OpenSceneGraph/src/osgPlugins/ive/CullFace.cpp

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/**********************************************************************
*
* FILE: CullFace.cpp
*
* DESCRIPTION: Read/Write osg::CullFace in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 27.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "CullFace.h"
#include "Object.h"
using namespace ive;
void CullFace::write(DataOutputStream* out){
// Write CullFace's identification.
out->writeInt(IVECULLFACE);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("CullFace::write(): Could not cast this osg::CullFace to an osg::Object.");
// Write CullFace's properties.
out->writeInt(getMode());
}
void CullFace::read(DataInputStream* in){
// Peek on CullFace's identification.
int id = in->peekInt();
if(id == IVECULLFACE){
// Read CullFace's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("CullFace::read(): Could not cast this osg::CullFace to an osg::Object.");
// Read CullFace's properties
setMode((osg::CullFace::Mode)in->readInt());
}
else{
throw Exception("CullFace::read(): Expected CullFace identification.");
}
}