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< TITLE > class SG_EXPORT osg::Texture1D< / TITLE >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::Texture1D< / A > < / H2 > < / H2 > < BLOCKQUOTE > Texture state class which encapsulates OpenGl 1D texture functionality< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 155 >
< param name = classes value = "CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTexture1D,MTexture1D.html" >
< param name = before value = "M,M,M,M,M" >
< param name = after value = "Md_SPSPSP,Md_SPSP,Md_SP,Md_,M" >
< param name = indent value = "0,1,2,3,4" >
< param name = arrowdir value = "down" >
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< DT > < H3 > Public Classes< / H3 > < DD > < DT >
class SG_EXPORT < B > < A HREF = "SubloadCallback.html" > SubloadCallback< / A > < / B > : public <!1> < A HREF = "Referenced.html" > Referenced< / A >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.241.1" > Texture1D< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.241.2" > Texture1D< / A > < / B > (const <!1> < A HREF = "Texture1D.html#DOC.2.241.2" > Texture1D< / A > & text, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)
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< DD > < I > Copy constructor using CopyOp to manage deep vs shallow copy< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.241.3" > META_StateAttribute< / A > < / B > (<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "Texture1D.html" > Texture1D< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.229.6.1" > TEXTURE< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual int < B > < A HREF = "#DOC.2.241.4" > compare< / A > < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< DD > < I > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.241.5" > getModeUsage< / A > < / B > (<!1> < A HREF = "StateAttribute.html#DOC.2.229.20" > ModeUsage< / A > & usage) const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.6" > setImage< / A > < / B > (<!1> < A HREF = "Image.html" > Image< / A > * image)
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< DD > < I > Set the texture image.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.241.7" > getImage< / A > < / B > ()
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< DD > < I > Get the texture image.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.241.8" > getImage< / A > < / B > () const
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< DD > < I > Get the const texture image.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline unsigned int& < B > < A HREF = "#DOC.2.241.9" > getModifiedTag< / A > < / B > (unsigned int contextID) const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.241.10" > setImage< / A > < / B > (unsigned int, <!1> < A HREF = "Image.html" > Image< / A > * image)
< DD > < I > Set the texture image, ignoring face.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.241.11" > getImage< / A > < / B > (unsigned int)
< DD > < I > Get the texture image, ignoring face value as there is only one image.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.241.12" > getImage< / A > < / B > (unsigned int) const
< DD > < I > Get the const texture image , ignoring face value as there is only one image.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual unsigned int < B > < A HREF = "#DOC.2.241.13" > getNumImages< / A > < / B > () const
< DD > < I > Get the number of images that can be assigned to the Texture.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.241.14" > setTextureSize< / A > < / B > (int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > ) const
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< DD > < I > Set the texture width and height.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.241.15" > getTextureSize< / A > < / B > (int& <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > ) const
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< DD > < I > Get the texture subload width.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.17" > setSubloadCallback< / A > < / B > (<!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * cb)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * < B > < A HREF = "#DOC.2.241.18" > getSubloadCallback< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * < B > < A HREF = "#DOC.2.241.19" > getSubloadCallback< / A > < / B > () const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.20" > setNumMipmapLevels< / A > < / B > (unsigned int num) const
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< DD > < I > Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > unsigned int < B > < A HREF = "#DOC.2.241.21" > getNumMipmapLevels< / A > < / B > () const
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< DD > < I > Get the number of mip map levels the the texture has been created with< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.22" > copyTexImage1D< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state, int <!1> < A HREF = "Viewport.html#DOC.2.278.8" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.9" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > )
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< DD > < I > Copy pixels into a 1D texture imageAs per glCopyTexImage1D.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.23" > copyTexSubImage1D< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state, int xoffset, int <!1> < A HREF = "Viewport.html#DOC.2.278.8" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.9" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > )
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< DD > < I > Copy a one-dimensional texture subimage.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.241.24" > apply< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture< / I >
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< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Image.html" > Image< / A > > < B > < A HREF = "#DOC.2.241.28" > _image< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable GLsizei < B > < A HREF = "#DOC.2.241.29" > _textureWidth< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable GLsizei < B > < A HREF = "#DOC.2.241.30" > _numMipmapLevels< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > > < B > < A HREF = "#DOC.2.241.31" > _subloadCallback< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable <!1> < A HREF = "Texture1D.html#DOC.2.241.32" > ImageModifiedTag< / A > < B > < A HREF = "#DOC.2.241.33" > _modifiedTag< / A > < / B >
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< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.241.25" > ~Texture1D< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.241.26" > computeInternalFormat< / A > < / B > () const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.241.27" > applyTexImage1D< / A > < / B > (GLenum target, <!1> < A HREF = "Image.html" > Image< / A > * image, <!1> < A HREF = "State.html" > State< / A > & state, GLsizei& <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > , GLsizei& numMipmapLevels) const
