OpenSceneGraph/src/osgDB/FileUtils.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#if 0 // defined(__APPLE__)
#include "FileUtils_Mac.cpp" // this is not functional yet -- fix!
#else
// currently this impl is for _all_ platforms, execpt as defined.
// the mac version will change soon to reflect the path scheme under osx, but
// for now, the above include is commented out, and the below code takes precedence.
#if defined(WIN32) && !defined(__CYGWIN__)
#include <Io.h>
#include <Windows.h>
#include <Winbase.h>
#include <sys/types.h>
#include <sys/stat.h>
// set up for windows so acts just like unix access().
#define F_OK 4
#else // unix
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#endif
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#include <osg/Notify>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgDB/Registry>
void osgDB::convertStringPathIntoFilePathList(const std::string& paths,FilePathList& filepath)
{
#if defined(WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
#else
char delimitor = ':';
#endif
if (!paths.empty())
{
std::string::size_type start = 0;
std::string::size_type end;
while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
{
filepath.push_back(std::string(paths,start,end-start));
start = end+1;
}
filepath.push_back(std::string(paths,start,std::string::npos));
}
}
bool osgDB::fileExists(const std::string& filename)
{
return access( filename.c_str(), F_OK ) == 0;
}
osgDB::FileType osgDB::fileType(const std::string& filename)
{
#if 1
// proposed single code path, from Bruce Clay.
struct stat fileStat;
if ( stat(filename.c_str(), &fileStat) != 0 )
{
return FILE_NOT_FOUND;
} // end if
if ( fileStat.st_mode & S_IFDIR )
return DIRECTORY;
else if ( fileStat.st_mode & S_IFREG )
return REGULAR_FILE;
return FILE_NOT_FOUND;
#else
#if defined(WIN32) && !defined(__CYGWIN__)
struct _stat fileStat;
if ( _stat(filename.c_str(), &fileStat) != 0 )
{
return FILE_NOT_FOUND;
} // end if
if ( fileStat.st_mode & _S_IFDIR )
return DIRECTORY;
else if ( fileStat.st_mode & _S_IFREG )
return REGULAR_FILE;
return FILE_NOT_FOUND;
#else
struct stat fileStat;
if(stat(filename.c_str(), &fileStat) == -1)
{
return FILE_NOT_FOUND;
}
if(S_ISREG(fileStat.st_mode))
{
return REGULAR_FILE;
}
if(S_ISDIR(fileStat.st_mode))
{
return DIRECTORY;
}
return FILE_NOT_FOUND;
#endif
#endif
}
std::string osgDB::findFileInPath(const std::string& filename, const FilePathList& filepath,CaseSensitivity caseSensitivity)
{
if (filename.empty())
return filename;
if(fileExists(filename))
{
osg::notify(osg::DEBUG_INFO) << "FindFileInPath(" << filename << "): returning " << filename << std::endl;
return filename;
}
for(FilePathList::const_iterator itr=filepath.begin();
itr!=filepath.end();
++itr)
{
std::string path = *itr + '/'+ filename;
osg::notify(osg::DEBUG_INFO) << "FindFileInPath() : trying " << path << " ...\n";
if(fileExists(path))
{
osg::notify(osg::DEBUG_INFO) << "FindFileInPath() : USING " << path << "\n";
return path;
}
#ifndef WIN32
// windows already case insensitive so no need to retry..
else if (caseSensitivity==CASE_INSENSITIVE)
{
std::string foundfile = findFileInDirectory(filename,*itr,CASE_INSENSITIVE);
if (!foundfile.empty()) return foundfile;
}
#endif
}
return std::string();
}
std::string osgDB::findDataFile(const std::string& filename,CaseSensitivity caseSensitivity)
{
if (filename.empty()) return filename;
const FilePathList& filepath = Registry::instance()->getDataFilePathList();
std::string fileFound = findFileInPath(filename, filepath,caseSensitivity);
if (!fileFound.empty()) return fileFound;
// if a directory is included in the filename, get just the (simple) filename itself and try that
std::string simpleFileName = getSimpleFileName(filename);
if (simpleFileName!=filename)
{
std::string fileFound = findFileInPath(simpleFileName, filepath,caseSensitivity);
if (!fileFound.empty()) return fileFound;
}
// return empty string.
