OpenSceneGraph/include/osg/Statistics

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_STATISTICS
#define OSGUTIL_STATISTICS 1
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#include <osg/Referenced>
#include <osg/Drawable>
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namespace osg {
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/**
* Statistics base class. Used to extract primitive information from
* the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
* for any new drawable (or drawable derived class) that you generate
* (eg see GeoSet.cpp). There are 20 types of drawable counted - actually only
* 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
* GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
* The number of triangles rendered is inferred:
* each triangle = 1 triangle (number of vertices/3)
* each quad = 2 triangles (nverts/2)
* each trifan or tristrip = (length-2) triangles and so on.
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*/
class SG_EXPORT Statistics : public osg::Referenced, public osg::Drawable::AttributeFunctor
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{
public:
Statistics():
osg::Drawable::AttributeFunctor(osg::Drawable::COORDS)
{
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reset();
};
enum PrimitiveType
{
NO_TYPE,
POINTS,
LINES,
LINE_STRIP,
FLAT_LINE_STRIP,
LINE_LOOP,
TRIANGLES,
TRIANGLE_STRIP,
FLAT_TRIANGLE_STRIP,
TRIANGLE_FAN,
FLAT_TRIANGLE_FAN,
QUADS,
QUAD_STRIP,
POLYGON,
IMPOSTOR
};
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~Statistics() {}; // no dynamic allocations, so no need to free
enum statsType
{
STAT_NONE, // default
STAT_FRAMERATE, STAT_GRAPHS,
STAT_PRIMS, STAT_PRIMSPERVIEW, STAT_PRIMSPERBIN,
STAT_DC,
STAT_RESTART // hint to restart the stats
};
void reset()
{
numOpaque=0, nummat=0; depth=0; stattype=STAT_NONE;
nprims=0, nlights=0; nbins=0; nimpostor=0;
for (int i=0; i<=POLYGON; i++) primverts[i]=numprimtypes[i]=primlens[i]=primtypes[i]=0;
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}
void setType(statsType t) {stattype=t;}
virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
{
if (abm == osg::Drawable::COORDS)
{
primverts[0] += (end-begin);
return true;
}
}
void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)
{
if (typ>NO_TYPE && typ<=POLYGON) {
primtypes[0]++;
primtypes[typ]++;
numprimtypes[0]+=numprimtype;
numprimtypes[typ]+=numprimtype;
primlens[0]+=nprimlen;
primlens[typ]+=nprimlen;
//primverts[0]+=primvert;
primverts[typ]+=primvert;
}
}
void addOpaque() { numOpaque++;}
void addMatrix() { nummat++;}
void addLight(const int np) { nlights+=np;}
void addNumPrims(const int np) { nprims += np; }
void addImpostor(const int np) { nimpostor+= np; }
inline const int getBins() { return nbins;}
void setDepth(const int d) { depth=d; }
void addBins(const int np) { nbins+= np; }
void setBinNo(const int n) { _binNo=n;}
public:
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int numOpaque, nummat, nbins;
int nprims, nlights;
int depth; // depth into bins - eg 1.1,1.2,1.3 etc
int _binNo;
statsType stattype;
int nimpostor; // number of impostors rendered
int numprimtypes[16]; // histogram of number of each type of prim
int primtypes[16]; // histogram of number of each type of prim
int primlens[16]; // histogram of lengths of each type of prim
int primverts[16]; // histogram of number of vertices to be transformed
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};
}
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#endif