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< DD > < I > Helper method which does the creation of the texture itself, and does not set or use texture binding.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef <!1> < A HREF = "buffered_value.html" > buffered_value< / A > < unsigned int> < B > < A HREF = "#DOC.2.241.32" > ImageModifiedTag< / A > < / B >
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< HR > < H3 > Inherited from < A HREF = "Texture.html" > Texture< / A > :< / H3 >
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< DT > < H3 > Public Classes< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > WrapParameter< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > WrapMode< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > FilterParameter< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > FilterMode< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > InternalFormatMode< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > ShadowCompareFunc< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > ShadowTextureMode< / B >
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class SG_EXPORT < B > < A HREF = "Extensions.5.html" > Extensions< / A > < / B > : public <!1> < A HREF = "Referenced.html" > osg::Referenced< / A >
< DD > < I > Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions< / I >
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class < B > < A HREF = "TextureObject.html" > TextureObject< / A > < / B > : public <!1> < A HREF = "Referenced.html" > osg::Referenced< / A >
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class SG_EXPORT < B > < A HREF = "TextureObjectManager.html" > TextureObjectManager< / A > < / B > : public <!1> < A HREF = "Referenced.html" > osg::Referenced< / A >
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< DT > < H3 > Public Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > mutable <!1> < A HREF = "Texture.html#DOC.2.240.92" > TextureObjectBuffer< / A > < B > _textureObjectBuffer< / B >
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > osg::Object< / A > * < B > cloneType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > osg::Object< / A > * < B > clone< / B > (const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop) const
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isSameKindAs< / B > (const <!1> < A HREF = "Object.html" > osg::Object< / A > * obj) const
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< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > libraryName< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > className< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "StateAttribute.html#DOC.2.229.5" > Type< / A > < B > getType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isTextureAttribute< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setWrap< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.10" > WrapParameter< / A > which, <!1> < A HREF = "Texture.html#DOC.2.240.11" > WrapMode< / A > wrap)
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.11" > WrapMode< / A > < B > getWrap< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.10" > WrapParameter< / A > which) const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setBorderColor< / B > (const <!1> < A HREF = "osg.html#DOC.2.270" > Vec4< / A > & color)
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< IMG ALT = "o" SRC = icon2.gif > const <!1> < A HREF = "osg.html#DOC.2.270" > Vec4< / A > & < B > getBorderColor< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setBorderWidth< / B > (GLint <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > )
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< IMG ALT = "o" SRC = icon2.gif > GLint < B > getBorderWidth< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setFilter< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.18" > FilterParameter< / A > which, <!1> < A HREF = "Texture.html#DOC.2.240.19" > FilterMode< / A > filter)
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.19" > FilterMode< / A > < B > getFilter< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.18" > FilterParameter< / A > which) const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setMaxAnisotropy< / B > (float anis)
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< IMG ALT = "o" SRC = icon2.gif > inline float < B > getMaxAnisotropy< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setUseHardwareMipMapGeneration< / B > (bool useHardwareMipMapGeneration)
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< IMG ALT = "o" SRC = icon2.gif > inline bool < B > getUseHardwareMipMapGeneration< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setUnRefImageDataAfterApply< / B > (bool flag)
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< IMG ALT = "o" SRC = icon2.gif > inline bool < B > getUnRefImageDataAfterApply< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setClientStorageHint< / B > (bool flag)
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< IMG ALT = "o" SRC = icon2.gif > inline bool < B > getClientStorageHint< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setInternalFormatMode< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.30" > InternalFormatMode< / A > mode)
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Texture.html#DOC.2.240.30" > InternalFormatMode< / A > < B > getInternalFormatMode< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setInternalFormat< / B > (GLint internalFormat)
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< IMG ALT = "o" SRC = icon2.gif > inline GLint < B > getInternalFormat< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > isCompressedInternalFormat< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "TextureObject.html" > TextureObject< / A > * < B > getTextureObject< / B > (unsigned int contextID) const
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< IMG ALT = "o" SRC = icon2.gif > void < B > dirtyTextureObject< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > bool < B > areAllTextureObjectsLoaded< / B > () const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline unsigned int& < B > getTextureParameterDirty< / B > (unsigned int contextID) const
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< IMG ALT = "o" SRC = icon2.gif > void < B > dirtyTextureParameters< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > void < B > setShadowComparison< / B > (bool flag)
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< IMG ALT = "o" SRC = icon2.gif > void < B > setShadowCompareFunc< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.42" > ShadowCompareFunc< / A > func)
