OpenSceneGraph/include/osgProducer/CameraGroup

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CAMERA_GROUP_H
#define OSG_CAMERA_GROUP_H
#include <Producer/CameraGroup>
#include <osg/Group>
#include <osg/StateSet>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osgProducer/SceneHandler>
namespace osgProducer {
class OSGPRODUCER_EXPORT CameraGroup : public Producer::CameraGroup
{
public :
typedef std::vector <osgProducer::SceneHandler *> SceneHandlerList;
CameraGroup();
CameraGroup(Producer::CameraConfig *cfg);
CameraGroup(const std::string& configFile);
virtual ~CameraGroup() {}
void setSceneData( osg::Node *scene );
osg::Node *getSceneData() { return _scene_data.get(); }
const osg::Node *getSceneData() const { return _scene_data.get(); }
void setSceneDecorator( osg::Group* decorator);
osg::Group* getSceneDecorator() { return _scene_decorator.get(); }
const osg::Group* getSceneDecorator() const { return _scene_decorator.get(); }
osg::Node* getTopMostSceneData();
const osg::Node* getTopMostSceneData() const;
void setDisplaySettings( osg::DisplaySettings *ds ) { _ds = ds; }
osg::DisplaySettings *getDisplaySettings() { return _ds.get(); }
const osg::DisplaySettings *getDisplaySettings() const { return _ds.get(); }
void setFrameStamp( osg::FrameStamp* fs );
osg::FrameStamp *getFrameStamp() { return _frameStamp.get(); }
const osg::FrameStamp *getFrameStamp() const { return _frameStamp.get(); }
void setGlobalStateSet( osg::StateSet *sset );
osg::StateSet *getGlobalStateSet() { return _global_stateset.get(); }
const osg::StateSet *getGlobalStateSet() const { return _global_stateset.get(); }
void setBackgroundColor( const osg::Vec4& backgroundColor );
osg::Vec4& getBackgroundColor() { return _background_color; }
const osg::Vec4& getBackgroundColor() const { return _background_color; }
void setLODScale( float scale );
void setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f);
void advance();
virtual void realize( ThreadingModel thread_model= SingleThreaded );
virtual void frame();
protected :
void setUpSceneViewsWithData();
osg::ref_ptr<osg::Node> _scene_data;
osg::ref_ptr<osg::Group> _scene_decorator;
osg::ref_ptr<osg::StateSet> _global_stateset;
osg::Vec4 _background_color;
float _LODScale;
osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode;
float _fusionDistanceValue;
SceneHandlerList _shvec;
osg::ref_ptr<osg::DisplaySettings> _ds;
bool _initialized;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
void _init();
};
}
#endif