return std::string();
}
std::string osgDB::findLibraryFile(const std::string& filename,CaseSensitivity caseSensitivity)
{
if (filename.empty())
return filename;
const FilePathList& filepath = Registry::instance()->getLibraryFilePathList();
std::string fileFound = findFileInPath(filename, filepath,caseSensitivity);
if (!fileFound.empty())
return fileFound;
// if a directory is included in the filename, get just the (simple) filename itself and try that
std::string simpleFileName = getSimpleFileName(filename);
if (simpleFileName!=filename)
{
std::string fileFound = findFileInPath(simpleFileName, filepath,caseSensitivity);
if (!fileFound.empty()) return fileFound;
}
// failed with direct paths,
// now try prepending the filename with "osgPlugins/"
return findFileInPath("osgPlugins/"+simpleFileName,filepath,caseSensitivity);
}
std::string osgDB::findFileInDirectory(const std::string& fileName,const std::string& dirName,CaseSensitivity caseSensitivity)
{
bool needFollowingBackslash = false;
bool needDirectoryName = true;
osgDB::DirectoryContents dc;
if (dirName.empty())
{
dc = osgDB::getDirectoryContents(".");
needFollowingBackslash = false;
needDirectoryName = false;
}
else if (dirName=="." || dirName=="./" || dirName==".\\")
{
dc = osgDB::getDirectoryContents(".");
needFollowingBackslash = false;
needDirectoryName = false;
}
else
{
dc = osgDB::getDirectoryContents(dirName);
char lastChar = dirName[dirName.size()-1];
if (lastChar=='/') needFollowingBackslash = false;
else if (lastChar=='\\') needFollowingBackslash = false;
else needFollowingBackslash = true;
needDirectoryName = true;
}
for(osgDB::DirectoryContents::iterator itr=dc.begin();
itr!=dc.end();
++itr)
{
if ((caseSensitivity==CASE_INSENSITIVE && osgDB::equalCaseInsensitive(fileName,*itr)) ||
(fileName==*itr))
{
if (!needDirectoryName) return *itr;
else if (needFollowingBackslash) return dirName+'/'+*itr;
else return dirName+*itr;
}
}
return "";
}
#if defined(WIN32) && !defined(__CYGWIN__)
#include <io.h>
#include <direct.h>
osgDB::DirectoryContents osgDB::getDirectoryContents(const std::string& dirName)
{
osgDB::DirectoryContents contents;
WIN32_FIND_DATA data;
HANDLE handle = FindFirstFile((dirName + "\\*").c_str(), &data);
if (handle != INVALID_HANDLE_VALUE)
{
do
{
contents.push_back(data.cFileName);
}
while (FindNextFile(handle, &data) != 0);
FindClose(handle);
}
return contents;
}
#else
#include <dirent.h>
osgDB::DirectoryContents osgDB::getDirectoryContents(const std::string& dirName)
{
osgDB::DirectoryContents contents;
DIR *handle = opendir(dirName.c_str());
if (handle)
{
dirent *rc;
while((rc = readdir(handle))!=NULL)
{
contents.push_back(rc->d_name);
}
closedir(handle);
}
return contents;
}
#endif // unix getDirectoryContexts
#endif // ! target mac carbon
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Implementation of appendPlatformSpecificLibraryFilePaths(..)
