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< TITLE > class OSGGA_EXPORT osgGA::FlightManipulator< / TITLE >
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< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.6" >
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< H2 > class OSGGA_EXPORT < A HREF = "#DOC.DOCU" > osgGA::FlightManipulator< / A > < / H2 > < / H2 > < BLOCKQUOTE > FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation.< / BLOCKQUOTE >
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< HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 125 >
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< param name = classes value = "Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CFlightManipulator,MFlightManipulator.html" >
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< param name = before value = "M,M,M,M" >
< param name = after value = "Md_SPSP,Md_SP,Md_,M" >
< param name = indent value = "0,1,2,3" >
< param name = arrowdir value = "down" >
< / APPLET >
< HR >
< DL >
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< P > < DL >
< DT > < H3 > Public Classes< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.3.14" > YawControlMode< / A > < / B >
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.3.1" > FlightManipulator< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const char* < B > < A HREF = "#DOC.2.3.2" > className< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.3" > setByMatrix< / A > < / B > (const osg::Matrixd& matrix)
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< DD > < I > set the position of the matrix manipulator using a 4x4 Matrix< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.4" > setByInverseMatrix< / A > < / B > (const osg::Matrixd& matrix)
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< DD > < I > set the position of the matrix manipulator using a 4x4 Matrix< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Matrixd < B > < A HREF = "#DOC.2.3.5" > getMatrix< / A > < / B > () const
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< DD > < I > get the position of the manipulator as 4x4 Matrix< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Matrixd < B > < A HREF = "#DOC.2.3.6" > getInverseMatrix< / A > < / B > () const
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< DD > < I > get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.7" > setNode< / A > < / B > (osg::Node*)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const osg::Node* < B > < A HREF = "#DOC.2.3.8" > getNode< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Node* < B > < A HREF = "#DOC.2.3.9" > getNode< / A > < / B > ()
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.10" > home< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.11" > init< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.3.12" > handle< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.3.13" > getUsage< / A > < / B > (osg::ApplicationUsage& usage) const
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< DD > < I > Get the keyboard and mouse usage of this manipulator< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.3.15" > setYawControlMode< / A > < / B > (<!1> < A HREF = "FlightManipulator.html#DOC.2.3.14" > YawControlMode< / A > ycm)
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< DD > < I > Configure the Yaw control for the flight model.< / I >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::ref_ptr< const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > > < B > < A HREF = "#DOC.2.3.21" > _ga_t1< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::ref_ptr< const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > > < B > < A HREF = "#DOC.2.3.22" > _ga_t0< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::ref_ptr< osg::Node> < B > < A HREF = "#DOC.2.3.23" > _node< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.3.24" > _modelScale< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.3.25" > _acceleration< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.3.26" > _velocity< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "FlightManipulator.html#DOC.2.3.14" > YawControlMode< / A > < B > < A HREF = "#DOC.2.3.27" > _yawMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Vec3d < B > < A HREF = "#DOC.2.3.28" > _eye< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Quat < B > < A HREF = "#DOC.2.3.29" > _rotation< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > double < B > < A HREF = "#DOC.2.3.30" > _distance< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.3.16" > ~FlightManipulator< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.3.17" > flushMouseEventStack< / A > < / B > ()
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< DD > < I > Reset the internal GUIEvent stack< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.3.18" > addMouseEvent< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea)
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< DD > < I > Add the current mouse GUIEvent to internal stack< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.3.19" > computePosition< / A > < / B > (const osg::Vec3& eye, const osg::Vec3& lv, const osg::Vec3& up)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.3.20" > calcMovement< / A > < / B > ()
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< DD > < I > For the give mouse movement calculate the movement of the camera.< / I >
< / DL > < / P >
< / DL >
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< HR > < H3 > Inherited from < A HREF = "MatrixManipulator.html" > MatrixManipulator< / A > :< / H3 >
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< DL >
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< P > < DL >
< DT > < H3 > Public Classes< / H3 > < DD > < DT >
class < B > < A HREF = "CoordinateFrameCallback.html" > CoordinateFrameCallback< / A > < / B > : public osg::Referenced
< DD > < I > callback class to use to allow matrix manipulators to querry the application for the local coordinate frame< / I >
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > setMinimumDistance< / B > (float minimumDistance)
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< IMG ALT = "o" SRC = icon2.gif > float < B > getMinimumDistance< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > setCoordinateFrameCallback< / B > (<!1> < A HREF = "CoordinateFrameCallback.html" > CoordinateFrameCallback< / A > * cb)
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "CoordinateFrameCallback.html" > CoordinateFrameCallback< / A > * < B > getCoordinateFrameCallback< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > const <!1> < A HREF = "CoordinateFrameCallback.html" > CoordinateFrameCallback< / A > * < B > getCoordinateFrameCallback< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > osg::CoordinateFrame < B > getCoordinateFrame< / B > (const osg::Vec3d& position) const
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > getSideVector< / B > (const osg::CoordinateFrame& cf) const
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > getFrontVector< / B > (const osg::CoordinateFrame& cf) const
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > getUpVector< / B > (const osg::CoordinateFrame& cf) const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual osgUtil::SceneView::FusionDistanceMode < B > getFusionDistanceMode< / B > () const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual float < B > getFusionDistanceValue< / B > () const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > setHomePosition< / B > (const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > getHomePosition< / B > (osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > setAutoComputeHomePosition< / B > (bool flag)
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< IMG ALT = "o" SRC = icon2.gif > bool < B > getAutoComputeHomePosition< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > computeHomePosition< / B > ()
< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > accept< / B > (<!1> < A HREF = "GUIEventHandlerVisitor.html" > GUIEventHandlerVisitor< / A > & v)
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > double < B > _minimumDistance< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > _autoComputeHomePosition< / B >
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > _homeEye< / B >
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > _homeCenter< / B >
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< IMG ALT = "o" SRC = icon2.gif > osg::Vec3d < B > _homeUp< / B >
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< IMG ALT = "o" SRC = icon2.gif > osg::ref_ptr< <!1> < A HREF = "CoordinateFrameCallback.html" > CoordinateFrameCallback< / A > > < B > _coordinateFrameCallback< / B >
< / DL > < / P >
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< / DL >