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.42" > ShadowCompareFunc< / A > < B > getShadowCompareFunc< / B > ()
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > setShadowTextureMode< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.45" > ShadowTextureMode< / A > mode)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.45" > ShadowTextureMode< / A > < B > getShadowTextureMode< / B > ()
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > setShadowAmbient< / B > (float shadow_ambient)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > float < B > getShadowAmbient< / B > ()
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > compileGLObjects< / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > releaseGLObjects< / B > (<!1> < A HREF = "State.html" > State< / A > * state=0) const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > static <!1> < A HREF = "Extensions.5.html" > Extensions< / A > * < B > getExtensions< / B > (unsigned int contextID, bool createIfNotInitalized)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > static void < B > setExtensions< / B > (unsigned int contextID, <!1> < A HREF = "Extensions.5.html" > Extensions< / A > * extensions)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > applyTexImage2D_load< / B > (<!1> < A HREF = "State.html" > State< / A > & state, GLenum target, const <!1> < A HREF = "Image.html" > Image< / A > * image, GLsizei <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > , GLsizei <!1> < A HREF = "Viewport.html#DOC.2.278.11" > height< / A > , GLsizei numMipmapLevels) const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > applyTexImage2D_subload< / B > (<!1> < A HREF = "State.html" > State< / A > & state, GLenum target, const <!1> < A HREF = "Image.html" > Image< / A > * image, GLsizei <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > , GLsizei <!1> < A HREF = "Viewport.html#DOC.2.278.11" > height< / A > , GLint inInternalFormat, GLsizei numMipmapLevels) const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > takeTextureObjects< / B > (<!1> < A HREF = "Texture.html#DOC.2.240.90" > TextureObjectListMap< / A > & toblm)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > static void < B > setTextureObjectManager< / B > (<!1> < A HREF = "TextureObjectManager.html" > TextureObjectManager< / A > * tom)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > static <!1> < A HREF = "TextureObjectManager.html" > TextureObjectManager< / A > * < B > getTextureObjectManager< / B > ()
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > static void < B > flushTextureObjects< / B > (unsigned int contextID, double currentTime, double& availableTime)
< / DL > < / P >
< P > < DL >
< DT > < H3 > Public< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > typedef std::list< <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "TextureObject.html" > TextureObject< / A > > > < B > TextureObjectList< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > typedef std::map< unsigned int, <!1> < A HREF = "Texture.html#DOC.2.240.89" > TextureObjectList< / A > > < B > TextureObjectListMap< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > typedef <!1> < A HREF = "buffered_object.html" > buffered_object< / A > < <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "TextureObject.html" > TextureObject< / A > > > < B > TextureObjectBuffer< / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > mutable <!1> < A HREF = "Texture.html#DOC.2.240.69" > TexParameterDirtyList< / A > < B > _texParametersDirtyList< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.11" > WrapMode< / A > < B > _wrap_s< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.11" > WrapMode< / A > < B > _wrap_t< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.11" > WrapMode< / A > < B > _wrap_r< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.19" > FilterMode< / A > < B > _min_filter< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.19" > FilterMode< / A > < B > _mag_filter< / B >
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< DT >
< IMG ALT = "o" SRC = icon2.gif > float < B > _maxAnisotropy< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > _useHardwareMipMapGeneration< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > _unrefImageDataAfterApply< / B >
< DT >
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< IMG ALT = "o" SRC = icon2.gif > bool < B > _clientStorageHint< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "osg.html#DOC.2.270" > Vec4< / A > < B > _borderColor< / B >
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > GLint < B > _borderWidth< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.30" > InternalFormatMode< / A > < B > _internalFormatMode< / B >
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< DT >
< IMG ALT = "o" SRC = icon2.gif > mutable GLint < B > _internalFormat< / B >
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< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > _use_shadow_comparison< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.42" > ShadowCompareFunc< / A > < B > _shadow_compare_func< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Texture.html#DOC.2.240.45" > ShadowTextureMode< / A > < B > _shadow_texture_mode< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > float < B > _shadow_ambient< / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > void < B > computeInternalFormatWithImage< / B > (const <!1> < A HREF = "Image.html" > osg::Image< / A > & image) const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > void < B > computeRequiredTextureDimensions< / B > (<!1> < A HREF = "State.html" > State< / A > & state, const <!1> < A HREF = "Image.html" > osg::Image< / A > & image, GLsizei& <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > , GLsizei& <!1> < A HREF = "Viewport.html#DOC.2.278.11" > height< / A > , GLsizei& numMipmapLevels) const
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > bool < B > isCompressedInternalFormat< / B > (GLint internalFormat) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > void < B > applyTexParameters< / B > (GLenum target, <!1> < A HREF = "State.html" > State< / A > & state) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > int < B > compareTexture< / B > (const <!1> < A HREF = "Texture.html" > Texture< / A > & rhs) const
< / DL > < / P >
< P > < DL >
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< DT > < H3 > Protected< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > typedef <!1> < A HREF = "buffered_value.html" > buffered_value< / A > < unsigned int> < B > TexParameterDirtyList< / B >
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< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "StateAttribute.html" > StateAttribute< / A > :< / H3 >
< DL >
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< P > < DL >
