OpenSceneGraph/include/osgDB/ReaderWriter

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_READERWRITER
#define OSGDB_READERWRITER 1
#include <osg/Referenced>
#include <osg/Image>
#include <osg/Shape>
#include <osg/Node>
#include <osgDB/Export>
#include <deque>
#include <iosfwd>
namespace osgDB {
class Archive;
/** list of directories to search through which searching for files. */
typedef std::deque<std::string> FilePathList;
/** pure virtual base class for reading and writing of non native formats. */
class OSGDB_EXPORT ReaderWriter : public osg::Object
{
public:
ReaderWriter():
osg::Object(true) {}
ReaderWriter(const ReaderWriter& rw,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osg::Object(rw,copyop) {}
virtual ~ReaderWriter();
META_Object(osgDB,ReaderWriter);
virtual bool acceptsExtension(const std::string& /*extension*/) const { return false; }
/** Options base class used for passing options into plugins to control their operation.*/
class Options : public osg::Object
{
public:
/// bit mask for setting up which object types get cached by readObject/Image/HeightField/Node(filename) calls
enum CacheHintOptions
{ /// do not cache objects of any type
CACHE_NONE = 0,
/// cache nodes loaded via readNode(filename)
CACHE_NODES = 1<<0,
/// cache images loaded via readImage(filename)
CACHE_IMAGES = 1<<1,
/// cache heightfield loaded via readHeightField(filename)
CACHE_HEIGHTFIELDS = 1<<2,
/// cache heightfield loaded via readHeightField(filename)
CACHE_ARCHIVES = 1<<3,
/// cache objects loaded via readObject(filename)
CACHE_OBJECTS = 1<<4,
/// cache shaders loaded via readShader(filename)
CACHE_SHADERS = 1<<5,
/// cache on all read*(filename) calls
CACHE_ALL = CACHE_NODES |
CACHE_IMAGES |
CACHE_HEIGHTFIELDS |
CACHE_ARCHIVES |
CACHE_OBJECTS |
CACHE_SHADERS
};
Options():
osg::Object(true),
_objectCacheHint(CACHE_ARCHIVES),
_asynchronousFileReadHint(false) {}
Options(const std::string& str):
osg::Object(true),
_str(str),
_objectCacheHint(CACHE_ARCHIVES),
_asynchronousFileReadHint(false) {}
Options(const Options& options,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osg::Object(options,copyop),
_str(options._str),
_databasePaths(options._databasePaths),
_objectCacheHint(options._objectCacheHint),
_asynchronousFileReadHint(options._asynchronousFileReadHint) {}
META_Object(osgDB,Options);
/** Set the general Options string.*/
void setOptionString(const std::string& str) { _str = str; }
/** Get the general Options string.*/
const std::string& getOptionString() const { return _str; }
/** Set the database path to use a hint of where to look when loading models.*/
void setDatabasePath(const std::string& str) { _databasePaths.clear(); _databasePaths.push_back(str); }
/** Get the database path which is used a hint of where to look when loading models.*/
FilePathList& getDatabasePathList() { return _databasePaths; }
/** Get the const database path which is used a hint of where to look when loading models.*/
const FilePathList& getDatabasePathList() const { return _databasePaths; }
/** Set whether the Registry::ObjectCache should be used by default.*/
void setObjectCacheHint(CacheHintOptions useObjectCache) { _objectCacheHint = useObjectCache; }
/** Get whether the Registry::ObjectCache should be used by default.*/
CacheHintOptions getObjectCacheHint() const { return _objectCacheHint; }
/** Set Asynchrnous file read hint.
* This hint is used by plugins like the libcurl http reader plugin to inform them that
* they should make an internal file read requests to their background threads to load files,
* with the plugin returning immediately with a ReadResult::FILE_REQUESTED status. It is
* assumed that calls will continue to be made to the plugin until the background threads
* have read or failed to read the request file, at which point the return status which change
* to FILE_LOADED and the objects will be returned.
* Note, this facility is particular useful when using DatabasePager in conjunction with
* internet based databases where file load latency is relatively high.*/
void setAsynchronousFileReadHint(bool flag) { _asynchronousFileReadHint = flag; }
/** Get Asynchrnous file read hint. */
bool getAsynchronousFileReadHint() const { return _asynchronousFileReadHint; }
/** Sets a plugindata value PluginData with a string */
void setPluginData(const std::string& s, void* v) const { _pluginData[s] = v; }
/** Get a value from the PluginData */
void* getPluginData(const std::string& s) { return _pluginData[s]; }
/** Get a value from the PluginData */
const void* getPluginData(const std::string& s) const
{
PluginDataMap::const_iterator itr = _pluginData.find(s);
return (itr == _pluginData.end()) ? 0 : itr->second;
}
/** Remove a value from the PluginData */
void removePluginData(const std::string& s) const { _pluginData.erase(s); }
protected:
virtual ~Options() {}
std::string _str;
FilePathList _databasePaths;
CacheHintOptions _objectCacheHint;
bool _asynchronousFileReadHint;
typedef std::map<std::string,void*> PluginDataMap;
mutable PluginDataMap _pluginData;
};
class OSGDB_EXPORT ReadResult
{
public:
enum ReadStatus
{
FILE_NOT_HANDLED, //!< File is not appropriate for this file reader, due to some incompatibility, but *not* a read error.
