OpenSceneGraph/examples/osgviewerQtWidget/main.cpp

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// Demo for a 4-way split window with a different scene graph in
// each of the 4 views. Also, an optional 5th view in it's own window.
// Qt 4.4.3 was used for this example.
//
#include <iostream>
#include <string>
#include <QtGui/QApplication>
#include <QtCore/QDebug>
#include <osgDB/ReadFile>
#include <osg/ArgumentParser>
#include "testMainWin.h"
#include "testOutboardWin.h"
#include <QtCore/QPointer>
#ifdef __APPLE__
#define DO_OUTBOARD_WINDOW 0 // won't go on Mac
#else
#define DO_OUTBOARD_WINDOW 1
#endif
using namespace std;
int main( int argc, char **argv )
{
QApplication app( argc, argv );
// load some standard files
osg::ref_ptr<osg::Node> Cow = osgDB::readNodeFile("cow.osg");
if (!Cow)
{
qDebug() << "No cow loaded.";
return 1;
}
osg::ref_ptr<osg::Node> Truck = osgDB::readNodeFile("dumptruck.osg");
if (!Truck)
{
qDebug() << "No truck loaded.";
return 1;
}
osg::ref_ptr<osg::Node> Spaceship = osgDB::readNodeFile("spaceship.osg");
if (!Spaceship)
{
qDebug() << "No spaceship loaded.";
return 1;
}
osg::ref_ptr<osg::Node> Cessna = osgDB::readNodeFile("cessna.osg");
if (!Cessna)
{
qDebug() << "No cessna loaded.";
return 1;
}
osg::ref_ptr<osg::Node> Fountain = osgDB::readNodeFile("fountain.osg");
if (!Fountain)
{
qDebug() << "No fountain loaded.";
return 1;
}
///////////////////////////////////////////////////////////////////////////
app.connect( &app, SIGNAL(lastWindowClosed()), &app, SLOT(quit()) );
osg::ArgumentParser arguments(&argc, argv);
QPointer<testMainWin> myMainWindow = new testMainWin;
#if DO_OUTBOARD_WINDOW
QPointer<testOutboardWin> mySecondaryWindow = new testOutboardWin;
#endif
// The .ui file uses the "Promoted" widget, CompositeViewerQOSG
osg::ref_ptr<CompositeViewerQOSG> compositeViewer = myMainWindow->ui.osgGraphicsArea;
osg::ref_ptr<ViewQOSG> view1 = new ViewQOSG( myMainWindow->ui.graphicsView1 );
view1->setObjectName("ViewQOSG 1");
osg::ref_ptr<ViewQOSG> view2 = new ViewQOSG( myMainWindow->ui.graphicsView2 );
view2->setObjectName("ViewQOSG 2");
osg::ref_ptr<ViewQOSG> view3 = new ViewQOSG( myMainWindow->ui.graphicsView3 );
view3->setObjectName("ViewQOSG 3");
osg::ref_ptr<ViewQOSG> view4 = new ViewQOSG( myMainWindow->ui.graphicsView4 );
view4->setObjectName("ViewQOSG 4");
view1->setData( Cow );
view2->setData( Truck );
view3->setData( Spaceship );
view4->setData( Cessna );
compositeViewer->addView( view1.get() );
compositeViewer->addView( view2.get() );
compositeViewer->addView( view3.get() );
compositeViewer->addView( view4.get() );
myMainWindow->show();
#if DO_OUTBOARD_WINDOW
QWidget *outboardGfx = mySecondaryWindow->getDrawingAreaWidget();
osg::ref_ptr<ViewQOSG> outboardView = static_cast<ViewQOSG*>( outboardGfx );
outboardView->setObjectName("ViewQOSG Outboard");
outboardView->setData( Fountain );
// Note that outboardView, in a completely different window, is going to be
// managed by the compositeViewer in the QMainWindow.
compositeViewer->addView( outboardView.get() );
mySecondaryWindow->show();
#endif
return app.exec();
}