< DT > < H3 > Public Classes< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > Values< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > Types< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > struct < B > ModeUsage< / B >
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator < < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator == < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator != < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< / DL > < / P >
< P > < DL >
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< DT > < H3 > Public< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > typedef GLenum < B > GLMode< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > GLModeValue< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > OverrideValue< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > Type< / B >
< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Object.html" > Object< / A > :< / H3 >
< DL >
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< P > < DL >
< DT > < H3 > Public Classes< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > DataVariance< / B >
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setDataVariance< / B > (<!1> < A HREF = "Object.html#DOC.2.167.8" > DataVariance< / A > dv)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Object.html#DOC.2.167.8" > DataVariance< / A > < B > getDataVariance< / B > () const
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< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > setUserData< / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > * obj)
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > * < B > getUserData< / B > ()
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline const <!1> < A HREF = "Referenced.html" > Referenced< / A > * < B > getUserData< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Object.html#DOC.2.167.8" > DataVariance< / A > < B > _dataVariance< / B >
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< DT >
< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Referenced.html" > Referenced< / A > > < B > _userData< / B >
< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > & < B > operator = < / B > (const <!1> < A HREF = "Referenced.html" > Referenced< / A > & )
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< DT >
< IMG ALT = "o" SRC = icon2.gif > static void < B > setDeleteHandler< / B > (<!1> < A HREF = "DeleteHandler.html" > DeleteHandler< / A > * handler)
< DT >
< IMG ALT = "o" SRC = icon2.gif > static <!1> < A HREF = "DeleteHandler.html" > DeleteHandler< / A > * < B > getDeleteHandler< / B > ()
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref_nodelete< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline int < B > referenceCount< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > mutable OpenThreads::Mutex < B > _refMutex< / B >
< DT >
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< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE > Texture state class which encapsulates OpenGl 1D texture functionality< / BLOCKQUOTE >
< DL >
< A NAME = "Texture1D" > < / A >
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< A NAME = "DOC.2.241.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Texture1D()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Texture1D" > < / A >
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< A NAME = "DOC.2.241.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Texture1D(const <!1> < A HREF = "Texture1D.html#DOC.2.241.2" > Texture1D< / A > & text, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)< / B > < / TT >
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< DD > Copy constructor using CopyOp to manage deep vs shallow copy
< DL > < DT > < DD > < / DL > < P >
< A NAME = "META_StateAttribute" > < / A >
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< A NAME = "DOC.2.241.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_StateAttribute(<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "Texture1D.html" > Texture1D< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.229.6.1" > TEXTURE< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "compare" > < / A >
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< A NAME = "DOC.2.241.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual int compare(const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const < / B > < / TT >
< DD > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getModeUsage" > < / A >
< A NAME = "DOC.2.241.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool getModeUsage(<!1> < A HREF = "StateAttribute.html#DOC.2.229.20" > ModeUsage< / A > & usage) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setImage" > < / A >
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< A NAME = "DOC.2.241.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setImage(<!1> < A HREF = "Image.html" > Image< / A > * image)< / B > < / TT >
< DD > Set the texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
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< A NAME = "DOC.2.241.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Image.html" > Image< / A > * getImage()< / B > < / TT >
< DD > Get the texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
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< A NAME = "DOC.2.241.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Image.html" > Image< / A > * getImage() const < / B > < / TT >
< DD > Get the const texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getModifiedTag" > < / A >
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< A NAME = "DOC.2.241.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline unsigned int& getModifiedTag(unsigned int contextID) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setImage" > < / A >
< A NAME = "DOC.2.241.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setImage(unsigned int, <!1> < A HREF = "Image.html" > Image< / A > * image)< / B > < / TT >
< DD > Set the texture image, ignoring face. as there is only one image
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
< A NAME = "DOC.2.241.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual <!1> < A HREF = "Image.html" > Image< / A > * getImage(unsigned int)< / B > < / TT >
< DD > Get the texture image, ignoring face value as there is only one image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
< A NAME = "DOC.2.241.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const <!1> < A HREF = "Image.html" > Image< / A > * getImage(unsigned int) const < / B > < / TT >
< DD > Get the const texture image , ignoring face value as there is only one image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNumImages" > < / A >
< A NAME = "DOC.2.241.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual unsigned int getNumImages() const < / B > < / TT >
< DD > Get the number of images that can be assigned to the Texture.