FILE_NOT_FOUND, //!< File could not be found or could not be read.
FILE_LOADED, //!< File successfully found, loaded, and converted into osg.
FILE_LOADED_FROM_CACHE, //!< File found in cache and returned.
ERROR_IN_READING_FILE, //!< File found, loaded, but an error was encountered during processing.
FILE_REQUESTED, //!< Asyncronous file read has been requested, but returning immediatiely, keep polling plugin till file read has been completed.
};
ReadResult(ReadStatus status=FILE_NOT_HANDLED):_status(status) {}
ReadResult(const std::string& m):_status(ERROR_IN_READING_FILE),_message(m) {}
ReadResult(osg::Object* obj, ReadStatus status=FILE_LOADED):_status(status),_object(obj) {}
ReadResult(const ReadResult& rr):_status(rr._status),_message(rr._message),_object(rr._object) {}
ReadResult& operator = (const ReadResult& rr) { if (this==&rr) return *this; _status=rr._status; _message=rr._message;_object=rr._object; return *this; }
osg::Object* getObject();
osg::Image* getImage();
osg::HeightField* getHeightField();
osg::Node* getNode();
osgDB::Archive* getArchive();
osg::Shader* getShader();
bool validObject() { return _object.valid(); }
bool validImage() { return getImage()!=0; }
bool validHeightField() { return getHeightField()!=0; }
bool validNode() { return getNode()!=0; }
bool validArchive() { return getArchive()!=0; }
bool validShader() { return getShader()!=0; }
osg::Object* takeObject();
osg::Image* takeImage();
osg::HeightField* takeHeightField();
osg::Node* takeNode();
osgDB::Archive* takeArchive();
osg::Shader* takeShader();
std::string& message() { return _message; }
const std::string& message() const { return _message; }
ReadStatus status() const { return _status; }
bool success() const { return _status==FILE_LOADED || _status==FILE_LOADED_FROM_CACHE ; }
bool loadedFromCache() const { return _status==FILE_LOADED_FROM_CACHE; }
bool error() const { return _status==ERROR_IN_READING_FILE; }
bool notHandled() const { return _status==FILE_NOT_HANDLED; }
bool notFound() const { return _status==FILE_NOT_FOUND; }
protected:
ReadStatus _status;
std::string _message;
osg::ref_ptr<osg::Object> _object;
};
class WriteResult
{
public:
enum WriteStatus
{
FILE_NOT_HANDLED,
FILE_SAVED,
ERROR_IN_WRITING_FILE
};
WriteResult(WriteStatus status=FILE_NOT_HANDLED):_status(status) {}
WriteResult(const std::string& m):_status(ERROR_IN_WRITING_FILE),_message(m) {}
WriteResult(const WriteResult& rr):_status(rr._status),_message(rr._message) {}
WriteResult& operator = (const WriteResult& rr) { if (this==&rr) return *this; _status=rr._status; _message=rr._message; return *this; }
std::string& message() { return _message; }
const std::string& message() const { return _message; }
WriteStatus status() const { return _status; }
bool success() const { return _status==FILE_SAVED; }
bool error() const { return _status==ERROR_IN_WRITING_FILE; }
bool notHandled() const { return _status==FILE_NOT_HANDLED; }
protected:
WriteStatus _status;
std::string _message;
};
enum ArchiveStatus
{
READ,
WRITE,
CREATE
};
/** open an archive for reading, writing, or to create an empty archive for writing to.*/
virtual ReadResult openArchive(const std::string& /*fileName*/,ArchiveStatus, unsigned int =4096, const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
/** open an archive for reading.*/
virtual ReadResult openArchive(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readObject(const std::string& /*fileName*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readImage(const std::string& /*fileName*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readHeightField(const std::string& /*fileName*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readNode(const std::string& /*fileName*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readShader(const std::string& /*fileName*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual WriteResult writeObject(const osg::Object& /*obj*/,const std::string& /*fileName*/,const Options* =NULL) const {return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeImage(const osg::Image& /*image*/,const std::string& /*fileName*/,const Options* =NULL) const {return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeHeightField(const osg::HeightField& /*heightField*/,const std::string& /*fileName*/,const Options* =NULL) const {return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeNode(const osg::Node& /*node*/,const std::string& /*fileName*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeShader(const osg::Shader& /*shader*/,const std::string& /*fileName*/,const Options* =NULL) const {return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual ReadResult readObject(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readImage(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readHeightField(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readNode(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual ReadResult readShader(std::istream& /*fin*/,const Options* =NULL) const { return ReadResult(ReadResult::FILE_NOT_HANDLED); }
virtual WriteResult writeObject(const osg::Object& /*obj*/,std::ostream& /*fout*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeImage(const osg::Image& /*image*/,std::ostream& /*fout*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeHeightField(const osg::HeightField& /*heightField*/,std::ostream& /*fout*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeNode(const osg::Node& /*node*/,std::ostream& /*fout*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
virtual WriteResult writeShader(const osg::Shader& /*shader*/,std::ostream& /*fout*/,const Options* =NULL) const { return WriteResult(WriteResult::FILE_NOT_HANDLED); }
};
}
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#endif // OSGDB_READERWRITER