OpenSceneGraph/VisualStudio/reset-64bit-outdirs.pl

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#!/usr/bin/perl -w
use Getopt::Long qw(:config bundling);
use File::Find;
use File::Basename;
use strict;
sub usage {
my $file = basename($0);
"usage: $file [options]
Resets the 64 bit OutputDirectory settings in the .vcproj files for
OpenSceneGraph, Producer, and OpenThreads to be the same as the Win32
settings. This is a workaround for Visual Studio's annoying practice of
generating this setting itself when creating the 64 bit configuration,
rather than reusing the Win32 setting.
To run, open a shell and execute
perl $file
options:
-h, --help print help information
";
}
my ($print_help);
my $opt_success = GetOptions('h|help' => \$print_help);
if (!$opt_success || $print_help) { print usage; exit !$print_help; }
sub update_file {
my ($filename) = @_;
open(VCPROJ, "$filename") || die "$!";
local($/) = undef;
local($_) = <VCPROJ>;
close(VCPROJ);
# update the 64 bit DLL output path
my ($win32_dll_outputdir) = /^\s+Name="Debug\|Win32"\s+OutputDirectory="(.+?)"/mi;
s/^(\s+Name="(?:Debug|Release)?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_dll_outputdir"/mig;
# update the 64 bit lib output path, if applicable
my ($win32_lib_outputdir) = /^\s+Name="Debug Static\|Win32"\s+OutputDirectory="(.+?)"/mi;
s/^(\s+Name="(?:Debug|Release) Static?\|(?:x64|ia64)"\s+OutputDirectory=)"(.+?)"/$1"$win32_lib_outputdir"/mig
if $win32_lib_outputdir;
print $filename, "\n";
open(VCPROJ_OUT, "> $filename") || die "$!";
print VCPROJ_OUT $_;
close(VCPROJ_OUT);
}
sub callback {
update_file($_) if /\.vcproj$/i;
}
# cd to the directory containing this script, so paths below work properly
chdir dirname($0);
my @directories = qw(../../OpenThreads/win32_src
../../Producer/VC++7/Producer
.);
find(\&callback, @directories);
exit;