OpenSceneGraph/include/osgParticle/SegmentPlacer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_SEGMENTPLACER_
#define OSGPARTICLE_SEGMENTPLACER_ 1
#include <osgParticle/Placer>
#include <osgParticle/Particle>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle {
/** A segment-shaped particle placer.
To use this placer you have to define a segment, by setting its two vertices (<B>A</B> and <B>B</B>);
when an emitter requests a <CODE>SegmentPlacer</CODE> to place a particle, the position is chosen randomly
within that segment.
*/
class SegmentPlacer: public Placer {
public:
inline SegmentPlacer();
inline SegmentPlacer(const SegmentPlacer &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, SegmentPlacer);
/// get vertex <B>A</B>.
inline const osg::Vec3 &getVertexA() const;
/// Set vertex <B>A</B> of the segment as a vector.
inline void setVertexA(const osg::Vec3 &v);
/// Set vertex <B>A</B> of the segment as three floats.
inline void setVertexA(float x, float y, float z);
/// get vertex <B>B</B>.
inline const osg::Vec3 &getVertexB() const;
/// Set vertex <B>B</B> of the segment as a vector.
inline void setVertexB(const osg::Vec3 &v);
/// Set vertex <B>B</B> of the segment as three floats.
inline void setVertexB(float x, float y, float z);
/// Set both vertices.
inline void setSegment(const osg::Vec3 &A, const osg::Vec3 &B);
/// Place a particle. This method is called by <CODE>ModularEmitter</CODE>, do not call it manually.
inline void place(Particle *P) const;
protected:
virtual ~SegmentPlacer() {}
SegmentPlacer &operator=(const SegmentPlacer &) { return *this; }
private:
osg::Vec3 A_;
osg::Vec3 B_;
};
// INLINE FUNCTIONS
inline SegmentPlacer::SegmentPlacer()
: Placer(), A_(-1, 0, 0), B_(1, 0, 0)
{
}
inline SegmentPlacer::SegmentPlacer(const SegmentPlacer &copy, const osg::CopyOp &copyop)
: Placer(copy, copyop), A_(copy.A_), B_(copy.B_)
{
}
inline const osg::Vec3 &SegmentPlacer::getVertexA() const
{
return A_;
}
inline const osg::Vec3 &SegmentPlacer::getVertexB() const
{
return B_;
}
inline void SegmentPlacer::setSegment(const osg::Vec3 &A, const osg::Vec3 &B)
{
A_ = A;
B_ = B;
}
inline void SegmentPlacer::place(Particle *P) const
{
P->setPosition(rangev3(A_, B_).get_random());
}
inline void SegmentPlacer::setVertexA(const osg::Vec3 &v)
{
A_ = v;
}
inline void SegmentPlacer::setVertexA(float x, float y, float z)
{
A_.set(x, y, z);
}
inline void SegmentPlacer::setVertexB(const osg::Vec3 &v)
{
B_ = v;
}
inline void SegmentPlacer::setVertexB(float x, float y, float z)
{
B_.set(x, y, z);
}
}
#endif