//
#ifdef __sgi
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
convertStringPathIntoFilePathList("/usr/lib32/:/usr/local/lib32/",filepath);
// bloody mess see rld(1) man page
#if (_MIPS_SIM == _MIPS_SIM_ABI32)
char* ptr;
if( (ptr = getenv( "LD_LIBRARY_PATH" )))
{
convertStringPathIntoFilePathList(ptr,filepath);
}
#elif (_MIPS_SIM == _MIPS_SIM_NABI32)
if( !(ptr = getenv( "LD_LIBRARYN32_PATH" )))
ptr = getenv( "LD_LIBRARY_PATH" );
if( ptr )
{
convertStringPathIntoFilePathList(ptr,filepath);
}
#elif (_MIPS_SIM == _MIPS_SIM_ABI64)
if( !(ptr = getenv( "LD_LIBRARY64_PATH" )))
ptr = getenv( "LD_LIBRARY_PATH" );
if( ptr )
{
convertStringPathIntoFilePathList(ptr,filepath);
}
#endif
}
#elif defined(__CYGWIN__)
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
char* ptr;
if ((ptr = getenv( "PATH" )))
{
convertStringPathIntoFilePathList(ptr,filepath);
}
convertStringPathIntoFilePathList("/usr/bin/:/usr/local/bin/",filepath);
}
#elif defined(WIN32)
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
char* ptr;
if ((ptr = getenv( "PATH" )))
{
convertStringPathIntoFilePathList(ptr,filepath);
}
convertStringPathIntoFilePathList("C:/Windows/System/",filepath);
}
#elif defined(__APPLE__)
// The Cocoa version is about 10 lines of code.
// The Carbon version is noticably longer.
// Unfortunately, the Cocoa version requires -lobjc to be
// linked in when creating an executable.
// Rumor is that this will be done autmatically in gcc 3.5/Tiger,
// but for now, this will cause a lot of headaches for people
// who aren't familiar with this concept, so the Carbon version
// is preferable.
// But for the curious, both implementations are here.
// Note that if the Cocoa version is used, the file should be
// renamed to use the .mm extension to denote Objective-C++.
// And of course, you will need to link against Cocoa
// #define COMPILE_COCOA_VERSION_WITH_OBJECT-C++
#ifdef COMPILE_COCOA_VERSION_WITH_OBJECT-C++
#include <Foundation/Foundation.h>
// OS X has preferred locations for where PlugIns should be located.
// This function will set this as the order to search:
// YourProgram.app/Contents/PlugIns
// ~/Library/Application Support/OpenSceneGraph/PlugIns
// /Library/Application Support/OpenSceneGraph/PlugIns
// /Network/Library/Application Support/OpenSceneGraph/PlugIns
//
// As a side effect of this function, if the application is not a
// bundle, the first place searched becomes
// YourProgram/PlugIns
//
// In principle, these other directories should be searched:
// ~/Library/Application Support/YourProgram/PlugIns
// /Library/Application Support/YourProgram/PlugIns
// /Network/Library/Application Support/TheProgram/PlugIns
// But I'm not going to worry about it for now because the
// bundle's PlugIns directory is supposed to be the preferred
// place for this anyway.
//
// Another directory that might be worth considering is
// the directory the program resides in,
// but I'm worried about multiplatform distribution.
// Because .so is used by other platforms like Linux, we
// could end up loading the wrong binary.
// I'm not sure how robust the current code is for this case.
// Assuming the program doesn't crash, will OSG move on to the
// next search directory, or just give up?
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
char* ptr;
if ((ptr = getenv( "DYLD_LIBRARY_PATH" )) )
{
convertStringPathIntoFilePathList(ptr, filepath);
}
// Since this is currently the only Objective-C code in the
// library, we need an autoreleasepool for obj-c memory management.
// If more Obj-C is added, we might move this pool to another
// location so it can be shared. Pools seem to be stackable,
// so I don't think there will be a problem if multiple pools
// exist at a time.
NSAutoreleasePool* mypool = [[NSAutoreleasePool alloc] init];
NSString* myBundlePlugInPath;
NSString* userSupportDir;
// This will grab the "official" bundle plug in path.
