OpenSceneGraph/VisualStudio/MUST_READ_ME.txt

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IMPORTANT NOTE: Whilst the OSG will compile cleanly with the basic VC++6.0
and its own STL implementation, the OSG will crash regularily due to bugs
in VC++6.0's STL. VC++6.0's STL is horribly broken and therefore is *NOT*
supported. Do not attempt to use the OSG in conjunction with native VC++6.0
STL implemention.
The supported combinations are:
1.Visual Studio7.0 .NET
2.Visual Studio6.0 + Dinkumware's STL bug fix patches
3.Visual Studio6.0 + STLport
For details on how to patch VisualStudio6.0 read the doc/install.html
documentation.
Several of the plugins and demoes, and two of the core libraries - osgText
and osgGLUT require external dependancies. Full details on where to obtain
these can be found in doc/dependancies.html.
--
For syntax highlighting in VisualStudio which the stanard C++ style headers
found in the OSG :
VisualStudio6.0
Substiture the LANDEXT.DAT file found in this directory with the one found
*\Common\MSDev98\Bin
VisualStudio7.0/.NET
Install the syntaxhighlight.reg (just double click it). This will update
Extensionless file for Visual Studio. Don't worry, it will keep the
current extensionless files (STL ones) intact.