< HR > < H3 > Inherited from < A HREF = "GUIEventHandler.html" > GUIEventHandler< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > META_Object < B > (osgGA, GUIEventHandler) const < / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "CompositeGUIEventHandler.html" > CompositeGUIEventHandler< / A > * < B > getComposite< / B > ()
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE >
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FlightManipulator is a MatrixManipulator which provides flight simulator-like
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updating of the camera position & orientation. By default, the left mouse
button accelerates, the right mouse button decelerates, and the middle mouse
button (or left and right simultaneously) stops dead.< / BLOCKQUOTE >
< DL >
< A NAME = "FlightManipulator" > < / A >
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< A NAME = "DOC.2.3.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > FlightManipulator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "className" > < / A >
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< A NAME = "DOC.2.3.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const char* className() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setByMatrix" > < / A >
< A NAME = "DOC.2.3.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setByMatrix(const osg::Matrixd& matrix)< / B > < / TT >
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< DD > set the position of the matrix manipulator using a 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setByInverseMatrix" > < / A >
< A NAME = "DOC.2.3.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setByInverseMatrix(const osg::Matrixd& matrix)< / B > < / TT >
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< DD > set the position of the matrix manipulator using a 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
< A NAME = "DOC.2.3.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Matrixd getMatrix() const < / B > < / TT >
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< DD > get the position of the manipulator as 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverseMatrix" > < / A >
< A NAME = "DOC.2.3.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Matrixd getInverseMatrix() const < / B > < / TT >
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< DD > get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setNode" > < / A >
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< A NAME = "DOC.2.3.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setNode(osg::Node*)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNode" > < / A >
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< A NAME = "DOC.2.3.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const osg::Node* getNode() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNode" > < / A >
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< A NAME = "DOC.2.3.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Node* getNode()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "home" > < / A >
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< A NAME = "DOC.2.3.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void home(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "init" > < / A >
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< A NAME = "DOC.2.3.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void init(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "handle" > < / A >
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< A NAME = "DOC.2.3.12" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool handle(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getUsage" > < / A >
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< A NAME = "DOC.2.3.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void getUsage(osg::ApplicationUsage& usage) const < / B > < / TT >
< DD > Get the keyboard and mouse usage of this manipulator
< DL > < DT > < DD > < / DL > < P >
< A NAME = "YawControlMode" > < / A >
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< A NAME = "DOC.2.3.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum YawControlMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "YAW_AUTOMATICALLY_WHEN_BANKED" > < / A >
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< A NAME = "DOC.2.3.14.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > YAW_AUTOMATICALLY_WHEN_BANKED< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NO_AUTOMATIC_YAW" > < / A >
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< A NAME = "DOC.2.3.14.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NO_AUTOMATIC_YAW< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setYawControlMode" > < / A >
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< A NAME = "DOC.2.3.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setYawControlMode(<!1> < A HREF = "FlightManipulator.html#DOC.2.3.14" > YawControlMode< / A > ycm)< / B > < / TT >
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< DD > Configure the Yaw control for the flight model.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~FlightManipulator" > < / A >
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< A NAME = "DOC.2.3.16" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~FlightManipulator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "flushMouseEventStack" > < / A >
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< A NAME = "DOC.2.3.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void flushMouseEventStack()< / B > < / TT >
< DD > Reset the internal GUIEvent stack
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addMouseEvent" > < / A >
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< A NAME = "DOC.2.3.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void addMouseEvent(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea)< / B > < / TT >
< DD > Add the current mouse GUIEvent to internal stack
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "computePosition" > < / A >
< A NAME = "DOC.2.3.19" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void computePosition(const osg::Vec3& eye, const osg::Vec3& lv, const osg::Vec3& up)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "calcMovement" > < / A >
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< A NAME = "DOC.2.3.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool calcMovement()< / B > < / TT >
< DD > For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ga_t1" > < / A >
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< A NAME = "DOC.2.3.21" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::ref_ptr< const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > > _ga_t1< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_ga_t0" > < / A >
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< A NAME = "DOC.2.3.22" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::ref_ptr< const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > > _ga_t0< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_node" > < / A >
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< A NAME = "DOC.2.3.23" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::ref_ptr< osg::Node> _node< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_modelScale" > < / A >
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< A NAME = "DOC.2.3.24" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _modelScale< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_acceleration" > < / A >
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< A NAME = "DOC.2.3.25" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _acceleration< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_velocity" > < / A >
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< A NAME = "DOC.2.3.26" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _velocity< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_yawMode" > < / A >
< A NAME = "DOC.2.3.27" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "FlightManipulator.html#DOC.2.3.14" > YawControlMode< / A > _yawMode< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_eye" > < / A >
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< A NAME = "DOC.2.3.28" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Vec3d _eye< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_rotation" > < / A >
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< A NAME = "DOC.2.3.29" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Quat _rotation< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_distance" > < / A >
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< A NAME = "DOC.2.3.30" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > double _distance< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
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This page was generated with the help of < A HREF = "http://www.linuxsupportline.com/~doc++" > DOC++< / A > .
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< / HTML >