0 ;
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) > 1 )
{
// trim the array down to 1 element long.
_normalArray - > erase ( _normalArray - > begin ( ) + 1 , _normalArray - > end ( ) ) ;
}
break ;
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case ( BIND_PER_PRIMITIVE_SET ) :
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case ( BIND_PER_PRIMITIVE ) :
if ( ! _normalArray . valid ( ) )
{
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) < _primitives . size ( ) )
{
_normalArray = 0 ;
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) > _primitives . size ( ) )
{
// trim the array down to size of the number of primitives.
_normalArray - > erase ( _normalArray - > begin ( ) + _primitives . size ( ) , _normalArray - > end ( ) ) ;
}
break ;
case ( BIND_PER_VERTEX ) :
if ( ! _normalArray . valid ( ) )
{
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) < _vertexArray - > getNumElements ( ) )
{
_normalArray = 0 ;
_normalBinding = BIND_OFF ;
}
else if ( _normalArray - > getNumElements ( ) > _vertexArray - > getNumElements ( ) )
{
// trim the array down to size of the number of primitives.
_normalArray - > erase ( _normalArray - > begin ( ) + _vertexArray - > getNumElements ( ) , _normalArray - > end ( ) ) ;
}
break ;
}
// TODO colours and tex coords.
}