214 lines
8.2 KiB
C++
214 lines
8.2 KiB
C++
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// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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//
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// Simple example of use of Producer::RenderSurface to create an OpenGL
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// graphics window, and OSG for rendering.
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgProducer/Viewer>
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#include <sstream>
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#define MIN_NEARFAROFFSET 0.1
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class SliceProcessor
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{
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public:
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SliceProcessor() : _sliceNumber(128), _sliceDelta(0.1), _nearPlane(0.0), _farPlane(MIN_NEARFAROFFSET)
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{
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//
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}
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SliceProcessor( const double& objectRadius, unsigned int numberSlices) : _sliceNumber(numberSlices)
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{
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_sliceDelta = (objectRadius*2) / _sliceNumber;
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_nearPlane = objectRadius; // note: distance from viewpoint is going to be set 2x radius
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_farPlane = _nearPlane+MIN_NEARFAROFFSET;
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_image = new osg::Image;
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if( _sliceDelta > MIN_NEARFAROFFSET )
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{
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_nearFarOffset = MIN_NEARFAROFFSET;
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}
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else
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{
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_nearFarOffset = _sliceDelta;
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}
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_image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE );
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}
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// needs 3D-Texture object
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osg::Image* _image;
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unsigned int _sliceNumber;
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double _sliceDelta;
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double _nearPlane;
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double _farPlane;
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double _nearFarOffset;
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// needs function to do rendering and slicing
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Object to be loaded");
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if( arguments.read( "-h" ) || arguments.read( "--help" ) )
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{
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std::cout << "Argumentlist:" << std::endl;
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std::cout << "\t-o <filename> sets object to be loaded and sliced" << std::endl;
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std::cout << "\t--slices <unsigned int> sets number of slices through the object" << std::endl;
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std::cout << "\t--near <double> sets start for near clipping plane" << std::endl;
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std::cout << "\t--far <double> sets start for far clipping plane" << std::endl;
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return 1;
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}
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std::string outputName("volume_tex.dds");
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while( arguments.read( "-o", outputName ) ) { }
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unsigned int numberSlices = 128;
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while( arguments.read( "--slices", numberSlices) ) { }
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double nearClip=0.0f;
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double farClip=0.0f;
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while( arguments.read( "--near",nearClip ) ) { }
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while( arguments.read( "--far", farClip) ) { }
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles( arguments );
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if (!loadedModel)
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{
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std::cout << "No data loaded." << std::endl;
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return 1;
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}
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const osg::BoundingSphere& bs = loadedModel->getBound();
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SliceProcessor* sp = new SliceProcessor( (double)bs.radius(), numberSlices );
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if (nearClip!=0.0) sp->_nearPlane = nearClip;
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if (farClip!=0.0) sp->_farPlane = farClip;
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// create the window to draw to.
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osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
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renderSurface->setWindowName("osgsimple");
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renderSurface->setWindowRectangle(100,100,numberSlices,numberSlices);
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renderSurface->useBorder(true);
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// make sure we have a alpha channel in the colour buffer, to enable
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// alpha on read back.
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Producer::VisualChooser* rs_vc = renderSurface->getVisualChooser();
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if (!rs_vc)
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{
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rs_vc = new Producer::VisualChooser;
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rs_vc->setSimpleConfiguration();
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renderSurface->setVisualChooser(rs_vc);
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}
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rs_vc->setAlphaSize(8);
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// create the graphics context.
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renderSurface->realize();
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// create the view of the scene.
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osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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osg::Matrix viewMatrix;
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// distance from viewport to object's center is set to be 2x bs.radius()
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// turn off autocompution of near and far clipping planes
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sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
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// set the clear color of the background to make sure that the alpha is 0.0.
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sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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std::cout << "radius: " << bs.radius() << std::endl;
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unsigned int frameNum = 0;
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double tmpNear, tmpFar;
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std::string baseImageName("shot_");
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std::string tmpImageName;
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osg::Image* tmpImage = new osg::Image;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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for( unsigned int i = 0 ; i < sp->_sliceNumber && renderSurface->isRealized() ; ++i )
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp.get());
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// update the viewport dimensions, incase the window has been resized.
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sceneView->setViewport(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight());
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// set the view
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sceneView->setViewMatrix(viewMatrix);
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// set Projection Matrix
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tmpNear = sp->_nearPlane+i*sp->_sliceDelta;
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tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset;
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sceneView->setProjectionMatrixAsOrtho(-(bs.radius()+bs.radius()/2), bs.radius()+bs.radius()/2,-bs.radius(), bs.radius(), tmpNear, tmpFar);
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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renderSurface->swapBuffers();
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std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl;
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tmpImage->readPixels(sceneView->getViewport()->x(),sceneView->getViewport()->y(),sceneView->getViewport()->width(),sceneView->getViewport()->height(),GL_RGBA,GL_UNSIGNED_BYTE);
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// std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl;
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sp->_image->copySubImage( 0, 0, i, tmpImage );
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/*
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std::ostringstream o;
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o << baseImageName << i << ".rgba";
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tmpImageName = o.str();
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osgDB::writeImageFile( *(sp->_image), tmpImageName );
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std::cout << "Wrote image to file: " << tmpImageName << std::endl;
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*/
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}
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osgDB::writeImageFile( *(sp->_image), outputName);
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return 0;
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}
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