OpenSceneGraph/src/osg/DOFTransform.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/DOFTransform>
using namespace osg;
DOFTransform::DOFTransform():
_limitationFlags(0),
_animationOn(true),
_increasingFlags(0xffff)
{
setNumChildrenRequiringUpdateTraversal(1);
}
void DOFTransform::traverse(NodeVisitor& nv)
{
if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR)
{
animate();
}
Transform::traverse(nv);
}
bool DOFTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
//put the PUT matrix first:
Matrix l2w(getPutMatrix());
//now the current matrix:
Matrix current;
current.makeTranslate(getCurrentTranslate());
//now create the local rotation:
current.preMult(Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
current.preMult(Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
current.preMult(Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
//and scale:
current.preMult(Matrix::scale(getCurrentScale()));
l2w.postMult(current);
//and impose inverse put:
l2w.postMult(getInversePutMatrix());
// finally.
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.preMult(l2w);
}
else
{
matrix = l2w;
}
return true;
}
bool DOFTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
//put the PUT matrix first:
Matrix w2l(getInversePutMatrix());
//now the current matrix:
Matrix current;
current.makeTranslate(-getCurrentTranslate());
//now create the local rotation:
current.postMult(Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
current.postMult(Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
current.postMult(Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
//and scale:
current.postMult(Matrix::scale(1./getCurrentScale()[0], 1./getCurrentScale()[1], 1./getCurrentScale()[2]));
w2l.postMult(current);
//and impose inverse put:
w2l.postMult(getPutMatrix());
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
//finally:
matrix.postMult(w2l);
}
else // absolute
{
matrix = w2l;
}
return true;
}
void DOFTransform::updateCurrentHPR(const Vec3& hpr)
{
//if there is no constrain on animation
if(!(_limitationFlags & ((unsigned long)1<<26)))
{
//if we have min == max, it is efective constrain, so don't change
if(_minHPR[2] != _maxHPR[2])
{
_currentHPR[2] = hpr[2];
unsigned short this_flag = (unsigned short)1<<4;//roll
if(_currentHPR[2] < _minHPR[2])
{
_currentHPR[2] = _minHPR[2];
//force increasing flag to 1
_increasingFlags |= this_flag;
}
else if(_currentHPR[2] > _maxHPR[2])
{
_currentHPR[2] = _maxHPR[2];
//force increasing flag to 0
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & ((unsigned long)1<<27)))
{
if(_minHPR[1] != _maxHPR[1])
{
_currentHPR[1] = hpr[1];
unsigned short this_flag = (unsigned short)1<<3;//pitch
if(_currentHPR[1] < _minHPR[1])
{
_currentHPR[1] = _minHPR[1];
_increasingFlags |= this_flag;
}
else if(_currentHPR[1] > _maxHPR[1])
{
_currentHPR[1] = _maxHPR[1];
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & ((unsigned long)1<<28)))
{
if(_minHPR[0] != _maxHPR[0])
{
_currentHPR[0] = hpr[0];
unsigned short this_flag = (unsigned short)1<<5;//heading
if(_currentHPR[0] < _minHPR[0])
{
_currentHPR[0] = _minHPR[0];
_increasingFlags |= this_flag;
}
else if(_currentHPR[0] > _maxHPR[0])
{
_currentHPR[0] = _maxHPR[0];
_increasingFlags &= ~this_flag;
}
}
}
dirtyBound();
}
void DOFTransform::updateCurrentTranslate(const Vec3& translate)
{
if(!(_limitationFlags & (unsigned long)1<<29))
{
if(_minTranslate[2] != _maxTranslate[2])
{
_currentTranslate[2] = translate[2];
unsigned short this_flag = (unsigned short)1<<2;
if(_currentTranslate[2] < _minTranslate[2])
{
