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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_PARTICLEEFFECT
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#define OSGPARTICLE_PARTICLEEFFECT
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
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{
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public:
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ParticleEffect():
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_useLocalParticleSystem(true),
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_scale(1.0f),
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_intensity(1.0f),
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_startTime(0.0),
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_emitterDuration(1.0),
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_particleDuration(1.0),
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_wind(0.0f,0.0f,0.0f)
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{}
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ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "ParticleEffect"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
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void setUseLocalParticleSystem(bool local);
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bool getUseLocalParticleSystem() const { return _useLocalParticleSystem; }
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void setPosition(const osg::Vec3& position);
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const osg::Vec3& getPosition() const { return _position; }
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void setScale(float scale);
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float getScale() const { return _scale; }
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void setIntensity(float intensity);
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float getIntensity() const { return _intensity; }
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void setStartTime(double startTime);
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double getStartTime() const { return _startTime; }
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void setEmitterDuration(double duration);
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double getEmitterDuration() const { return _emitterDuration; }
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void setParticleDuration(double duration);
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double getParticleDuration() const { return _particleDuration; }
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void setWind(const osg::Vec3& wind);
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const osg::Vec3& getWind() const { return _wind; }
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/// Get whether all particles are dead
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bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; }
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virtual Emitter* getEmitter() = 0;
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virtual const Emitter* getEmitter() const = 0;
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virtual Program* getProgram() = 0;
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virtual const Program* getProgram() const = 0;
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void setParticleSystem(ParticleSystem* ps);
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inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
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inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
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virtual void setDefaults();
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virtual void setUpEmitterAndProgram() = 0;
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virtual void buildEffect();
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protected:
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osg::ref_ptr<ParticleSystem> _particleSystem;
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bool _useLocalParticleSystem;
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osg::Vec3 _position;
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float _scale;
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float _intensity;
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double _startTime;
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double _emitterDuration;
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double _particleDuration;
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osg::Vec3 _wind;
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};
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}
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#endif
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