OpenSceneGraph/src/osgWrappers/osgParticle/FluidProgram.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/FluidProgram>
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
BaseType(osgParticle::Program);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(void, setFluidViscosity, IN, float, v);
Method0(float, getFluidViscosity);
Method1(void, setFluidDensity, IN, float, d);
Method0(float, getFluidDensity);
Method1(void, setWind, IN, const osg::Vec3 &, wind);
Method0(const osg::Vec3 &, getWind);
Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
Method0(const osg::Vec3 &, getAcceleration);
MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f);
Method0(void, setFluidToAir);
Method0(void, setFluidToWater);
Property(const osg::Vec3 &, Acceleration);
Property(float, FluidDensity);
Property(float, FluidViscosity);
WriteOnlyProperty(float, ToGravity);
Property(const osg::Vec3 &, Wind);
END_REFLECTOR