OpenSceneGraph/include/osg/ImpostorSprite

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_ImpostorSprite
#define OSG_ImpostorSprite 1
#include <osg/Vec2>
#include <osg/BoundingSphere>
#include <osg/Drawable>
#include <osg/ImpostorSprite>
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#include <osg/AlphaFunc>
#include <osg/TexEnv>
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namespace osg {
class Texture2D;
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class Impostor;
class ImpostorSpriteManager;
/** An ImposterSprite is a textured quad which is rendered in place a
* 3D geometry. The ImposterSprite is generated by rendering the original
* 3D geometry to a texture as an image cache. The ImpostorSprite is
* automatically generated by the osgUtil::CullVisitor so it not
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* necessary to deal with it directly.
*/
class SG_EXPORT ImpostorSprite : public Drawable
{
public:
ImpostorSprite();
/** Clone an object of the same type as an ImpostorSprite.*/
virtual Object* cloneType() const { return new ImpostorSprite(); }
/** Clone on ImpostorSprite just returns a clone of type,
* since it is not appropriate to share data of an ImpostorSprite.*/
virtual Object* clone(const CopyOp&) const { return new ImpostorSprite(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "ImpostorSprite"; }
/** Set the parent, which must be an Impostor.
* Unlike conventional Drawables, ImpostorSprite's can only ever have
* one parent.
*/
void setParent(Impostor* parent) { _parent = parent; }
/** Get the parent, which is an Impostor. */
Impostor* getParent() { return _parent; }
/** Get the const parent, which is an Impostor. */
const Impostor* getParent() const { return _parent; }
/** Set the eye point for when the ImpsotorSprite was snapped.*/
inline void setStoredLocalEyePoint(const Vec3& v) { _storedLocalEyePoint=v; }
/** Get the eye point for when the ImpsotorSprite was snapped.*/
inline const Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
/** Set the frame number for when the ImpostorSprite was last used in rendering.*/
inline void setLastFrameUsed(int frameNumber) { _lastFrameUsed = frameNumber; }
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/** Get the frame number for when the ImpostorSprite was last used in rendering.*/
inline int getLastFrameUsed() const { return _lastFrameUsed; }
/** Get the coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec3* getCoords() { return _coords; }
/** Get the const coordinates of the corners of the quad.
*/
inline const Vec3* getCoords() const { return _coords; }
/** Get the texture coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec2* getTexCoords() { return _texcoords; }
/** Get the const texture coordinates of the corners of the quad.*/
inline const Vec2* getTexCoords() const { return _texcoords; }
/** Get the control coordinates of the corners of the quad.
* The control coordinates are the corners of the quad projected
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* out onto the front face of bounding box which enclosed the impostor
* geometry when it was pre-rendered into the impostor sprite's texture.
* At the point of creation/or update of the impostor sprite the control
* coords will lie on top of the corners of the quad in screen space - with a pixel error
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* or zero. Once the camera moves relative to the impostor sprite the
* control coords will no longer lie on top of the corners of the quad in
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* screen space - a pixel error will have accumulated. This pixel error
* can then be used to determine whether the impostor needs to be updated.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec3* getControlCoords() { return _controlcoords; }
/** Get the const control coordinates of the corners of the quad.*/
inline const Vec3* getControlCoords() const { return _controlcoords; }
/** calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
* which transform local coords into screen space.*/
float calcPixelError(const Matrix& MVPW) const;
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void setTexture(Texture2D* tex,int s,int t);
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Texture2D* getTexture() { return _texture; }
const Texture2D* getTexture() const { return _texture; }
int s() const { return _s; }
int t() const { return _t; }
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/** draw ImpostorSprite directly. */
virtual void drawImplementation(State& state) const;
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/** return true, osg::ImpostorSprite does support accept(AttributeFunctor&).*/
virtual bool supports(AttributeFunctor&) const { return true; }
/** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(AttributeFunctor& af);
/** return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&).*/
virtual bool supports(ConstAttributeFunctor&) const { return true; }
/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(ConstAttributeFunctor& af) const;
/** return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&) .*/
virtual bool supports(PrimitiveFunctor&) const { return true; }
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(PrimitiveFunctor& pf) const;
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protected:
ImpostorSprite(const ImpostorSprite&):Drawable() {}
ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
virtual ~ImpostorSprite();
virtual bool computeBound() const;
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Impostor* _parent;
friend class osg::ImpostorSpriteManager;
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// support for a double linked list managed by the
// ImposotorSpriteManager.
ImpostorSpriteManager* _ism;
ImpostorSprite* _previous;
ImpostorSprite* _next;
int _lastFrameUsed;
Vec3 _storedLocalEyePoint;
Vec3 _coords[4];
Vec2 _texcoords[4];
Vec3 _controlcoords[4];
Texture2D* _texture;
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int _s;
int _t;
};
/** Helper class for managing the reuse of ImpostorSprite resources.*/
class SG_EXPORT ImpostorSpriteManager : public Referenced
{
public:
ImpostorSpriteManager();
bool empty() const { return _first==0; }
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ImpostorSprite* first() { return _first; }
ImpostorSprite* last() { return _last; }
void push_back(ImpostorSprite* is);
void remove(ImpostorSprite* is);
ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber);
protected:
~ImpostorSpriteManager();
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ref_ptr<TexEnv> _texenv;
ref_ptr<AlphaFunc> _alphafunc;
ImpostorSprite* _first;
ImpostorSprite* _last;
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};
}
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#endif