_currentTranslate[2] = _minTranslate[2];
_increasingFlags |= this_flag;
}
else if(_currentTranslate[2] > _maxTranslate[2])
{
_currentTranslate[2] = _maxTranslate[2];
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & (unsigned long)1<<30))
{
if(_minTranslate[1] != _maxTranslate[1])
{
_currentTranslate[1] = translate[1];
unsigned short this_flag = (unsigned short)1<<1;
if(_currentTranslate[1] < _minTranslate[1])
{
_currentTranslate[1] = _minTranslate[1];
_increasingFlags |= this_flag;
}
else if(_currentTranslate[1] > _maxTranslate[1])
{
_currentTranslate[1] = _maxTranslate[1];
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & (unsigned long)1<<31))
{
if(_minTranslate[0] != _maxTranslate[0])
{
_currentTranslate[0] = translate[0];
unsigned short this_flag = (unsigned short)1;
if(_currentTranslate[0] < _minTranslate[0])
{
_currentTranslate[0] = _minTranslate[0];
_increasingFlags |= this_flag;
}
else if(_currentTranslate[0] > _maxTranslate[0])
{
_currentTranslate[0] = _maxTranslate[0];
_increasingFlags &= ~this_flag;
}
}
}
dirtyBound();
}
void DOFTransform::updateCurrentScale(const Vec3& scale)
{
if(!(_limitationFlags & ((unsigned long)1<<23)))
{
if(_minScale[2] != _maxScale[2])
{
_currentScale[2] = scale[2];
unsigned short this_flag = (unsigned short)1<<8;
if(_currentScale[2] < _minScale[2])
{
_currentScale[2] = _minScale[2];
_increasingFlags |= this_flag;
}
else if(_currentScale[2] > _maxScale[2])
{
_currentScale[2] = _maxScale[2];
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & ((unsigned long)1<<24)))
{
if(_minScale[1] != _maxScale[1])
{
_currentScale[1] = scale[1];
unsigned short this_flag = (unsigned short)1<<7;
if(_currentScale[1] < _minScale[1])
{
_currentScale[1] = _minScale[1];
_increasingFlags |= this_flag;
}
else if(_currentScale[1] > _maxScale[1])
{
_currentScale[1] = _maxScale[1];
_increasingFlags &= ~this_flag;
}
}
}
if(!(_limitationFlags & ((unsigned long)1<<25)))
{
if(_minScale[0] != _maxScale[0])
{
_currentScale[0] = scale[0];
unsigned short this_flag = (unsigned short)1<<6;
if(_currentScale[0] < _minScale[0])
{
_currentScale[0] = _minScale[0];
_increasingFlags |= this_flag;
}
else if(_currentScale[0] > _maxScale[0])
{
_currentScale[0] = _maxScale[0];
_increasingFlags &= ~this_flag;
}
}
}
dirtyBound();
}
void DOFTransform::animate()
{
if(!_animationOn) return;
//this will increment or decrement all allowed values
Vec3 new_value = _currentTranslate;
if(_increasingFlags & 1)
new_value[0] += _incrementTranslate[0];
else
new_value[0] -= _incrementTranslate[0];
if(_increasingFlags & 1<<1)
new_value[1] += _incrementTranslate[1];
else
new_value[1] -= _incrementTranslate[1];
if(_increasingFlags & 1<<2)
new_value[2] += _incrementTranslate[2];
else
new_value[2] -= _incrementTranslate[2];
updateCurrentTranslate(new_value);
new_value = _currentHPR;
if(_increasingFlags & ((unsigned short)1<<3))
new_value[1] += _incrementHPR[1];
else
new_value[1] -= _incrementHPR[1];
if(_increasingFlags & ((unsigned short)1<<4))
new_value[2] += _incrementHPR[2];
else
new_value[2] -= _incrementHPR[2];
if(_increasingFlags & ((unsigned short)1<<5))
new_value[0] += _incrementHPR[0];
else
new_value[0] -= _incrementHPR[0];
updateCurrentHPR(new_value);
new_value = _currentScale;
if(_increasingFlags & 1<<6)
new_value[0] += _incrementScale[0];
else
new_value[0] -= _incrementScale[0];
if(_increasingFlags & 1<<7)
new_value[1] += _incrementScale[1];
else
new_value[1] -= _incrementScale[1];
if(_increasingFlags & 1<<8)
new_value[2] += _incrementScale[2];
else
new_value[2] -= _incrementScale[2];
updateCurrentScale(new_value);
}