// It will be YourProgram.app/Contents/PlugIns (for App bundles)
// or YourProgram/PlugIns (for Unix executables)
myBundlePlugInPath = [[NSBundle mainBundle] builtInPlugInsPath];
// Now setup the other search paths
// Cocoa has a nice method for tilde expansion.
// There's probably a better way of getting this directory, but I
// can't find the call.
userSupportDir = [@"~/Library/Application Support/OpenSceneGraph/PlugIns" stringByExpandingTildeInPath];
// Can setup the remaining directories directly in C++
// Since Obj-C and C++ objects don't understand each other,
// the Obj-C strings must be converted down to C strings so
// C++ can make them into C++ strings.
filepath.push_back( [myBundlePlugInPath UTF8String] );
filepath.push_back( [userSupportDir UTF8String] );
filepath.push_back( "/Library/Application Support/OpenSceneGraph/PlugIns" );
filepath.push_back( "/Network/Library/Application Support/OpenSceneGraph/PlugIns" );
// Clean up the autorelease pool
[mypool release];
}
#else
#include <CoreServices/CoreServices.h>
// OS X has preferred locations for where PlugIns should be located.
// This function will set this as the order to search:
// YourProgram.app/Contents/PlugIns
// ~/Library/Application Support/OpenSceneGraph/PlugIns
// /Library/Application Support/OpenSceneGraph/PlugIns
// /Network/Library/Application Support/OpenSceneGraph/PlugIns
//
// As a side effect of this function, if the application is not a
// bundle, the first place searched becomes
// YourProgram/PlugIns
//
// In principle, these other directories should be searched:
// ~/Library/Application Support/YourProgram/PlugIns
// /Library/Application Support/YourProgram/PlugIns
// /Network/Library/Application Support/TheProgram/PlugIns
// But I'm not going to worry about it for now because the
// bundle's PlugIns directory is supposed to be the preferred
// place for this anyway.
//
// Another directory that might be worth considering is
// the directory the program resides in,
// but I'm worried about multiplatform distribution.
// Because .so is used by other platforms like Linux, we
// could end up loading the wrong binary.
// I'm not sure how robust the current code is for this case.
// Assuming the program doesn't crash, will OSG move on to the
// next search directory, or just give up?
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
char* ptr;
if ((ptr = getenv( "DYLD_LIBRARY_PATH" )) )
{
convertStringPathIntoFilePathList(ptr, filepath);
}
const int MAX_OSX_PATH_SIZE = 1024;
const std::string OSG_PLUGIN_PATH("/OpenSceneGraph/PlugIns");
char buffer[MAX_OSX_PATH_SIZE];
char bundlePathBuffer[MAX_OSX_PATH_SIZE];
CFURLRef url;
CFStringRef pathString;
CFBundleRef myBundle;
CFStringRef bundlePathString;
FSRef f;
OSErr errCode;
// Start with the the Bundle PlugIns directory.
// Unlike the Cocoa API, it seems that the PlugIn path is relative
// and not absolute. So I will need to fetch both the bundle path
// (which is absolute) and the PlugIn path (which is relative),
// and combine the two to form a full path.