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setTextureSize" > < / A >
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< A NAME = "DOC.2.241.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setTextureSize(int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > ) const < / B > < / TT >
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< DD > Set the texture width and height. If width or height are zero then
the repsective size value is calculated from the source image sizes.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTextureSize" > < / A >
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< A NAME = "DOC.2.241.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getTextureSize(int& <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > ) const < / B > < / TT >
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< DD > Get the texture subload width.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setSubloadCallback" > < / A >
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< A NAME = "DOC.2.241.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setSubloadCallback(<!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * cb)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSubloadCallback" > < / A >
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< A NAME = "DOC.2.241.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * getSubloadCallback()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSubloadCallback" > < / A >
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< A NAME = "DOC.2.241.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > * getSubloadCallback() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setNumMipmapLevels" > < / A >
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< A NAME = "DOC.2.241.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setNumMipmapLevels(unsigned int num) const < / B > < / TT >
< DD > Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNumMipmapLevels" > < / A >
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< A NAME = "DOC.2.241.21" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > unsigned int getNumMipmapLevels() const < / B > < / TT >
< DD > Get the number of mip map levels the the texture has been created with
< DL > < DT > < DD > < / DL > < P >
< A NAME = "copyTexImage1D" > < / A >
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< A NAME = "DOC.2.241.22" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void copyTexImage1D(<!1> < A HREF = "State.html" > State< / A > & state, int <!1> < A HREF = "Viewport.html#DOC.2.278.8" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.9" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > )< / B > < / TT >
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< DD > Copy pixels into a 1D texture imageAs per glCopyTexImage1D.
Creates an OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width. \a width must be a power of two.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "copyTexSubImage1D" > < / A >
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< A NAME = "DOC.2.241.23" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void copyTexSubImage1D(<!1> < A HREF = "State.html" > State< / A > & state, int xoffset, int <!1> < A HREF = "Viewport.html#DOC.2.278.8" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.9" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > )< / B > < / TT >
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< DD > Copy a one-dimensional texture subimage. As per glCopyTexSubImage1D.
Updates portion of an existing OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.241.24" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(<!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Texture1D" > < / A >
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< A NAME = "DOC.2.241.25" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~Texture1D()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeInternalFormat" > < / A >
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< A NAME = "DOC.2.241.26" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void computeInternalFormat() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "applyTexImage1D" > < / A >
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< A NAME = "DOC.2.241.27" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void applyTexImage1D(GLenum target, <!1> < A HREF = "Image.html" > Image< / A > * image, <!1> < A HREF = "State.html" > State< / A > & state, GLsizei& <!1> < A HREF = "Viewport.html#DOC.2.278.10" > width< / A > , GLsizei& numMipmapLevels) const < / B > < / TT >
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< DD > Helper method which does the creation of the texture itself, and
does not set or use texture binding.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_image" > < / A >
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< A NAME = "DOC.2.241.28" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Image.html" > Image< / A > > _image< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_textureWidth" > < / A >
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< A NAME = "DOC.2.241.29" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable GLsizei _textureWidth< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_numMipmapLevels" > < / A >
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< A NAME = "DOC.2.241.30" > < / A >
2003-07-23 19:27:31 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable GLsizei _numMipmapLevels< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadCallback" > < / A >
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< A NAME = "DOC.2.241.31" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "SubloadCallback.html" > SubloadCallback< / A > > _subloadCallback< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "ImageModifiedTag" > < / A >
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< A NAME = "DOC.2.241.32" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef <!1> < A HREF = "buffered_value.html" > buffered_value< / A > < unsigned int> ImageModifiedTag< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_modifiedTag" > < / A >
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< A NAME = "DOC.2.241.33" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable <!1> < A HREF = "Texture1D.html#DOC.2.241.32" > ImageModifiedTag< / A > _modifiedTag< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
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This page was generated with the help of < A HREF = "http://www.linuxsupportline.com/~doc++" > DOC++< / A > .
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< / BODY >
< / HTML >