// Get the bundle first
myBundle = CFBundleGetMainBundle();
if(myBundle != NULL)
{
// Get the URL to the bundle
url = CFBundleCopyBundleURL( myBundle );
// Convert the URL to a CFString that looks like a Unix file path
bundlePathString = CFURLCopyFileSystemPath( url, kCFURLPOSIXPathStyle );
// Convert the CFString to a C string
CFStringGetCString( bundlePathString, bundlePathBuffer, MAX_OSX_PATH_SIZE, kCFStringEncodingUTF8 );
CFRelease( url );
// Now find the PlugIns directory
// Get the URL to the bundle
url = CFBundleCopyBuiltInPlugInsURL( myBundle );
//pathString = CFURLCopyPath( url );
// Convert the URL to a CFString that looks like a Unix file path
pathString = CFURLCopyFileSystemPath( url, kCFURLPOSIXPathStyle );
// Convert the CFString to a C string
CFStringGetCString( pathString, buffer, MAX_OSX_PATH_SIZE, kCFStringEncodingUTF8 );
// Combine the string and copy it into the FilePath list
filepath.push_back(
std::string(bundlePathBuffer)
+ std::string("/")
+ std::string(buffer)
);
CFRelease( pathString );
CFRelease( bundlePathString );
CFRelease( url );
// I was getting random crashes which I believe were caused by
// releasing the bundle. The documentation says I'm responsible
// for retaining and releasing which didn't immediately register
// in my head. I never retain the bundle, so I don't release it.
// CFRelease( myBundle );
pathString = NULL;
bundlePathString = NULL;
url = NULL;
// myBundle = NULL;
}
else
{
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osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Application Bundle" << std::endl;
}
// Next, check the User's Application Support folder
errCode = FSFindFolder( kUserDomain, kApplicationSupportFolderType, kDontCreateFolder, &f );
if(noErr == errCode)
{
// Get the URL
url = CFURLCreateFromFSRef( 0, &f );
// Convert the URL to a CFString that looks like a Unix file path
pathString = CFURLCopyFileSystemPath( url, kCFURLPOSIXPathStyle );
// Convert the CFString to a C string
CFStringGetCString( pathString, buffer, MAX_OSX_PATH_SIZE, kCFStringEncodingUTF8 );
// Add the directory to the FilePathList
filepath.push_back(
std::string(buffer)
+ OSG_PLUGIN_PATH
);
CFRelease( url );
CFRelease( pathString );
}
else
{
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osg::notify( osg::DEBUG_INFO ) << "Couldn't find the User's Application Support Path" << std::endl;
}
// Next, check the Local System's Application Support Folder
errCode = FSFindFolder( kLocalDomain, kApplicationSupportFolderType, kDontCreateFolder, &f );
if(noErr == errCode)
{
// Get the URL
url = CFURLCreateFromFSRef( 0, &f );
// Convert the URL to a CFString that looks like a Unix file path
pathString = CFURLCopyFileSystemPath( url, kCFURLPOSIXPathStyle );
// Convert the CFString to a C string
CFStringGetCString( pathString, buffer, MAX_OSX_PATH_SIZE, kCFStringEncodingUTF8 );
// Add the directory to the FilePathList
filepath.push_back(
std::string(buffer)
+ OSG_PLUGIN_PATH
);
CFRelease( url );
CFRelease( pathString );
}
else
{
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osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Local System's Application Support Path" << std::endl;
}
// Finally, check the Network Application Support Folder
// This one has a likely chance of not existing so an error
// may be returned. Don't panic.
errCode = FSFindFolder( kNetworkDomain, kApplicationSupportFolderType, kDontCreateFolder, &f );
if(noErr == errCode)
{
// Get the URL
url = CFURLCreateFromFSRef( 0, &f );
// Convert the URL to a CFString that looks like a Unix file path
pathString = CFURLCopyFileSystemPath( url, kCFURLPOSIXPathStyle );
// Convert the CFString to a C string
CFStringGetCString( pathString, buffer, MAX_OSX_PATH_SIZE, kCFStringEncodingUTF8 );
// Add the directory to the FilePathList
filepath.push_back(
std::string(buffer)
+ OSG_PLUGIN_PATH
);
CFRelease( url );
CFRelease( pathString );
}
else
{
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osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Network Application Support Path" << std::endl;
}
}
#endif
#else
void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath)
{
char* ptr;
if( (ptr = getenv( "LD_LIBRARY_PATH" )) )
{
convertStringPathIntoFilePathList(ptr,filepath);
}
convertStringPathIntoFilePathList("/usr/lib/:/usr/local/lib/",filepath);
}
#endif